sabresandiego_ESO wrote: »Feel free to add more to this list, these are what came to me off the top of my head. Hopefully putting the bugs and issues in one place makes it easier for Zenimax to identify the issues and fix them.
9. Champion Traits Not Working Or Not Showing On Tooltips
-Check to see if the armor you get from the armor talents actually reduces incoming damage, it didn't in many of the previous patches
-Check to see if healing bonus "blessed" improves healing from momentum, vigor, and purge(cleanse), the tooltip doesnt change.
-Check to see if "healing recieved" champion talent improves healing taken from momentum, vigor, and purge(cleanse) at all
-Check to see if "mighty" improves base damage and crit damage almost as much as crit damage talent improves only crit damage
-Check to see if the DOT damage reduction champion talent reduces damage taken from channeled abilities, or if its even intended
sabresandiego_ESO wrote: »Feel free to add more to this list, these are what came to me off the top of my head. Hopefully putting the bugs and issues in one place makes it easier for Zenimax to identify the issues and fix them.
9. Champion Traits Not Working Or Not Showing On Tooltips
-Check to see if the armor you get from the armor talents actually reduces incoming damage, it didn't in many of the previous patches
-Check to see if healing bonus "blessed" improves healing from momentum, vigor, and purge(cleanse), the tooltip doesnt change.
-Check to see if "healing recieved" champion talent improves healing taken from momentum, vigor, and purge(cleanse) at all
-Check to see if "mighty" improves base damage and crit damage almost as much as crit damage talent improves only crit damage
-Check to see if the DOT damage reduction champion talent reduces damage taken from channeled abilities, or if its even intended
-Check to see if the armor you get from the armor talents actually reduces incoming damage, it didn't in many of the previous patches....... > This one is probably still broken, would be good to hear if someone's tested recently @Attorneyatlawl ? [BUG] Armor Focus Perks in the new Champion System
-Check to see if "mighty" improves base damage and crit damage almost as much as crit damage talent improves only crit damage....... > Last I checked Mighty did improve base damage, curious to know why you think it doesn't. EDIT: Mighty works, just spot tested on NA and PTS.
> Others not working EDIT: but not affecting PvP: Spell Shield Arcane Well (not tested recently)
ThyIronFist wrote: »1. Lag
2. More lag
3. *** one-shot mechanics such as snipe and other abilties still not being looked at for over 5 months.
4. Champion system, it's not exactly encouraging for old players like me to come back to the game knowing you are several hundreds of CPs away and others simply have way more powerful stats resistance than you.
5. Complete an utter ignorance from ZOS and lack of communication to its loyal PvP player base that, despite all the bugs, lag, and *** poor performance, still plays the game for some reason.
6. Purge is too OP and makes zergs way too powerful, in desperate need of a hard nerf, everyone knows this and its been pointed out a lot of times yet as usual ZOS does nothing about it.
7. Nirnhoned. For how long has this entire trait been fcked? Too long, has it been fixed yet? Nope.
8. Horrible desyncs and unresponsiveness.
9. Need I go on?
PvP is broken and beyond repair.
I would like to point out:
double sharpened maces still give you 36k armor penetration........ but somebody is too afraid to lose it to mention the problem.
What makes Steel Tornado OP is that it does more damage than comparable AoE skills, while also having a larger radius. These are legitimate complaints, unrelated to any bugs.I would like to point out:
double sharpened maces still give you 36k armor penetration........ but somebody is too afraid to lose it to mention the problem.
And this, thanks for reminding. This is the problem that makes steel tornados op. Nerf steel tornado QQers prolly got no idea about this.
Lava_Croft wrote: »Having all the graphical effects associated with skills be actually displayed on time (or at all) would be nice too. Too much 'invisible' *** happening in PvP.