Siliconhobbit_ESO wrote: »10g to put 1 item in a bank in the Den and 10g to take 1 item out?
Might as well NOT put a banker in a Thieves Den, as NO ONE IN THEIR RIGHT MIND would pay that kind of a fee to use a banker.
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Hypertionb14_ESO wrote: »Siliconhobbit_ESO wrote: »10g to put 1 item in a bank in the Den and 10g to take 1 item out?
Might as well NOT put a banker in a Thieves Den, as NO ONE IN THEIR RIGHT MIND would pay that kind of a fee to use a banker.
dens are too cushy, these are freaking outlaws... you should be expecting wallet gauging....
That's a good idea actually. You select the "Pay Bounty" option, and get a popup which says:One thing I'd like to see is if you are caught by the guards at a time when you're not carrying enough gold to pay your bounty, have an option to immediately withdraw gold from the bank (but not deposit gold carried) in order to do so.
Is that just if it was the guard specifically that was the witness? I've never ended up KOS just by stealing one thing. Guards should have no more clout as a witness than anyone else, particularly since they can arrest you straight away.Hypertionb14_ESO wrote: »5. guards who witness you stealing will only attempt to arrest you, not kill on sight. (no more getting stuck in a building by god guards for stealing, but you will lose bounty gold and anything you steal)
Sheathing your weapon should make you surrender/end combat, in case you accidentally hit someone or want to just pay your bounty.
Hypertionb14_ESO wrote: »These are spitballs, i personally have not really done much of anything with the justice system outside of the PTS. (hours of attacking guards from places they couldnt attack back lol)
first off, these suggestions to help the learning curve in the "you screw up too much you keep dying" side of the arguement.
...
1. Add Horse Rustlers to dens, allowing criminals to upgrade and buy horses.
2. Add cooking, enchanting, and potion-crafting tables to dens.. equipment crafting tables are not needed as they can be readily found outside of city easily.
Hypertionb14_ESO wrote: »
3. Add a 50% extra charge on all transactions in dens, these are thieves after all.
4. Den banks now charge 10g per item taken or placed in their banks. its hard for the lawless to move stuff in and out of tamriels banks after all.
bellanca6561n wrote: »I've gotten guard whacked for purely innocent acts. I don't like the system because it's yet another new feature than misses an opportunity to add group play to the game.
Lots of folks are loving it, however, and it's keeping folks in the game. It certainly needs improvement though.
If I can opt out of aggressing innocent NPCs then I also need to be able to opt out of stealing. The hotspot control system of the game is simply too crude to allow criminal acts to easily take place when you're trying to click on a quest advancing hotspot.
Finally, I don't trust police. And I have really good reasons for requiring police to earn my trust first. So why are guards the invulnerable good guys here? That's ludicrous or it's the most far out fantasy element in the game. Drop the invulnerable guard nonsense and that would solve an entire array of problems while creating something the game sorely needs: spontaneous, unpredictable multiplayer action outside of Cyrodiil.
Hypertionb14_ESO wrote: »
another suggestion,
#? Replace "preventing attacking innocents" with "Prevent Unlawful actions" which also disables the steal prompt in addition.
drschplatt wrote: »Or do what I do. Stop playing the game and go watch TV, take a walk, play a different game while waiting offline for the bounty to go away while at the same time waiting for B2P so I can stop giving ZOS money to play the game with the justice system as it's currently designed.
Hypertionb14_ESO wrote: »3. allow dying to have a positive effect on your bounty, reducing it by a % so that deaths alone cannot reduce it to 0, but close enough you can try for community service if you take it too high. 20-30% or even 50% if its above a certain point. based on how high your bounty is make this only while you are actively kill on sight
Hypertionb14_ESO wrote: »bellanca6561n wrote: »I've gotten guard whacked for purely innocent acts. I don't like the system because it's yet another new feature than misses an opportunity to add group play to the game.
Lots of folks are loving it, however, and it's keeping folks in the game. It certainly needs improvement though.
If I can opt out of aggressing innocent NPCs then I also need to be able to opt out of stealing. The hotspot control system of the game is simply too crude to allow criminal acts to easily take place when you're trying to click on a quest advancing hotspot.
Finally, I don't trust police. And I have really good reasons for requiring police to earn my trust first. So why are guards the invulnerable good guys here? That's ludicrous or it's the most far out fantasy element in the game. Drop the invulnerable guard nonsense and that would solve an entire array of problems while creating something the game sorely needs: spontaneous, unpredictable multiplayer action outside of Cyrodiil.
another suggestion,
#? Replace "preventing attacking innocents" with "Prevent Unlawful actions" which also disables the steal prompt in addition.