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List of Top Issues And Bugs Affecting PVP

  • ThyIronFist
    ThyIronFist
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    1. Lag
    2. More lag
    3. *** one-shot mechanics such as snipe and other abilties still not being looked at for over 5 months.
    4. Champion system, it's not exactly encouraging for old players like me to come back to the game knowing you are several hundreds of CPs away and others simply have way more powerful stats resistance than you.
    5. Complete an utter ignorance from ZOS and lack of communication to its loyal PvP player base that, despite all the bugs, lag, and *** poor performance, still plays the game for some reason.
    6. Purge is too OP and makes zergs way too powerful, in desperate need of a hard nerf, everyone knows this and its been pointed out a lot of times yet as usual ZOS does nothing about it.
    7. Nirnhoned. For how long has this entire trait been fcked? Too long, has it been fixed yet? Nope.
    8. Horrible desyncs and unresponsiveness.
    9. Need I go on?

    PvP is broken and beyond repair.
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • Lava_Croft
    Lava_Croft
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    The Champion System is the best example of ZOS not really caring for PvP at all.
  • Soris
    Soris
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    But hey progression right?
    Baaaah.
    More liek constant grinding.
    Welkynd [Templar/AD/EU]
  • Sacadon
    Sacadon
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    Feel free to add more to this list, these are what came to me off the top of my head. Hopefully putting the bugs and issues in one place makes it easier for Zenimax to identify the issues and fix them.

    9. Champion Traits Not Working Or Not Showing On Tooltips
    -Check to see if the armor you get from the armor talents actually reduces incoming damage, it didn't in many of the previous patches
    -Check to see if healing bonus "blessed" improves healing from momentum, vigor, and purge(cleanse), the tooltip doesnt change.
    -Check to see if "healing recieved" champion talent improves healing taken from momentum, vigor, and purge(cleanse) at all
    -Check to see if "mighty" improves base damage and crit damage almost as much as crit damage talent improves only crit damage
    -Check to see if the DOT damage reduction champion talent reduces damage taken from channeled abilities, or if its even intended

    -Check to see if the armor you get from the armor talents actually reduces incoming damage, it didn't in many of the previous patches....... > This one is probably still broken, would be good to hear if someone's tested recently @Attorneyatlawl ? [BUG] Armor Focus Perks in the new Champion System

    -Check to see if "mighty" improves base damage and crit damage almost as much as crit damage talent improves only crit damage....... > Last I checked Mighty did improve base damage, curious to know why you think it doesn't. EDIT: Mighty works, just spot tested on NA and PTS.

    > Others not working EDIT: but not affecting PvP: Spell Shield Arcane Well (not tested recently)
    Edited by Sacadon on June 28, 2015 8:21PM
  • Attorneyatlawl
    Attorneyatlawl
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    Sacadon wrote: »
    Feel free to add more to this list, these are what came to me off the top of my head. Hopefully putting the bugs and issues in one place makes it easier for Zenimax to identify the issues and fix them.

    9. Champion Traits Not Working Or Not Showing On Tooltips
    -Check to see if the armor you get from the armor talents actually reduces incoming damage, it didn't in many of the previous patches
    -Check to see if healing bonus "blessed" improves healing from momentum, vigor, and purge(cleanse), the tooltip doesnt change.
    -Check to see if "healing recieved" champion talent improves healing taken from momentum, vigor, and purge(cleanse) at all
    -Check to see if "mighty" improves base damage and crit damage almost as much as crit damage talent improves only crit damage
    -Check to see if the DOT damage reduction champion talent reduces damage taken from channeled abilities, or if its even intended

    -Check to see if the armor you get from the armor talents actually reduces incoming damage, it didn't in many of the previous patches....... > This one is probably still broken, would be good to hear if someone's tested recently @Attorneyatlawl ? [BUG] Armor Focus Perks in the new Champion System

    -Check to see if "mighty" improves base damage and crit damage almost as much as crit damage talent improves only crit damage....... > Last I checked Mighty did improve base damage, curious to know why you think it doesn't. EDIT: Mighty works, just spot tested on NA and PTS.

