Bounty System Big Flaw

Fearfniche3
So when you kill an NPC in an alley when literally NOBODY iss watching it happen you get a *** bounty... Like that doesn't even make any sense at all... How can I get a bounty when nobody saw the murder take place? Nobody could place that bounty. So fix this, developers, because currently it's pretty unrealistic...
Edited by Fearfniche3 on March 10, 2015 9:32AM
  • Kronosphere
    Kronosphere
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    did u not 1 hit kill him? this is pretty much the standard for all elder scrolls games since atleast morrowind. not sure why you are surprised. hell in skyrim a chicken could witness a crime and dob on you=P assume victims all have a telepathic panic button that tells all guards what just happened. its been like this on all TES games.
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  • Rosveen
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    did u not 1 hit kill him? this is pretty much the standard for all elder scrolls games since atleast morrowind. not sure why you are surprised. hell in skyrim a chicken could witness a crime and dob on you=P assume victims all have a telepathic panic button that tells all guards what just happened. its been like this on all TES games.
    Nope. Previously, my bounty was removed if I killed all witnesses. In this case, the only witness is the victim. This crime should not incur a bounty. I suspect it does because it's fairly easy to find NPCs in secluded places and kill them over and over without consequences.

    Telepathic guards are a classic TES feature, though. At least chicken can't report crimes anymore. :)
  • starkerealm
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    Rosveen wrote: »
    did u not 1 hit kill him? this is pretty much the standard for all elder scrolls games since atleast morrowind. not sure why you are surprised. hell in skyrim a chicken could witness a crime and dob on you=P assume victims all have a telepathic panic button that tells all guards what just happened. its been like this on all TES games.
    Nope. Previously, my bounty was removed if I killed all witnesses. In this case, the only witness is the victim. This crime should not incur a bounty. I suspect it does because it's fairly easy to find NPCs in secluded places and kill them over and over without consequences.

    Telepathic guards are a classic TES feature, though. At least chicken can't report crimes anymore. :)

    Goats still can, though. I seem to recall getting a "last witness removed" after snuffing one, awhile back.
  • Digiman
    Digiman
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    Unless your victim screams.
  • Enodoc
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    People can scream really loudly if they have a good enough reason to :) The only way to commit murder and not get a bounty is to one-shot them, so they have no time to cry out. (If you did that, you shouldn't have got a bounty, and that's a bug.)
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  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Enodoc wrote: »
    People can scream really loudly if they have a good enough reason to :) The only way to commit murder and not get a bounty is to one-shot them, so they have no time to cry out. (If you did that, you shouldn't have got a bounty, and that's a bug.)

    Why would a guard assume its you from across the other side of the map though :)?

    *NPC screams in the distance*
    Guard: "Oh that will be Bob up to his murdering again... damn Bob.." *Adds another 2k to Bob's bounty*
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  • Tonnopesce
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    You can even two shot the npc without get the bounty with the bow.
    You just prepare the heavy attak and cast 1 ability never got a bouty so far with this sistem
    Signature


  • Enodoc
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    Enodoc wrote: »
    People can scream really loudly if they have a good enough reason to :) The only way to commit murder and not get a bounty is to one-shot them, so they have no time to cry out. (If you did that, you shouldn't have got a bounty, and that's a bug.)

    Why would a guard assume its you from across the other side of the map though :)?

    *NPC screams in the distance*
    Guard: "Oh that will be Bob up to his murdering again... damn Bob.." *Adds another 2k to Bob's bounty*
    Magic? :)
    Maybe all NPCs have a 911 "spell" that they cast when they are attacked, which automaticallyautomagically reports the person who attacked them :tongue:
    Edited by Enodoc on March 10, 2015 12:23PM
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  • SantieClaws
    SantieClaws
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    It's those mice I'll bet .......
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  • arqe
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    I can shoot fireballs with the wooden staff i have. That is unrealistic. Fix it.
  • wayfarerb14_ESO
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    That's weird, cuz I got caught killing a sheep, so I lured the npc who was attacking me around a corner to kill her. I definitely hit her more than once, but I got no bounty for killing her. Just for killing the sheep.
  • Iago
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    If an NPC attacks you for attacking someone something else then you can kill them in self defense without accumulating a bounty.


