Nope. Previously, my bounty was removed if I killed all witnesses. In this case, the only witness is the victim. This crime should not incur a bounty. I suspect it does because it's fairly easy to find NPCs in secluded places and kill them over and over without consequences.Kronosphere wrote: »did u not 1 hit kill him? this is pretty much the standard for all elder scrolls games since atleast morrowind. not sure why you are surprised. hell in skyrim a chicken could witness a crime and dob on you=P assume victims all have a telepathic panic button that tells all guards what just happened. its been like this on all TES games.
Nope. Previously, my bounty was removed if I killed all witnesses. In this case, the only witness is the victim. This crime should not incur a bounty. I suspect it does because it's fairly easy to find NPCs in secluded places and kill them over and over without consequences.Kronosphere wrote: »did u not 1 hit kill him? this is pretty much the standard for all elder scrolls games since atleast morrowind. not sure why you are surprised. hell in skyrim a chicken could witness a crime and dob on you=P assume victims all have a telepathic panic button that tells all guards what just happened. its been like this on all TES games.
Telepathic guards are a classic TES feature, though. At least chicken can't report crimes anymore.
People can scream really loudly if they have a good enough reason to The only way to commit murder and not get a bounty is to one-shot them, so they have no time to cry out. (If you did that, you shouldn't have got a bounty, and that's a bug.)
Magic?Izanagi.Xiiib16_ESO wrote: »People can scream really loudly if they have a good enough reason to The only way to commit murder and not get a bounty is to one-shot them, so they have no time to cry out. (If you did that, you shouldn't have got a bounty, and that's a bug.)
Why would a guard assume its you from across the other side of the map though ?
*NPC screams in the distance*
Guard: "Oh that will be Bob up to his murdering again... damn Bob.." *Adds another 2k to Bob's bounty*
If an NPC attacks you for attacking someone something else then you can kill them in self defense without accumulating a bounty.
I know, at least in Skyrim, that is you killed all the witnesses your bounty would go away, it's been too long since I played Morrowind or Oblivion to say for sure in those though
nerevarine1138 wrote: »If an NPC attacks you for attacking someone something else then you can kill them in self defense without accumulating a bounty.
I know, at least in Skyrim, that is you killed all the witnesses your bounty would go away, it's been too long since I played Morrowind or Oblivion to say for sure in those though
That was not the case in Morrowind or Oblivion. Skyrim was the first game to introduce the possibility of killing witnesses to get rid of a bounty.
I guarantee this won't be addressed. I pointed this out during PTS both in feedback and on these forums. It's the same short sightedness as killing people in Glenumbra and that bounty applies in Mournhold for some reason. Stupid, lazy system. But hey, everyone was really excited that we get to wear stolen clothing with no stats on it. They really could have done a better job on this and frankly I'm disappointed and not just with the devs but with the community for not demanding better.Fearfniche3 wrote: »So when you kill an NPC in an alley when literally NOBODY iss watching it happen you get a *** bounty... Like that doesn't even make any sense at all... How can I get a bounty when nobody saw the murder take place? Nobody could place that bounty. So fix this, developers, because currently it's pretty unrealistic...
Gratuitous murder is really the ugly side of TES, sadly it's come to ESO as well.
This is beginning to sound like "so... if a bear **ts in the woods..." kind of thing....
Former TES single player mechanics notwithstanding, whether we one shot NPCs, take three days, have no witnesses or 50... don't you think we should get a bounty?
Remember Lucien Lachance just appearing by your bedroll and scaring the *** out of you in Oblivion? Well, ok maybe he didn't scare you but he scared me, hehe... the guard thing is sort of the same.
Murder is a crime. There has to be some way for the game to track what you are doing so that so you don't just go on killing indefinitely just because no one saw you... so I'd say the "magic" telepathy alert, whatever... is a good system....
unless you are Bob of course....
This is beginning to sound like "so... if a bear **ts in the woods..." kind of thing....
Former TES single player mechanics notwithstanding, whether we one shot NPCs, take three days, have no witnesses or 50... don't you think we should get a bounty?
Remember Lucien Lachance just appearing by your bedroll and scaring the *** out of you in Oblivion? Well, ok maybe he didn't scare you but he scared me, hehe... the guard thing is sort of the same.
Murder is a crime. There has to be some way for the game to track what you are doing so that so you don't just go on killing indefinitely just because no one saw you... so I'd say the "magic" telepathy alert, whatever... is a good system....
unless you are Bob of course....
That's why you should have a permanent rep as either a good guy or gal or a bad guy or gal a bad reputation could be worse punishment then a fine of gold
This is beginning to sound like "so... if a bear **ts in the woods..." kind of thing....
Former TES single player mechanics notwithstanding, whether we one shot NPCs, take three days, have no witnesses or 50... don't you think we should get a bounty?
Remember Lucien Lachance just appearing by your bedroll and scaring the *** out of you in Oblivion? Well, ok maybe he didn't scare you but he scared me, hehe... the guard thing is sort of the same.
Murder is a crime. There has to be some way for the game to track what you are doing so that so you don't just go on killing indefinitely just because no one saw you... so I'd say the "magic" telepathy alert, whatever... is a good system....
unless you are Bob of course....
That's why you should have a permanent rep as either a good guy or gal or a bad guy or gal a bad reputation could be worse punishment then a fine of gold
Yep. I like that. And think, if we ever do get the Enforcer side of this as they said, it would definitely help to make things "spicey" if you had a massive rep...
Kronosphere wrote: »did u not 1 hit kill him? this is pretty much the standard for all elder scrolls games since atleast morrowind. not sure why you are surprised. hell in skyrim a chicken could witness a crime and dob on you=P assume victims all have a telepathic panic button that tells all guards what just happened. its been like this on all TES games.
eventide03b14a_ESO wrote: »I guarantee this won't be addressed. I pointed this out during PTS both in feedback and on these forums. It's the same short sightedness as killing people in Glenumbra and that bounty applies in Mournhold for some reason. Stupid, lazy system. But hey, everyone was really excited that we get to wear stolen clothing with no stats on it. They really could have done a better job on this and frankly I'm disappointed and not just with the devs but with the community for not demanding better.Fearfniche3 wrote: »So when you kill an NPC in an alley when literally NOBODY iss watching it happen you get a *** bounty... Like that doesn't even make any sense at all... How can I get a bounty when nobody saw the murder take place? Nobody could place that bounty. So fix this, developers, because currently it's pretty unrealistic...