I recently installed a combat log add-on and I can confirm that over several thousand hits with 20% crit listed on my character sheet my actual crit % average is ~10% on every skill that can crit.
Sorc wearing 7/7 light armor at all times.
Also please make lightning destro staff heavy attack channel able to crit already!
f047ys3v3n wrote: »I recently installed a combat log add-on and I can confirm that over several thousand hits with 20% crit listed on my character sheet my actual crit % average is ~10% on every skill that can crit.
Sorc wearing 7/7 light armor at all times.
Also please make lightning destro staff heavy attack channel able to crit already!
You really should switch to a flame staff. The lightning one does low dps, does not weave right, and does not crit on the first two pulses of a heavy attack. I know your thinking sorc disintegrate passive but it is not even close to making up the difference.
f047ys3v3n wrote: »I recently installed a combat log add-on and I can confirm that over several thousand hits with 20% crit listed on my character sheet my actual crit % average is ~10% on every skill that can crit.
Sorc wearing 7/7 light armor at all times.
Also please make lightning destro staff heavy attack channel able to crit already!
You really should switch to a flame staff. The lightning one does low dps, does not weave right, and does not crit on the first two pulses of a heavy attack. I know your thinking sorc disintegrate passive but it is not even close to making up the difference.
The reason I use lightning staff atm, is because with lightning wall it sets the target off balance for an exploit, and then a heavy attack gets +40% dmg and the last tick knocks down, then add +20% as splash aoe. Exploit knockdown is also off the cc dr so you just chain kd mobs, while melting them. Plus concussion which reduces damage mobs deal. And disintigrateof course. Oh and it restores magika!
With ward and surge it's basically a tanky, high sustain, solo build that works for clearing anything in the VR zones.
Can confirm.RESULT: Prodigy is erroneously described as "When wearing a full set" when it should be described as "When wearing 5 pieces of Light Armor or more." You do NOT need 7 pieces of Light Armor to gain Prodigy's bonus, and you do NOT need to be wearing a completed set (or indeed any pieces of a set) to gain Prodigy's bonus. You can mix-and-match pieces, and as long as you have 5 Light Armor pieces on you will retain the bonus.
Just a tool tip fix is all that is needed.milesrodneymcneely2_ESO wrote: »Can confirm.RESULT: Prodigy is erroneously described as "When wearing a full set" when it should be described as "When wearing 5 pieces of Light Armor or more." You do NOT need 7 pieces of Light Armor to gain Prodigy's bonus, and you do NOT need to be wearing a completed set (or indeed any pieces of a set) to gain Prodigy's bonus. You can mix-and-match pieces, and as long as you have 5 Light Armor pieces on you will retain the bonus.
I'd been avoiding prodigy because I'm running 5 Light with 2 Medium and thought I needed 7 Light to get the Prodigy bonus.
Just put 2 skill points in Prodigy and my spell critical jumped 10%.
Neato.
A "full set of armor" is always 5 pieces as far as I know.
What's confusing is how for example the Concentration passive is worded:
"When a light armor set of 5 or more pieces is equipped"
...which says exactly the same thing as "With a full set of light armor equipped"
But this sounds like a bug maybe.
Did you guys not read what I posted?
"Full set" is 5 pieces of armor.
portnumbay wrote: »Prodigy and Concentration didn't increase my damage. I use full set of light armor. Any answer regarding this issue?