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Monster crowd control makes soloing too difficult.

SlaaMM
SlaaMM
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From the patch notes "Monsters will now gain immunity to crowd control effects for 5 seconds in the same way that you do"
Making it nearly impossible to solo.
If your going to do that you need to make CC last longer than .5 seconds

[Moderator Note: Edited thread title per our rules on Baiting]
Edited by ZOS_ShannonM on March 10, 2015 6:53PM
  • UrQuan
    UrQuan
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    Um, is this a joke? You can solo the vast majority of the game, even without using any CC. If you are relying on CC, then you shouldn't be relying on CC that only lasts 0.5 seconds... There are plenty out there that last longer.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • AlnilamE
    AlnilamE
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    Is that for Biting Jabs?

    I haven't noticed any increase in difficulty from it.
    The Moot Councillor
  • Bouvin
    Bouvin
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    inx6g.jpg
    Edited by Bouvin on March 10, 2015 4:04PM
  • Cazic
    Cazic
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    This game is extremely solo friendly, CC or not. So no, the devs do not hate solo players.
  • Rosveen
    Rosveen
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    Are you a templar, OP?
  • Bloodystab
    Bloodystab
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    LFG Dont work.

    Solo Friendly confirmed B)
  • Lord_Kreegan
    Lord_Kreegan
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    The game is 99.99% solo. You never need to group except for group dungeons and so-called solo dungeons (which are damn hard to solo) if you want to do them; beyond that (until VR levels) nothing absolutely requires grouping. If you are a completionist (I am) and want to do dolmens (why?) or zone-boss mobs (why?) you can just wait to out-level them and then come back and do them solo (they don't scale up).

    The devs don't hate soloers. If anything, they are very aware that the majority of MMORPG players spend most of their time soloing, not grouping, and they have built ESO with that perspective in mind. Plus it's a story-based game, so it has to be solo-oriented.

    But that doesn't mean that everything has to be easy...
  • UrQuan
    UrQuan
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    You never need to group except for group dungeons and so-called solo dungeons (which are damn hard to solo) if you want to do them;
    Solo dungeons? Do you mean solo delves, or do you mean public dungeons? The solo delves are super easy to solo, while the public dungeons aren't (unless you've got a build designed to take on a lot of mobs at once, in which case they're not difficult to solo).
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Emma_Overload
    Emma_Overload
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    The game is 99.99% solo....

    Yeah, but all the best items like Valkyn Skoria, Wise Mage, Vicious Ophidian, Master's Destruction staff etc. are all locked behind the 00.01% of the game that's impossible to solo.

    I don't think the devs really hate soloers, but they definitely make us feel like second class citizens...

    Anyway, I agree with the OP about the CC issue. There are already so many mobs that are CC immune, it's ridiculous and annoying that the few mobs that CAN be CC'd now have temporary immunity, too.

    Edited by Emma_Overload on March 10, 2015 4:50PM
    #CAREBEARMASTERRACE
  • MornaBaine
    MornaBaine
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    Yes, they do hate solo players. They gave us 50 levels of solo play and figure we should not ask for more.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Merlin13KAGL
    Merlin13KAGL
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    First half of the game is dedicated to solo play, and a considerable amount after can remain that way.

    I think if they're going to give the monsters immunity (as we have), they should have the other stats as well. Regens, resource pools, etc. Resets are one of my top pet peeves in this game, as all of my stats don't go back to full when I call "Base!"

    I'm not a fan of full immunity (for anything) with very few exceptions - I think reduced effect is a better way to go, as it prevents making certain things invalid in a fight. (Can't CC Daedroths, for instance, using fire against a flame atronach should yield vastly diminished returns.)

    Beyond that, just modify the skills you use and you can find a way. Not sure what CC you're using that lasts 1/2 sec. In my book, that doesn't even last long enough to qualify as a CC.

    Monsters should work the same basic way we do, with some notable exceptions (special powers, special immunities, etc). It would take much of the guesswork out certain fights.

    Is there a particular fight that is causing you issue?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • WraithAzraiel
    WraithAzraiel
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    The game is 99.99% solo....