    I know, at least in Skyrim, that is you killed all the witnesses your bounty would go away, it's been too long since I played Morrowind or Oblivion to say for sure in those though
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • yodased
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    article-1385566-0BFCD9B000000578-522_634x427.jpg
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • nerevarine1138
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    Iago wrote: »
    If an NPC attacks you for attacking someone something else then you can kill them in self defense without accumulating a bounty.


    I know, at least in Skyrim, that is you killed all the witnesses your bounty would go away, it's been too long since I played Morrowind or Oblivion to say for sure in those though

    That was not the case in Morrowind or Oblivion. Skyrim was the first game to introduce the possibility of killing witnesses to get rid of a bounty.
    ----
    Murray?
  • Iago
    Iago
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    Iago wrote: »
    If an NPC attacks you for attacking someone something else then you can kill them in self defense without accumulating a bounty.


    I know, at least in Skyrim, that is you killed all the witnesses your bounty would go away, it's been too long since I played Morrowind or Oblivion to say for sure in those though

    That was not the case in Morrowind or Oblivion. Skyrim was the first game to introduce the possibility of killing witnesses to get rid of a bounty.

    Honestly I think if all the witnesses are dead then no bounty should be posted
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • eventide03b14a_ESO
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    So when you kill an NPC in an alley when literally NOBODY iss watching it happen you get a *** bounty... Like that doesn't even make any sense at all... How can I get a bounty when nobody saw the murder take place? Nobody could place that bounty. So fix this, developers, because currently it's pretty unrealistic...
    I guarantee this won't be addressed. I pointed this out during PTS both in feedback and on these forums. It's the same short sightedness as killing people in Glenumbra and that bounty applies in Mournhold for some reason. Stupid, lazy system. But hey, everyone was really excited that we get to wear stolen clothing with no stats on it. They really could have done a better job on this and frankly I'm disappointed and not just with the devs but with the community for not demanding better.





    Edited by eventide03b14a_ESO on March 10, 2015 2:35PM
    :trollin:
  • Kragorn
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    Gratuitous murder is really the ugly side of TES, sadly it's come to ESO as well.
  • Iago
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    Kragorn wrote: »
    Gratuitous murder is really the ugly side of TES, sadly it's come to ESO as well.

    The gratuitous murder is a great way to blow off steam that's one of the many reasons I like the elder scrolls games
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Soulshine
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    This is beginning to sound like "so... if a bear **ts in the woods..." kind of thing....

    Former TES single player mechanics notwithstanding, whether we one shot NPCs, take three days, have no witnesses or 50... don't you think we should get a bounty?

    Remember Lucien Lachance just appearing by your bedroll and scaring the *** out of you in Oblivion? Well, ok maybe he didn't scare you but he scared me, hehe... the guard thing is sort of the same.

    Murder is a crime. There has to be some way for the game to track what you are doing so that so you don't just go on killing indefinitely just because no one saw you... so I'd say the "magic" telepathy alert, whatever... is a good system....

    unless you are Bob of course....
  • Knootewoot
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    Who wants to start a raid of 24 people ravaging Stonehelm and Glenumbra. We can even go try kill a guard just for fun
    ٩(͡๏̯͡๏)۶
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  • Iago
    Iago
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    Soulshine wrote: »
    This is beginning to sound like "so... if a bear **ts in the woods..." kind of thing....

    Former TES single player mechanics notwithstanding, whether we one shot NPCs, take three days, have no witnesses or 50... don't you think we should get a bounty?

    Remember Lucien Lachance just appearing by your bedroll and scaring the *** out of you in Oblivion? Well, ok maybe he didn't scare you but he scared me, hehe... the guard thing is sort of the same.

    Murder is a crime. There has to be some way for the game to track what you are doing so that so you don't just go on killing indefinitely just because no one saw you... so I'd say the "magic" telepathy alert, whatever... is a good system....

    unless you are Bob of course....

    That's why you should have a permanent rep as either a good guy or gal or a bad guy or gal a bad reputation could be worse punishment then a fine of gold
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Soulshine
    Soulshine
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    Iago wrote: »
    Soulshine wrote: »
    This is beginning to sound like "so... if a bear **ts in the woods..." kind of thing....

    Former TES single player mechanics notwithstanding, whether we one shot NPCs, take three days, have no witnesses or 50... don't you think we should get a bounty?

