Hello everyone,
Our Cyrodiil performance is something we are very aware of. Performance drags when there are numerous players in the same place at the same time. This is why performance in Cyrodiil is fine for much of the day, but gets worse during more popular times. We are currently investigating ways in which we can reduce the spike of performance loss. We added in some features for Update 6 which we hoped would help, but ultimately did not. This is not a situation where we can just add more hardware. Player population in a given area hurts the performance and the more people that are in one area, the more performance is going to be hurt.
Actively, we are looking at changing the behavior of the players to remove incentives for large groups to stay in the same area. We want to do this by providing larger incentives for Alliances to split up and take on multiple-challenges in Cyrodiil. We’ll continue to work on this. We are also asked by players if there is anything they can do to help. In this situation, the best thing you can do is split off to different objectives when you notice performance going down. Cyrodiil is a big place with lots of different things to do. And thank you for asking.
Sorry Paul but i would accept this if
AND ONLY IF the lag had been a consistent anomaly from 1.5 to 1.6. However, the fact of the matter is that there was a DECREASE in performance from 1.5 to 1.6. Something on ZoS' end has broken it.
WE WOULD JUST TAKE THE PERFORMANCE OF 1.5 BACK. You guys broke something. And while we would love a clean fix to the lag and its complete elimination, we are not an unreasonable player base. Simply having the Lag be non-game breaking (or close to 1.5 levels) would suffice for now until a better solution has been developed by your team.
This is not on us. Please put all of your resources into this and make it your top priority in ESO for the next few weeks. Your player base needs this. Thx -