    Yeah, but all the best items like Valkyn Skoria, Wise Mage, Vicious Ophidian, Master's Destruction staff etc. are all locked behind the 00.01% of the game that's impossible to solo.

    I don't think the devs really hate soloers, but they definitely make us feel like second class citizens...

    Anyway, I agree with the OP about the CC issue. There are already so many mobs that are CC immune, it's ridiculous and annoying that the few mobs that CAN be CC'd now have temporary immunity, too.

    So wait you want to be able to get the BEST items in the game by yourself?

    How would that work? If it's too easy, it would ruin the need for grouping, if it was too hard people would leave the game in droves.

    No thank you. I vote keep the "best items in the game being locked behind a mechanic that requires teamwork and effective play" rather than let every Tom, Rick and Harry bop around in the most powerful gear for no effort.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Guppet
    Guppet
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    The removal of Sparks is another blow to soloing. That's a far bigger one, you could solo any physical world boss with that. The cc immunity does suck though. You used to be able to alternate Barrage and heavy bow shot, to keep an entire pack locked in place, till you killed them all. I can see why they changed these things, if you truly understand the mechanics, you could abbuse the heck out of em.
  • WraithAzraiel
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    There's 19 zones of solo-able content. With a whole new zone devoted to solo play in the works. Hell, if you're skilled enough, you can solo Dolmens and World Bosses no problem.

    There's only 3 trials. There's only 1 DSA. There's only 16 dungeons. These are the only things for which a group is mandatory.

    There's currently only 1 PvP option in the game. And that supports solo player's AND groups. Within reason. A solo player would never be able to storm a keep and murder all it's NPCs and flip it's flag, all by themselves, nor should they be able to.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Merlin13KAGL
    Merlin13KAGL
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    The game is 99.99% solo....

    Yeah, but all the best items like Valkyn Skoria, Wise Mage, Vicious Ophidian, Master's Destruction staff etc. are all locked behind the 00.01% of the game that's impossible to solo.

    I don't think the devs really hate soloers, but they definitely make us feel like second class citizens...

    Anyway, I agree with the OP about the CC issue. There are already so many mobs that are CC immune, it's ridiculous and annoying that the few mobs that CAN be CC'd now have temporary immunity, too.

    So wait you want to be able to get the BEST items in the game by yourself?

    How would that work? If it's too easy, it would ruin the need for grouping, if it was too hard people would leave the game in droves.

    No thank you. I vote keep the "best items in the game being locked behind a mechanic that requires teamwork and effective play" rather than let every Tom, Rick and Harry bop around in the most powerful gear for no effort.
    Wow, I missed this one. Agree with @WraithAzraiel here.

    If the Devs really hated soloers, you wouldn't even be allowed to set foot in these places. There are only a few places in Crag that actually require more than one person (due to opening of doors, activating things, etc).

    Truth is, @Emma_Eunjung , you can walk through the door of any Group Dungeon (Vet or Otherwise), DSA, and Trials. You won't live, but Dev's have provided you that opportunity.

    If they made these soloable, do you realize how simple they would be with 4 or 12 man groups? Soloing has its place, but there is pride in mastering content with fellow players in the group setting as well. You're complaining about Dev's bias towards solo players, yet you're asking them to switch their bias against those that enjoy grouping this content?

    Why can't there be room for both?

    (Equally, if everyone could obtain these things, they would be devalued even further than they already have been...)
    Edited by Merlin13KAGL on March 10, 2015 5:02PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Emma_Overload
    Emma_Overload
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    The game is 99.99% solo....

    Yeah, but all the best items like Valkyn Skoria, Wise Mage, Vicious Ophidian, Master's Destruction staff etc. are all locked behind the 00.01% of the game that's impossible to solo.

    I don't think the devs really hate soloers, but they definitely make us feel like second class citizens...

    Anyway, I agree with the OP about the CC issue. There are already so many mobs that are CC immune, it's ridiculous and annoying that the few mobs that CAN be CC'd now have temporary immunity, too.

    So wait you want to be able to get the BEST items in the game by yourself?

    How would that work? If it's too easy, it would ruin the need for grouping, if it was too hard people would leave the game in droves.

