Stranglehands wrote: »Well, you know what they say, 'Set a deep hole with spring-loaded sides, tripwires, whirling knife blades driven by water power, broken glass and scorpions, to catch a thief'.
it would be cool if these people waiting for their bounties to go away were instead fleeing from unseen assassins. Unkillable guards in towns and other players outside of the towns, maybe
Yeah, I'd not care for that. My main has a 130k bounty from testing out the system and trying to level leger. If I constantly had a player contract on me, I would have to stop playing. I wouldn't even be able to be outside of the refuge long enough to try to make the money to pay the bounty back.
I don't know how it'll work when the pvp part of the justice system comes to be.
*Steals apple*
*Player enforcer attacks, bounty up*
*Warps to wayshrine, Player enforcer attacks, bounty up*
*ect*
It'd turn into a mess.
"It's a longo tale-o but a small part of it would be meesa... clumsy."Why are people getting such high bounties? Am I missing something here or do they just make no effort whatsoever not to get caught?