For the sake of immersion, i think that doors should always be accessible. For example this tief i have, he likes to sneak in buildings and steal stuff, sometimes pickpocket and at times, he gets attacked by NPC after failed burglary attempt.
This one is not murderer, if got caught, he always wants to run. Right now i just let that NPC kill me instead of doing anything, that way at least, i can escape with wayshrine or soulgem after i am killed.
Please, let us open doors while someone is attacking us.
I would prefer if NPC follows you outside and shouts guards for help. Then guards chase you too if you dont get away in time or in right direction..ShadowDisciple wrote: »For the sake of immersion, i think that doors should always be accessible. For example this tief i have, he likes to sneak in buildings and steal stuff, sometimes pickpocket and at times, he gets attacked by NPC after failed burglary attempt.
This one is not murderer, if got caught, he always wants to run. Right now i just let that NPC kill me instead of doing anything, that way at least, i can escape with wayshrine or soulgem after i am killed.
Please, let us open doors while someone is attacking us.
I agree. But make it interesting so guard waits outside or the NPC follows you outside.
No, we really dont need chep workarounds, we need doors that open in any case and NPC's that caöö for guards outside..
At least doors that open please
lordrichter wrote: »I suggested allowing access to doors during PTS. Basically, if you just stole a trinket from a chest and got caught, you either have to suicide or become a murderer. There is little window for escape.
I've found myself cowering in front of an unavailable closed door more than once, blocking incoming blows, frantically looking for some option, ANY option that doesn't involve killing the NPC I've already wronged.
With tears in his eyes my character swings his mace and blade. The NPC falls to the ground and my character wails "This one is sorry!!!!" as he beats his mace into the lifeless lump of meat.
So yea. Doors for escape would be awesome.
I've found myself cowering in front of an unavailable closed door more than once, blocking incoming blows, frantically looking for some option, ANY option that doesn't involve killing the NPC I've already wronged.
With tears in his eyes my character swings his mace and blade. The NPC falls to the ground and my character wails "This one is sorry!!!!" as he beats his mace into the lifeless lump of meat.
So yea. Doors for escape would be awesome.
Genuine Lol laugh. Think I saw you this morning in Rawhl
The door SHOULD be available IF the attacking NPC can follow you through it and kill you on the other side.
If not, leave it as it is.
A door should not be a magic escape portal
I've found myself cowering in front of an unavailable closed door more than once, blocking incoming blows, frantically looking for some option, ANY option that doesn't involve killing the NPC I've already wronged.
With tears in his eyes my character swings his mace and blade. The NPC falls to the ground and my character wails "This one is sorry!!!!" as he beats his mace into the lifeless lump of meat.
So yea. Doors for escape would be awesome.
What happened to the idea of if you kill all witnesses, your bounty gets taken away?
Could have sworn that was supposed to be in.
If it is in, it does not work.
The door SHOULD be available IF the attacking NPC can follow you through it and kill you on the other side.
If not, leave it as it is.
A door should not be a magic escape portal