Hmm should just give players the option to turn it on or off, but if it causes problems oh well. maybe they will figure it out later.Devs say it's too taxing on the engine... Yea... some of us gave this look too:
ESO uses Havok, which has a pretty impressive cloth simulation that can be used for hair and clothes.
https://www.youtube.com/watch?v=qTOzOgAdYWk
Cloth:
https://www.youtube.com/watch?v=iL0elSpObok
At one point they mentioned trying this but it created issues in Cyrodiil. hopefully some day.
Devs say it's too taxing on the engine... Yea... some of us gave this look too:
sarttsarttsarttub17_ESO wrote: »Or maybe they just didnt have time to put it in the game, we all know this game wasn't ready to launch.
%90 of the players cries about their low FPS. But here we are , discussing if they should enable advanced physics option so we can have better visuals and animations ...
@arge , option is the key. The PhysX engine was acquired by Nvidia in 2008, and few games took advantage of its capabilities at the time, so the timeline does play a part.
Merlin13KAGL wrote: »@arge , option is the key. The PhysX engine was acquired by Nvidia in 2008, and few games took advantage of its capabilities at the time, so the timeline does play a part.
With that in mind, Oblivion (pre-ESO development, pre-Skyrim, for that matter) had impressive physics capabilities for the time. Individual blades of grass were dynamic, so it's not as if the capability for a middle ground was not available.
Plus, there is a lot of room in between a flat skin and full motion. We're not asking for physics based responses to individual strands, but I feel they could do more than what they did with it.
There is amazing hardware available today, seems a shame not to use it.
I do not know they exact way they did things on the backend. I only know how I would do it, increasing the immersion while keeping processing reasonable.
There can be a middle ground.
That's because they blew their budget on voice actors that you don't ever hear once you pass level 50. Or people like me, that just skip through every bit of dialogue to grind the quest faster.scy22b14_ESO wrote: »They didn't even use motion capture for character animations. I think cloth / hair physics are the least of their worries. A triple A title these days, without motion captured animations... really?
scy22b14_ESO wrote: »They didn't even use motion capture for character animations. I think cloth / hair physics are the least of their worries. A triple A title these days, without motion captured animations... really?
That's because they blew their budget on voice actors that you don't ever hear once you pass level 50. Or people like me, that just skip through every bit of dialogue to grind the quest faster.scy22b14_ESO wrote: »They didn't even use motion capture for character animations. I think cloth / hair physics are the least of their worries. A triple A title these days, without motion captured animations... really?
That's because they blew their budget on voice actors that you don't ever hear once you pass level 50. Or people like me, that just skip through every bit of dialogue to grind the quest faster.scy22b14_ESO wrote: »They didn't even use motion capture for character animations. I think cloth / hair physics are the least of their worries. A triple A title these days, without motion captured animations... really?
I wonder if there was anyone anywhere that was uninterested in ESO who then became a subscriber after they heard John Cleese or Kate Beckinsale was in it....