I know this isnt the addon thread.

Theosis
Theosis
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But the Mods thread isn't that active by comparison. Very few will read this there and so I am asking here.

Is there any Justice addons? One with a timer at the very least for when the guards will beat me and take back the items Ive appropriated.

Also, is it possible to make a mod that changes the colors of the guards glow? hard to distinguish who are the guards when pickpocketing.
This is were my signature would be if I was allowed one.
  • Soulshine
    Soulshine
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    If the game's API will allow for it, never fear that someone will get one or more rolling in not too long. Keep an eye out here and you will likely see one, or you can post questions there in the boards.
  • Theosis
    Theosis
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    Ive been using Minion to keep my addons fresh and looking for more.

    Handy that is.

    I really hope those glows can be fixed up.
    This is were my signature would be if I was allowed one.
  • Enodoc
    Enodoc
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    Theosis wrote: »
    But the Mods thread isn't that active by comparison. Very few will read this there and so I am asking here.

    Is there any Justice addons? One with a timer at the very least for when the guards will beat me and take back the items Ive appropriated.

    Also, is it possible to make a mod that changes the colors of the guards glow? hard to distinguish who are the guards when pickpocketing.
    There is one Justice add-on that I know of so far, NoAccidentalStealing which sets it so you can only steal while stealthed or holding a specific key.

    What sort of timer are you looking for? The bounty meter already shows you whether guards are currently after you or not, and whether you are Kill-on-Sight or not, so are you looking for something that will indicate how much longer they will be after you for? Theoretically that should be doable with some of the API functions: GetInfamy, GetBounty, GetPlayerInfamyData, GetFullBountyPayoffAmount, GetInfamyLevel, GetInfamyMeterSize.

    Changing the guard glow may not be possible with add-ons, but their crazy beige health-bar should distinguish them from other people who have a normal red health bar.
    Edited by Enodoc on March 11, 2015 3:43PM
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  • yodased
    yodased
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    Justice Functions
    IsUnitJusticeGuard

    AreAnyItemsStolen

    IsJusticeEnabled
    IsKillOnSight
    GetInfamy
    GetBounty
    GetPlayerInfamyData




    Events

    EVENT_JUSTICE_NO_LONGER_KOS


    So yes pretty easy to do an addon that will warn you that you are KoS for sure, not sure if you can change the glow of the people though, probably.
    Edited by yodased on March 11, 2015 3:36PM
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Theosis
    Theosis
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    Interesting stuff here

    the timer I am looking for would be one that states how much longer I am wanted at current level bounty and when it reduces or disappears
    This is were my signature would be if I was allowed one.
  • yodased
    yodased
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    Yeah you would want to look at the GetPlayerInfamyData and GetBounty data.

    That would give you infamy and bounty, which are the variables to determine time.

    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Enodoc
    Enodoc
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    What gets returned by the four different functions on Infamy?
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    Join us on Discord - discord.gg/uesp
  • katkat42
    katkat42
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    There's a .txt file attached to this post that gives all the arguments and return values of all the documented functions.
    * GetInfamy()
    ** _Returns:_ *integer* _infamy_
    Not entirely sure what your raw infamy score is.
    * GetPlayerInfamyData()
    ** _Returns:_ *integer* _heat_, *integer* _bounty_
    And this function breaks down the total infamy value for you.
    * GetInfamyLevel(*integer* _infamyAmount_)
    ** _Returns:_ *[InfamyThresholdsType|#InfamyThresholdsType]* _infamyLevel_
    This tells you which category NPCs will put you in, from the list:
    h5. InfamyThresholdsType
    * INFAMY_THRESHOLD_DISREPUTABLE
    * INFAMY_THRESHOLD_FUGITIVE
    * INFAMY_THRESHOLD_NOTORIOUS
    * INFAMY_THRESHOLD_UPSTANDING
    And finally:
    * GetInfamyMeterSize()
    ** _Returns:_ *integer* _meterSize_
    This one seems to return the sum of the two return values for GetPlayerInfamyData(), or something similar.

    And here's all the justice system events:
    * EVENT_JUSTICE_BOUNTY_PAYOFF_AMOUNT_UPDATED (*integer* _oldBounty_, *integer* _newBounty_)
    * EVENT_JUSTICE_FENCE_UPDATE (*integer* _sellsUsed_, *integer* _laundersUsed_)
    * EVENT_JUSTICE_GOLD_PICKPOCKETED (*integer* _goldAmount_)
    * EVENT_JUSTICE_GOLD_REMOVED (*integer* _goldAmount_)
    * EVENT_JUSTICE_INFAMY_UPDATED (*integer* _oldInfamy_, *integer* _newInfamy_, *integer* _oldInfamyLevel_, *integer* _newInfamyLevel_)
    * EVENT_JUSTICE_ITEM_PICKPOCKETED (*string* _itemName_, *integer* _itemCount_)
    * EVENT_JUSTICE_LIVESTOCK_SLAIN
    * EVENT_JUSTICE_NOW_KOS
    * EVENT_JUSTICE_NO_LONGER_KOS
    * EVENT_JUSTICE_NPC_SHUNNING
    * EVENT_JUSTICE_PICKPOCKET_FAILED
    * EVENT_JUSTICE_STOLEN_ITEMS_REMOVED
    Stonehenge ROCKS!
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