    Remember Lucien Lachance just appearing by your bedroll and scaring the *** out of you in Oblivion? Well, ok maybe he didn't scare you but he scared me, hehe... the guard thing is sort of the same.

    Murder is a crime. There has to be some way for the game to track what you are doing so that so you don't just go on killing indefinitely just because no one saw you... so I'd say the "magic" telepathy alert, whatever... is a good system....

    unless you are Bob of course....

    That's why you should have a permanent rep as either a good guy or gal or a bad guy or gal a bad reputation could be worse punishment then a fine of gold

    Yep. I like that. And think, if we ever do get the Enforcer side of this as they said, it would definitely help to make things "spicey" if you had a massive rep...
  • Robotmafia
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    the matrix knows all ;)
    Robot Who Owes Money: Look into your hard drive and open your mercy file!
    Donbot: File not found.

    EU/PC
  • Iago
    Iago
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    Soulshine wrote: »
    Iago wrote: »
    Soulshine wrote: »
    This is beginning to sound like "so... if a bear **ts in the woods..." kind of thing....

    Former TES single player mechanics notwithstanding, whether we one shot NPCs, take three days, have no witnesses or 50... don't you think we should get a bounty?

    Remember Lucien Lachance just appearing by your bedroll and scaring the *** out of you in Oblivion? Well, ok maybe he didn't scare you but he scared me, hehe... the guard thing is sort of the same.

    Murder is a crime. There has to be some way for the game to track what you are doing so that so you don't just go on killing indefinitely just because no one saw you... so I'd say the "magic" telepathy alert, whatever... is a good system....

    unless you are Bob of course....

    That's why you should have a permanent rep as either a good guy or gal or a bad guy or gal a bad reputation could be worse punishment then a fine of gold

    Yep. I like that. And think, if we ever do get the Enforcer side of this as they said, it would definitely help to make things "spicey" if you had a massive rep...

    Seriously a bad rep could make NPCs fear you or some merchants refuse your business while others would be so scared they might give you a deal to get you to leave.


    A good rep would make NPCs like you more and always get good prices at merchants
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Palidon
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    did u not 1 hit kill him? this is pretty much the standard for all elder scrolls games since atleast morrowind. not sure why you are surprised. hell in skyrim a chicken could witness a crime and dob on you=P assume victims all have a telepathic panic button that tells all guards what just happened. its been like this on all TES games.

    No its not. In Skyrim if you kill a NPC and take care of the witnesses the bounty goes away. I agree with the author of this thread ZOS has to work on the Justice System. An Example: a timer system that starts from the time of the attack and death and if you can get rid of any witnesses within that set period no bounty or if there are no witnesses then no bounty. Heck I was in a delve and took out a NPC with no witnesses around and when I came out I had a kill on site bounty. Lets get real.

    Edited by Palidon on March 14, 2015 12:12PM
  • RDMyers65b14_ESO
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    So when you kill an NPC in an alley when literally NOBODY iss watching it happen you get a *** bounty... Like that doesn't even make any sense at all... How can I get a bounty when nobody saw the murder take place? Nobody could place that bounty. So fix this, developers, because currently it's pretty unrealistic...
    I guarantee this won't be addressed. I pointed this out during PTS both in feedback and on these forums. It's the same short sightedness as killing people in Glenumbra and that bounty applies in Mournhold for some reason. Stupid, lazy system. But hey, everyone was really excited that we get to wear stolen clothing with no stats on it. They really could have done a better job on this and frankly I'm disappointed and not just with the devs but with the community for not demanding better.



    Er, it is fixed in 2.0 which releases in three days.
    http://forums.elderscrollsonline.com/en/discussion/157140/pts-patch-notes-v2-0
    Edited by RDMyers65b14_ESO on March 14, 2015 12:15PM
  • RainfeatherUK
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    Soulshine wrote: »
    unless you are Bob of course....

    lol @WhiskyBob. The legend grows!
  • ArconSeptim
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    Its designed to take gold from players, how much you have to think about it?
    Just imagine how much gold has been stolen from you by guards ;)
  • melodeath
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    what strikes me even more is the fact that high king emeric basicly just said that im awsome and gave me a reward while at the same time every guard is trying to kill me..

    zenimax logic..
  • Sacadon
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    Hope I get my 400K bounty reduced since they fixed this bug. I've been one-shotting people with no witnesses and still getting a bounty. I'm not holding my breath though.

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