    > Others not working EDIT: but not affecting PvP: Spell Shield Arcane Well (not tested recently)

    After running into @Rylana in-game by happenstance and chatting about the armor issue, it's clear enough to me that there is something at play on it that doesn't seem to be working properly and I will be testing to figure out exactly what's up, probably posting sometime tomorrow.

    It'll be easy enough to check into the armor champion passives at the same time and healing champion passives, as well as the Damage Over Time reduction one. As far as I can think of off the top of my head, all of the channels are considered DoT's so it wouldn't surprise me if it reduced their damage.

    Also, one of my own to add in here that I don't believe has been fixed yet since I tested it about 2 weeks ago (I haven't had the chance to read this thread in full yet, so if it was mentioned, forgive me :p!) is the champion passive that says "reduces critical damage received" also affects your own critical heals on yourself, as well as allies critically healing you, reducing your incoming healing if they crit. I didn't yet test if Impenetrable has the same negative bug associated with it and will update on that once I've performed the other testing above :).

    EDIT (10:32pm 6/29): Didn't get the chance to do the testing today but intend to tomorrow :).
    Edited by Attorneyatlawl on June 30, 2015 2:33AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • AJ_1988
    AJ_1988
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    How bout make it balanced so no one alliance can have significantly more people than others at one time. Oh wait they don't care
  • Lava_Croft
    Lava_Croft
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    Having all the graphical effects associated with skills be actually displayed on time (or at all) would be nice too. Too much 'invisible' *** happening in PvP.
  • SC0TY999
    SC0TY999
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    1. Lag
    2. More lag
    3. *** one-shot mechanics such as snipe and other abilties still not being looked at for over 5 months.
    4. Champion system, it's not exactly encouraging for old players like me to come back to the game knowing you are several hundreds of CPs away and others simply have way more powerful stats resistance than you.
    5. Complete an utter ignorance from ZOS and lack of communication to its loyal PvP player base that, despite all the bugs, lag, and *** poor performance, still plays the game for some reason.
    6. Purge is too OP and makes zergs way too powerful, in desperate need of a hard nerf, everyone knows this and its been pointed out a lot of times yet as usual ZOS does nothing about it.
    7. Nirnhoned. For how long has this entire trait been fcked? Too long, has it been fixed yet? Nope.
    8. Horrible desyncs and unresponsiveness.
    9. Need I go on?

    PvP is broken and beyond repair.

    Fully agreed mate, I took your advice from a reply on another thread and uninstalled the game.

    My PC breathed a sigh of relief.
  • Artheiron
    Artheiron
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    Aunatar wrote: »
    I would like to point out:
    double sharpened maces still give you 36k armor penetration........ but somebody is too afraid to lose it to mention the problem.

    And this, thanks for reminding. This is the problem that makes steel tornados op. Nerf steel tornado QQers prolly got no idea about this.
  • Lava_Croft
    Lava_Croft
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    Artheiron wrote: »
    Aunatar wrote: »
    I would like to point out:
    double sharpened maces still give you 36k armor penetration........ but somebody is too afraid to lose it to mention the problem.

    And this, thanks for reminding. This is the problem that makes steel tornados op. Nerf steel tornado QQers prolly got no idea about this.
    What makes Steel Tornado OP is that it does more damage than comparable AoE skills, while also having a larger radius. These are legitimate complaints, unrelated to any bugs.
  • Sacadon
    Sacadon
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    Lava_Croft wrote: »
    Having all the graphical effects associated with skills be actually displayed on time (or at all) would be nice too. Too much 'invisible' *** happening in PvP.

    Yep, most of the time pfx are .5 to 1 sec behind the skill even in a PvE delve solo. Always thought it was my rig even though it's quite beefy. Edit: wonder if this is a local configure issue. And the Cyro issues are more serverside.
    Edited by Sacadon on July 3, 2015 7:13PM
  • Publius_Scipio
    Publius_Scipio
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    Current Top Issues:

    1.) Lack of meal plan with enough daily protein intake for Covenant troops in Cyrodiil
    2.) Lack of slow release protein intake for Covenant troops during evening hours
    3.) Havoc
    4.) All AD guilds
    5.) Sypher not changing the background of where he sits during YouTube videos
    6.) #1 listed above
    7.) Bitaken and EHJ having left ESO
    8.) Angry Joe's ESO review
    9.) Lag spikes
    10.) Game/skill/class balancing
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