    No thank you. I vote keep the "best items in the game being locked behind a mechanic that requires teamwork and effective play" rather than let every Tom, Rick and Harry bop around in the most powerful gear for no effort.

    Yes, I want the best items. I already paid for them just like every other sub.

    Here's how it would work: Devs need to SCALE instances to the SIZE of the party, not just the level. If there is only one player in the party, then scale it to ONE.

    "If it's too easy, it would ruin the need for grouping, if it was too hard people would leave the game in droves."

    How is this any different than what we have now? Instances need to be balanced regardless of the party size.
    Edited by Emma_Overload on March 10, 2015 5:06PM
    #CAREBEARMASTERRACE
  • Emma_Overload
    Emma_Overload
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    Duplicate post.
    Edited by Emma_Overload on March 10, 2015 5:07PM
    #CAREBEARMASTERRACE
  • Emma_Overload
    Emma_Overload
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    The game is 99.99% solo....

    Yeah, but all the best items like Valkyn Skoria, Wise Mage, Vicious Ophidian, Master's Destruction staff etc. are all locked behind the 00.01% of the game that's impossible to solo.

    I don't think the devs really hate soloers, but they definitely make us feel like second class citizens...

    Anyway, I agree with the OP about the CC issue. There are already so many mobs that are CC immune, it's ridiculous and annoying that the few mobs that CAN be CC'd now have temporary immunity, too.

    So wait you want to be able to get the BEST items in the game by yourself?

    How would that work? If it's too easy, it would ruin the need for grouping, if it was too hard people would leave the game in droves.

    No thank you. I vote keep the "best items in the game being locked behind a mechanic that requires teamwork and effective play" rather than let every Tom, Rick and Harry bop around in the most powerful gear for no effort.

    If the Devs really hated soloers, you wouldn't even be allowed to set foot in these places.

    Forgive me for not bowing in gratitude because the devs allow solo players the right to die in the first 5 seconds of Trials and Vet Dungeons!

    [Moderator Note: Edited per our rules on Inappropriate Content]
    Edited by ZOS_ShannonM on March 10, 2015 6:29PM
    #CAREBEARMASTERRACE
  • thelordoffelines
    thelordoffelines
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    The game is 99.99% solo....

    Yeah, but all the best items like Valkyn Skoria, Wise Mage, Vicious Ophidian, Master's Destruction staff etc. are all locked behind the 00.01% of the game that's impossible to solo.

    I don't think the devs really hate soloers, but they definitely make us feel like second class citizens...

    Anyway, I agree with the OP about the CC issue. There are already so many mobs that are CC immune, it's ridiculous and annoying that the few mobs that CAN be CC'd now have temporary immunity, too.

    So wait you want to be able to get the BEST items in the game by yourself?

    How would that work? If it's too easy, it would ruin the need for grouping, if it was too hard people would leave the game in droves.

    No thank you. I vote keep the "best items in the game being locked behind a mechanic that requires teamwork and effective play" rather than let every Tom, Rick and Harry bop around in the most powerful gear for no effort.

    Yes, I want the best items. I already paid for them just like every other sub.

    Here's how it would work: Devs need to SCALE instances to the SIZE of the party, not just the level. If there is only one player in the party, then scale it to ONE.

    "If it's too easy, it would ruin the need for grouping, if it was too hard people would leave the game in droves."

    How is this any different than what we have now? Instances need to be balanced regardless of the party size.

    You didn't pay for the best items, you paid to play the game and part of playing the game is working with a group to finish some content.
  • Aett_Thorn
    Aett_Thorn
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    If you are soloing, why do you even need those items in the first place? I am a soloer mainly, and as such haven't really even touched Craglorn. But those high-end items are really only needed if you are doing the high-end content that requires them. You can solo quite fine in nothing but Green armor and weapons that you craft yourself.

    Soloers complain a lot that there are items that they can't get, but there's no need for them to get them anyways, so why do you want them? To be the best at soloing something that you could already solo? I honestly don't get it. Unless you are doing competitive content (such as high-end group content or PvP) then there isn't a need for those items.

