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This game is TOO easy (PVE)

  • Circuitous
    Circuitous
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    I would certainly appreciate more difficulty in general during early PvE content.

    As it is, leveling doesn't really teach you much about the game. You're not required to dodge, or synergize well. Enemies take 3-5 seconds between every action and have substantially longer telegraphs than equivalent player skills. This creates a heavy disparity between leveling content and the actual challenging content. People who have just done braindead PvE/questing get to veteran dungeons and all too often get destroyed because they can't recognize what bosses are doing and make good use of the game's mechanics.

    I'd like to see simple things. Keep most of the overworld mobs as they are now, easily-handled trash. Put more one-pip enemy mobs of the same type in those areas, make them visually distinct on top of the healthbar, and make them use more mechanics. Have their allied mobs synergize better under their leadership. Make encounters with these "mini-bosses" a challenge and give better rewards on top of it. Give each area a two-pip boss as well that's even stronger, make their presence obvious. If a player's confident, they can challenge them.

    Make the bosses of Delves stronger, as well. Give Doshia her spine back while we're at it. Don't make everything harder, just include scattered bits of difficulty that give better rewards to the players that attempt and defeat them.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • Bfish22090
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    I find this post to be ridiculous. Compared to 1.5, ALL of the veteran dungeons are harder, trials, DSA and coa are also harder. I will agree that overworld content is easier. Questing, public dungeons, etc. But if you consider that ALL of pve then yes its too easy, that is the least challenging and least interesting content imo
    Edited by Bfish22090 on March 9, 2015 12:51PM
  • Theosis
    Theosis
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    Willyoke wrote: »
    Kalfis wrote: »
    The challenge was supposed to be veteran leveling.

    But that was nerfed into the ground.



    I don't really care tbh, all I care about is the story. The easier the fighting is, the better.

    That's fine, but what about those who want a challenge? There should be a way to balance this. I find it ridiculous in games like this, when you have to dumb yourself down to get a challenge.

    perhaps a hard-mode player or something making the game harder for others is just not cool


    I'm more in the middle, I die on occasion but it can be veryr easy considering your class. I had a much harder time leveling my sorcerer than my templar.
    This is were my signature would be if I was allowed one.
  • Attorneyatlawl
    Attorneyatlawl
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    Bfish22090 wrote: »
    I find this post to be ridiculous. Compared to 1.5, ALL of the veteran dungeons are harder, trials, DSA and coa are also harder. I will agree that overworld content is easier. Questing, public dungeons, etc. But if you consider that ALL of pve then yes its too easy, that is the least challenging and least interesting content imo

    Honestly, other than hard-mode AA/HR, DSA, and SO I don't think there's any "hard" PVE content in the game really. The vast majority of it is trivial, having been lowered in difficulty repeatedly. And along @Circuitous' line of thought, even all the way back then during beta I advocated that there needed to be some difficult bits at least mixed in because more casually-oriented people wouldn't learn how to play otherwise.

    The very first time the level 40 main story quest boss (*gasp* I'm actually avoiding spoilers in case a new player reads this :)) was implemented in-game, it was drop-dead simple. I wrote feedback (I believe I was the only person to reach him that phase before the next wipe) and it was patched to be difficult enough and I commented especially that it provided a decent character build "sanity check" to make sure you were prepared a bit better for endgame. However, most people had an extremely difficult time and came to the forums to ask for it to be nerfed, with some even claiming it wasn't even doable without somehow cheating (it was 100% doable, of course. I killed it on the second try, the first one failing because I didn't have a potion in my quickslot and fumbled around during combat to try to slot one only to realize I couldn't, with the encounter at around 5% :p).

    And so it was nerfed. But still people said it was too hard. I think every single major beta patch after kept nerfing it, quite literally it was nerfed around 6-7 times before launch hit finally. One fellow beta tester determined that you basically needed to have any healing over time at all at that point, quite literally anything, and you couldn't die to its damage. Now with the scaling implemented and all the stat changes since, that's probably not true, but that's how it launched. Instead of taking the opportunity to learn more about the game and fix their character's faults, people demanded nerfs. This has happened and still keeps happening, and the game does little to nothing to teach anyone who doesn't already have some skill at theorycrafting or game meta's how to improve until they start trying to run anything at VR14, be it PVP, their first PUG veteran dungeon, or other things. So, do I think the game's PVE is too easy by and large? Yes. Do I think a large number of people could easily deal with more difficulty if the game were to help them build some basic skills up at gameplay with obstacles as they leveled? Yep.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • datusincub17_ESO
    Willyoke wrote: »
    Please, tell me I'm not the only one who thinks this :(

    I never die. My HP never even goes to less than half of my bar. I don't even need to use my tanky spells because there's just no point. I'm a level 24 DK, using level 15 armour., and I'm still bored stiff because of the easiness of this game. My weapons are even old, and I feel that I'm going to have to dumb myself down even more, just to get a challenge.

