
BugCollector wrote: »Instead, make the strongest shield overwrite the weakest one.
Hypertionb14_ESO wrote: »its still in clipboard....
couldnt resist..
why dont we have player collision... i played a game that did it perfectly.. non enemies were only partially impossible to move through, 1 second of constantly holding and you would just phase through intentionally...
make it like this for Allies and Make enemies unable to phase completely... that allows the collision realism without allowing friendly to just use it to troll or cause problems.
This is not true. NPC collision wasn't even added until late beta, they never had player collision, but you're right about how it would cause more lag. That's only logical since it means more calculations for the server to process.Hypertionb14_ESO wrote: »its still in clipboard....
couldnt resist..
why dont we have player collision... i played a game that did it perfectly.. non enemies were only partially impossible to move through, 1 second of constantly holding and you would just phase through intentionally...
make it like this for Allies and Make enemies unable to phase completely... that allows the collision realism without allowing friendly to just use it to troll or cause problems.
HAd it in beta and it caused to much lag if you can believe that lol.