@TehMagnus you're wrong, it's entirely based on time, deaths add seconds to your time. In my opinion this is a HORRIBLE designed type of system for DSA and Trials. There is no skill going into DSA blazing through it and not giving a *** about how many times you die as long as you stack stamina builds and kill everything.
Don't even bother trying to say it's not based on time, already worked it out.
@TehMagnus I just did a 72minute run with 85 lives left, and got almost an 8,000 score. Hardly any synergies with stamina based class skills.
So yeah, want to explain how good the system is?
This is a verg good idea, so you get a hint on what you have to work.They need to give us a breakdown report at the end of the trials/dsa, because who knows how buggy their system is. For all we know it's filled with bugs, however this system design on time is horrible
@TehMagnus my point is that we need a breakdown, it seems buggy. And I don't know, we did 2 stamina based dps and just ran through it not worrying about deaths.@TehMagnus I just did a 72minute run with 85 lives left, and got almost an 8,000 score. Hardly any synergies with stamina based class skills.
So yeah, want to explain how good the system is?
Well you did it as fast as me with more deaths and got a higher score.
what else is giving you extra points? This doesn't seem to be time & death based.
Way to kill your point.
@TehMagnus my point is that we need a breakdown, it seems buggy. And I don't know, we did 2 stamina based dps and just ran through it not worrying about deaths.@TehMagnus I just did a 72minute run with 85 lives left, and got almost an 8,000 score. Hardly any synergies with stamina based class skills.
So yeah, want to explain how good the system is?
Well you did it as fast as me with more deaths and got a higher score.
what else is giving you extra points? This doesn't seem to be time & death based.
Way to kill your point.
It makes no sense lol