MIGHTY passive..is it working?

c0rp
c0rp
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I ask because when I put points into it, the damage on my physical ability tooltips does not change...for example: Wrecking Blow tooltip damage remains at "X" amount of damage regardless of how many points put into mighty. Any help here?
Force weapon swap to have priority over EVERYTHING. Close enough.
Make stamina builds even with magicka builds.
Disable abilities while holding block.
Give us a REASON to do dungeons more than once.
Remove PVP AoE CAP. It is ruining Cyrodiil.
Fix/Remove Forward Camps. They are ruining Cyrodiil.
Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
Werewolf is not equal to Vamps/Bats.
  • Kevinmon
    Kevinmon
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    Nope, Mighty passive is completely broken. Tested it here too.
  • c0rp
    c0rp
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    @zos_GinaBruno Can you offer any input into this?
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Phinix1
    Phinix1
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    Wow. Just wow.

    How am I supposed to be confident that ANY of these new passives work?

    What about the passive that increases crit damage? Do I have to spend thousands of gold and do rigorous tests to determine if THAT passive is useless as well?

    I find this really hard to believe, but I don't feel like spending the gold to test it myself right now.

    ZOS, please look into this ASAP, along with all the rest of the CP passives while you're at it.
  • Wahee
    Wahee
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    Kevinmon wrote: »
    Nope, Mighty passive is completely broken. Tested it here too.


    I tested it also with several damage skills and it does work. What is does not do is however is change tooltip values or weapon power. If you use any kind of dmg tracking add on and disable/enable it you will see the change.

    The increased damage seems to be in line with the % bonus the star says it gives me.
    Mostly Harmless: PvP leader and officer
    mostly-harmless-guild.com
  • Phinix1
    Phinix1
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    Well, that is at least a relief. That was going to be my next question, if this was just another of the infamous "cosmetic issues." :p
  • c0rp
    c0rp
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    Wahee wrote: »
    Kevinmon wrote: »
    Nope, Mighty passive is completely broken. Tested it here too.


    I tested it also with several damage skills and it does work. What is does not do is however is change tooltip values or weapon power. If you use any kind of dmg tracking add on and disable/enable it you will see the change.

    The increased damage seems to be in line with the % bonus the star says it gives me.

    Well, thats a plus then. Still makes no sense that it is not updating tooltips. In a game like this, all the CP passives need to be as transparent as possible and visible through UI and tooltips.

    @ZOS_GinaBruno

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    The fact that the Mighty passive's increase in damage does not show up on your ability tooltips is a bug. We're currently working on a fix for it. Otherwise, the passive ability is working as intended.

    What Mighty does is increase your Physical Damage (not your overall Weapon Damage.) After we fix the tooltip bug, you'll see the increase in Physical Damage on your ability tooltips but not on your character sheet. To provide an example, putting points into Mighty does increase the damage done by abilities such as Wrecking Blow that do Physical Damage, but not for abilities such as Lethal Arrow that deal Poison Damage.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • david.kinnaneb14_ESO
    The fact that the Mighty passive's increase in damage does not show up on your ability tooltips is a bug. We're currently working on a fix for it. Otherwise, the passive ability is working as intended.

    What Mighty does is increase your Physical Damage (not your overall Weapon Damage.) After we fix the tooltip bug, you'll see the increase in Physical Damage on your ability tooltips but not on your character sheet. To provide an example, putting points into Mighty does increase the damage done by abilities such as Wrecking Blow that do Physical Damage, but not for abilities such as Lethal Arrow that deal Poison Damage.

    I can understand his concern. the "Elf born" passive does not work at all on my templar. all of my heal crits are exactly 50% more than base heals with a 6% passive from elf born. Seems to work on other players, though. Been hearing that other passives are hit or miss if their working as well from other guildies so... it may not at all be working for this guy.
  • Helluin
    Helluin
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    The fact that the Mighty passive's increase in damage does not show up on your ability tooltips is a bug. We're currently working on a fix for it. Otherwise, the passive ability is working as intended.

    What Mighty does is increase your Physical Damage (not your overall Weapon Damage.) After we fix the tooltip bug, you'll see the increase in Physical Damage on your ability tooltips but not on your character sheet. To provide an example, putting points into Mighty does increase the damage done by abilities such as Wrecking Blow that do Physical Damage, but not for abilities such as Lethal Arrow that deal Poison Damage.

    I used the same example to explain this in guild.
    Also because there are abilities that, even using stamina or scaling off stamina stats, deal magic damage (Killer's Blade, Power Extraction and Ultimates).
    Checking all the classes, the only two stamina morphs still using magic dmg are these from NB; for DK stamina is the same with flame damage.
    I presume it's intended and not a typo.

    The only doubt we had then it was about armor or spell penetration.
    Probably this should be considered according to the resource used (stamina >> armor, magicka >> spell).
    Edited by Helluin on March 11, 2015 5:52PM
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
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