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Console Release: who runs the servers?

MisterBigglesworth
MisterBigglesworth
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I am just wondering: when ESO comes out on the consoles, will the actual servers hosting the content be Zenimax owned/operated or will it instead (in the case of Xbox One) be Microsoft's own XBL servers handling the load? Same with PS4: will it be Sony's PSN servers doing all the heavy lifting?
Edited by MisterBigglesworth on March 15, 2015 10:27AM
Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • gunplummer
    gunplummer
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    IDK, but if xbox is hosting i would consider switching to console since xbox boasted about having 300k servers world wide. With the terrible ping, lag, and disconnects lately it might be worth it to have a server closer- if it would make any difference.
  • Dreamo84
    Dreamo84
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    Given the PS+ requirement I have to imagine a little of both. I don't see Sony runnjng the entire server, but there's probsbly a lot of integration with their account systems and VOIP friends lists etc. that's the impression I got at least.

    With PSN game developers have a choice to require PS+ or not. I honestly suspect Microsoft wouldn't give them a waiver on gold and ZOS didn't want to have it required on Xbox but not on PS4 and that all the extra integration is what held the game back a lot( at least partly).
    Dream it, wish it, do it... or something...
  • Gidorick
    Gidorick
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    Dreamo84 wrote: »
    Given the PS+ requirement I have to imagine a little of both. I don't see Sony runnjng the entire server, but there's probsbly a lot of integration with their account systems and VOIP friends lists etc. that's the impression I got at least.

    With PSN game developers have a choice to require PS+ or not. I honestly suspect Microsoft wouldn't give them a waiver on gold and ZOS didn't want to have it required on Xbox but not on PS4 and that all the extra integration is what held the game back a lot( at least partly).

    ESO wasn't supposed to require PSN, according to announcements at the beginning of 2014.

    http://www.joystiq.com/2014/01/28/the-elder-scrolls-online-wont-require-ps-plus-will-require-xbo/

    Because ESO, as a subscription game, wasn't going to require PS+ but WAS going to require Xbox Live and it was changed to ESO:TU, a subscription-less game, which requires Xbox Live AND PS+ to play a lot of people think the fact that MS was unwilling to drop the requirement for Xbox Live has a direct influence on the decision to go Buy to Play. This would mean that the decision to go Buy to Play was to increase the breadth of ESO by lowering the 'financial obligations' on its players. In this light, the choice actually seems like a noble choice. One that considers the players first.

    All that being said, I would assume they are ZOS servers running PS+ and LIVE hosts.
    Edited by Gidorick on March 15, 2015 1:38PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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