    And there SHOULD be group-only content in MMOs, because there is a certain amount of the population that likes that kind of content. If it's not hard enough, they leave. If it's not rewarding enough, they leave. And any healthy game wants to retain as many players as possible.
  • danovic
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    I don't think many of you responders do not understand what he saying now every mob gets immunity from crowd control like we do in pvp meaning all the adds from bose fights can be stun locked once then not again for 5 seconds. With most of the classes in this game having crowd control abilities it makes most of those abilities useless. We are going to be eaten alive in large dungeon spawns. With no area effect crowd control working and no area effect taunts for the tanks it going to be caos. This has nothing to do with templar biting jab free immunity. Its in the patch notes. I don't know why the average mob would need this the devs are saying that stunning and killing you average monster is not a valid form or play basicly.
    Edited by danovic on March 10, 2015 5:36PM
  • Shunravi
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    Nerfing vet zones and the game in general since launch tells me they are pretty **** solo friendly.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Emma_Overload
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    Aett_Thorn wrote: »
    If you are soloing, why do you even need those items in the first place? I am a soloer mainly, and as such haven't really even touched Craglorn. But those high-end items are really only needed if you are doing the high-end content that requires them. You can solo quite fine in nothing but Green armor and weapons that you craft yourself.

    Soloers complain a lot that there are items that they can't get, but there's no need for them to get them anyways, so why do you want them? To be the best at soloing something that you could already solo? I honestly don't get it. Unless you are doing competitive content (such as high-end group content or PvP) then there isn't a need for those items.

    And there SHOULD be group-only content in MMOs, because there is a certain amount of the population that likes that kind of content. If it's not hard enough, they leave. If it's not rewarding enough, they leave. And any healthy game wants to retain as many players as possible.

    LOL, if I had a dime for every time I've seen this argument... Why do YOU get to decide for other players what items they need or don't need?

    YOU may never have touched Craglorn, but I was just there last night successfully soloing VR13 Lothna Cavern (including the final boss) after a week of 1.6 nerf hell, and let me tell you: I need the BEST gear I can possibly get and then some!

    FW5zWqK.jpg

    Furthermore, the problem for me isn't the existence of group-only content, it's the fact that ESO's "end game" consists almost entirely of group-only content, a fact that only really becomes apparent after you've subbed for weeks or even months. There needs to be solo-able content with rich rewards for VR11-VR14 players, too.
    #CAREBEARMASTERRACE
  • Emma_Overload
    Emma_Overload
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    The game is 99.99% solo....

    Yeah, but all the best items like Valkyn Skoria, Wise Mage, Vicious Ophidian, Master's Destruction staff etc. are all locked behind the 00.01% of the game that's impossible to solo.

    I don't think the devs really hate soloers, but they definitely make us feel like second class citizens...

    Anyway, I agree with the OP about the CC issue. There are already so many mobs that are CC immune, it's ridiculous and annoying that the few mobs that CAN be CC'd now have temporary immunity, too.

    So wait you want to be able to get the BEST items in the game by yourself?

    How would that work? If it's too easy, it would ruin the need for grouping, if it was too hard people would leave the game in droves.

    No thank you. I vote keep the "best items in the game being locked behind a mechanic that requires teamwork and effective play" rather than let every Tom, Rick and Harry bop around in the most powerful gear for no effort.

    Yes, I want the best items. I already paid for them just like every other sub.

    Here's how it would work: Devs need to SCALE instances to the SIZE of the party, not just the level. If there is only one player in the party, then scale it to ONE.

    "If it's too easy, it would ruin the need for grouping, if it was too hard people would leave the game in droves."

    How is this any different than what we have now? Instances need to be balanced regardless of the party size.

    You didn't pay for the best items, you paid to play the game and part of playing the game is working with a group to finish some content.

    I paid to play ALL of the game, not just a part of it. It's not fair or right to require grouping for some content when they don't actually force people into a group! If the devs wanted to, they could design the instanced group dungeons so that players who entered them were automatically grouped together.
    Edited by Emma_Overload on March 10, 2015 6:08PM
    #CAREBEARMASTERRACE
  • TehMagnus
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    Who needs CC when you got Pulsar?
  • BBSooner
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    The game is 99.99% solo....

