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Sorc's Suggestion

Exstazik
Exstazik
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Daedric Protection :smile:
Increases your
Health Recovery by 15% when a Unstable Clannfear/ Restoring Twilight ability is slotted.(15% for each summon)
Magicka Recovery by 15% when a Volatile Familiar/Twilight Matriarch ability is slotted.(15% for each summon)
Stamina Recovery by 30% when Storm Atronach ability is slotted

Daedric Prey
Add additional Effect :while slotted gives the same what Expert Summoner gives atm

Expert Summoner:
Heals received by your character also affected on your pets(amount 100%).So after this pets will not take away heal from party members.

Unholy Knowledge
Increase this passives value: Reduces Magicka and Stamina costs for all abilities by 6%.

Surge
Increase duration to 40 sec for both morphs

Bolt Escape
Casting again within 4 seconds add immune for snare effects for 4 sec and remove 1 negative effect from the caster

Endless Fury
Now scales from max stamina,weapon damage.Costs stamina

Dark Exchange
Instant ability

Daedric Minefield
Mines take 2 seconds to activate.After 2 sec mines become invisible to an enemy.

Disintegrate
Gives all Shock spells a 10% chance to instantly disintegrate low Health targets, dealing [x] Shock Damage.

Rune Prison
Reduce cast time to 1.2 sec for both morphs

Expert Mage
Increases spell power by 4% for each Sorcerer ability slotted.










  • Etem
    Etem
    Most of these are a little OP but the Endless Fury idea is kickass. I definitely think the AOE explosion morph for mage fury should be stamina.
  • posthumecaver
    posthumecaver
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    I don't know would these help or not?

    I still don't understand the changes from 1.5 to 1.6, as my understanding Sorcs were in a bad place as a DPS so why so many extra nerfs like.

    -removal of Tri-Focus extra crit chance for fire staff
    -replacing Exploitation %15 crit chance with %3 group crit chance (ok may be we will increase the group DPS but our dps is already rock bottom)
    -reducing the crit chance from light armor per item slotted
    -reducing light armor set items crit chances.

    Those are all the nerfs I see , so if our DPS were already low and these nerfs reduces even more, it should given back at somewhere else or not?

    I think our AOE DPS is in a good place (with the assumption that we can stun lock mobs in liquid lightning) but the problem I can't find spammable spells for single target DPS, Crushing Shock you can't spam if we don't want to override the dots, Crystal Fragments when it procs does decent damage but it is so unreliable, I have sequences that I don't get a proc for 10s, un-proc CF is loss of DPS because of the cast time, what else we have left Staff Heavy attack? Which hit hards but it has more than 1s load up time.

    And please tell me to use Summon skills that is not my play style.
    Edited by posthumecaver on March 9, 2015 12:04PM
  • Vis
    Vis
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    If we are going to have such low dps, at least make some of our skills unreflectable.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Jasonn
    Jasonn
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    I'd love to see a reworking of the Sorceror class to make it feel more unique and specialised. I think back to other games (Dark Age of Camelot for example) where the mage classes were glass canons doing great damage with lots of great spell effects.

    My Sorceror here doesn't even come close to recapturing the same feeling and playstyle.
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