    Please, make it harder!!!

    I agree. I complained about this throughout beta in fact, and was one of the reasons I got bored with it early on. PVE is a faceroll. The problem to a large extent is the idea that MMOs should be solo friendly now, so when you're in a group, it's literally just steamroll mode. Veteran ranks will get slightly more challenging but still PVE will lack danger.

    Don't get me wrong, I like to solo in MMOs as well, but only to test my mettle. I want it to be that much more challenging to go it alone. I don't believe in "solo friendly" in an MMO. Nor should PVE be "friendly" in a group.

    In ESO, not only is PVE too easy, but it's rather static as well. There's never anything huge or dangerous wandering around outside of it's known locations (foretold by the compass). So the environments lack a feeling of danger.

    The Skyrim style compass really takes away all mystery. As I've said previously, it adds a level of clairvoyance that we really don't deserve. To obtain that much information in our compass should be a mage guild unlock called... get ready... "clairvoyance"!

    In summery, PVE in ESO lacks danger and is too easy. There are no surprises.
  • Lord Xanhorn
    Lord Xanhorn
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    As others have said, questing is too easy but the actual group content is overall pretty challenging. Get to V1 and try to do a vet dungeon and you'll see what I mean. It does not take a long time to get to V1 so pound through those 50 levels real fast then judge. Craglorn questing and Vet dungeons will make you change your tune rather quickly. The problem is the difficulty goes from super easy to super hard in an instant. There's not a curve.
    I'm kind of a small deal!
  • Leeric
    Leeric
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    Grunim wrote: »
    Willyoke wrote: »
    Please, tell me I'm not the only one who thinks this :(

    I never die. My HP never even goes to less than half of my bar. I don't even need to use my tanky spells because there's just no point. I'm a level 24 DK, using level 15 armour., and I'm still bored stiff because of the easiness of this game. My weapons are even old, and I feel that I'm going to have to dumb myself down even more, just to get a challenge.

    Please, make it harder!!!

    if all you're doing is running quests then you're doing it wrong.

    Try solo'ing dolmens and world bosses for a challenge.

    Yep, you can definitely solo dolmens and world bosses if you are a skilled player.

    Also @Willyoke is playing a DK which is generally considered to be the most OP class. If he would like a challenge, I suggest he try playing a sorc.

    HA!
    I was just going to say the same thing. Sorcerers are terrible right now lol
  • Attorneyatlawl
    Attorneyatlawl
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    As others have said, questing is too easy but the actual group content is overall pretty challenging. Get to V1 and try to do a vet dungeon and you'll see what I mean. It does not take a long time to get to V1 so pound through those 50 levels real fast then judge. Craglorn questing and Vet dungeons will make you change your tune rather quickly. The problem is the difficulty goes from super easy to super hard in an instant. There's not a curve.

    It stays pretty easy all the way through vr14, really. Vet zones pre-launch had a difficulty bump to them but not nowadays.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Elianydd
    Elianydd
    Soul Shriven
    Willyoke wrote: »
    OK, another test: I just had a fight with a few enemies, including daedroth, bandit cutthroat, and enforcer, and they only attacked me once every 3-5 seconds. What the hell? The fight with the daedroth was at an anchor location, and I cleared it with one guy, until a bunch of others came running up at the end. So boring.

    Just curious, but any chance this was yesterday (March 8th) and you're in the Aldmeri Dominion on the North American megaserver? One of the zones (about your level range) was definitely having issues, as the mobs would just stand there and rarely attack. This was not normal; something must've been wrong with that Server (whatever machine was running that particular zone.) It was trivial to solo mobs which would normally have required multiple people, anchors could be facerolled, etc.
  • ashlee17
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    Solo public dungons for a bit of fun, great loot and good xp while lvling. It will keep you on your toes, especially if you solo the group challenge :)
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    Circuitous wrote: »
    Don't make everything harder, just include scattered bits of difficulty that give better rewards to the players that attempt and defeat them.