    Yeah, but all the best items like Valkyn Skoria, Wise Mage, Vicious Ophidian, Master's Destruction staff etc. are all locked behind the 00.01% of the game that's impossible to solo.

    I don't think the devs really hate soloers, but they definitely make us feel like second class citizens...

    Anyway, I agree with the OP about the CC issue. There are already so many mobs that are CC immune, it's ridiculous and annoying that the few mobs that CAN be CC'd now have temporary immunity, too.

    So wait you want to be able to get the BEST items in the game by yourself?

    How would that work? If it's too easy, it would ruin the need for grouping, if it was too hard people would leave the game in droves.

    No thank you. I vote keep the "best items in the game being locked behind a mechanic that requires teamwork and effective play" rather than let every Tom, Rick and Harry bop around in the most powerful gear for no effort.

    Yes, I want the best items. I already paid for them just like every other sub.

    As others have clarified, you didn't pay to have the items. You paid for access to the servers, that contains both solo and group content which you knowingly paid for. Whether or not you choose to enter said content based on the requirements (that you tacitly agreed are valid by paying for the sub) is purely your responsibility.
  • Turelus
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    Considering they're investing time into a zone entirely designed for solo players, I would say they don't.

    They however can't balance the entire game around solo players or the group players would walk all over it, that being said do you want to solo walk through it all or have monsters be a challenge and bosses feel rewarding for solo work.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Emma_Overload
    Emma_Overload
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    BBSooner wrote: »
    The game is 99.99% solo....

    Yeah, but all the best items like Valkyn Skoria, Wise Mage, Vicious Ophidian, Master's Destruction staff etc. are all locked behind the 00.01% of the game that's impossible to solo.

    I don't think the devs really hate soloers, but they definitely make us feel like second class citizens...

    Anyway, I agree with the OP about the CC issue. There are already so many mobs that are CC immune, it's ridiculous and annoying that the few mobs that CAN be CC'd now have temporary immunity, too.

    So wait you want to be able to get the BEST items in the game by yourself?

    How would that work? If it's too easy, it would ruin the need for grouping, if it was too hard people would leave the game in droves.

    No thank you. I vote keep the "best items in the game being locked behind a mechanic that requires teamwork and effective play" rather than let every Tom, Rick and Harry bop around in the most powerful gear for no effort.

    Yes, I want the best items. I already paid for them just like every other sub.

    As others have clarified, you didn't pay to have the items. You paid for access to the servers, that contains both solo and group content which you knowingly paid for. Whether or not you choose to enter said content based on the requirements (that you tacitly agreed are valid by paying for the sub) is purely your responsibility.


    I didn't mean to say I paid to HAVE the items, but I certainly paid as much anybody else for the development of the game that includes those items! No matter how hard I play, no matter skilled I am, there is simply NO WAY for me to acquire certain items without some gatekeeper, some OTHER person (or 11 people!) saying "OK, we'll let you in". That's CRAP!

    I've "entered" every single piece of content in the game with the intention of completing it by any means available. I don't care if I do it grouped or solo. I've always enjoyed grouping on those extremely rare occasions I've done it. But where are all these groups I keep hearing about? I've never seen anybody in Hel Ra Citadel except me and a bunch of NPCs. There is NO working mechanism in the game for grouping players with other players for content that supposedly requires a group to complete!
    #CAREBEARMASTERRACE
  • egosumacunnus
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    Yes the Dev's hate soloers so much they only made 1000 quests and a hundred square miles for you to explore. Selfish gits.
    Edited by egosumacunnus on March 10, 2015 6:44PM
    If real life had a block function i would go out more.

    Proud to have spent a year paying to BETA test ESO for consoles.

    Error Code 301
  • Emma_Overload
    Emma_Overload
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    Yes the Dev's hate soloers so much they only made 1000 quests and a hundred square miles for you to explore. Selfish gits.

    Yes solo players are "selfish" for wanting to play on the 1% of the country that is beachfront property. Why aren't we happy hanging out in the middle of the desert or a swamp? :s
    Edited by Emma_Overload on March 10, 2015 6:46PM
    #CAREBEARMASTERRACE
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