    That would be nice. The specific adjustments of a few low level bosses like Doshia, Gutsripper and Balreth has now nerfed them through the ground and made those encounters boring instead of maintaining a reasonable level of challenge.

    Yes, Doshia was way too difficult in the small room in the DC(?) faction at launch, but the solution would have been to make that room larger, not to take away all challenge in fighting her for all factions. Yes, Gutsripper hit a bit too hard at first, but that was a fight that was supposed to teach you how to dodge and block, and to use the terrain to your advantage. Now you can basically face tank the little bugger and still win. And yes, Balreth required you to have a little too much DPS to kill him, which made the fight difficult for people who built their characters for sustainability rather than burst damage, but the solution would have been to make him heal a little less, not stop him from healing altogether and hardly even put up a fight.

    [Moderator Note: Edited per our rules on BASHING AND SLANDEROUS COMMENTS]
    Edited by ZOS_UlyssesW on March 11, 2015 2:51PM
  • Sallington
    Sallington
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    Find me any MMO where the leveling is the hard part. Tedious maybe, but never very challenging. I think the Vet dungeons offer a decent challenge for vr14s, as do Trials.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Kragorn
    Kragorn
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    paulovaca wrote: »
    Yes, the game is too easy. Blame all casual players that complained from the day 1, ruined all the game and stop play after that. I think the the game was ruined since patch 1.3 (when they nerfed veterans levels)
    Because the game as it was kept large numbers of players playing happily and VR zones were over-flowing with players ...

    ... er ... wait ...

    ... VR as it was appealed to a small minority and if the game had to rely on those to survive it likely wouldn't have reached 2015.
  • AhPook_Is_Here
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    One of the big problems is that the old silver and gold zones were good tutorials for new players to figure out how to play their class well. Earlier, people would get to vr1, then grind content meant for 4 with 12 players and think that pve is too easy. Now they will do solo content in silver and gold that is also too easy and doesn't require basic mechanics like blocking and attack weaving, nor making gear and resource focus choices that are required for end game. Meanwhile, decent players are running Shada in pairs.

    I hate pugging, and part of the reason why is because there is no training ground for new players. When the game goes BTP I think I will enjoy it even less.
    “Whatever.”
    -Unknown American
  • LilChihuahua
    LilChihuahua
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    Well first of all you're a DK

    But I have to agree, the game is too easy. I've been levelling my Templar alt and since zone one I haven't died. Been soloing public dungs (as well as the group challenges), and anchors with ease. My most common way of death is walking off cliffs.

    Try playing Sorc or NB they are more of a challenge.
  • AhPook_Is_Here
    AhPook_Is_Here
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    Well first of all you're a DK

    But I have to agree, the game is too easy. I've been levelling my Templar alt and since zone one I haven't died. Been soloing public dungs (as well as the group challenges), and anchors with ease. My most common way of death is walking off cliffs.

    Try playing Sorc or NB they are more of a challenge.

    I don't think sorcs or NB are much harder, they are all about the same now. Leveling a NB is likely easier than a DK at this point.
    “Whatever.”
    -Unknown American
  • mfrd36nrb18_ESO
    Tell me about it, I'm handling level 30+ quests, mobs, bosses, dungeons, dolmens, etc with a level 20 Hundings/Ashen set combo
  • Willyoke
    Willyoke
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    Just to clear things up:

    I am not trying to 'show off' or be arrogant in any way, in saying that this game is easy. I genuinely find this game far too easy, to the point where I feel disappointed.

    If my problem is because I'm a DK, then surely the devs need to nerf this class. This is another issue to address. I do not like to feel or be overpowered.

    A lot of you are saying I'm in the starter areas of the game, and I have no reason to complain. You should remember that I'm new, and have no idea how far 'early' or 'late' game are.

    I am in the Daggerfall covenant, and have only played outside of Daggerfall once, in Cyrodiil. PVP is challenging, and it impresses me a lot!

    Skipping to later sections of the game, to fight against enemies that are a higher level than me is not logical, they are a higher level for a reason. I want to experience as many quests as I can, and I shouldn't have to skip these to get a challenge. Missing out on content isn't fair.

    Playing naked, or with level 1 armour is not a solution, it's just simply going to remove more content for me. This shouldn't even have to be mentioned. A game where wearing level 15 armour on a level 24 character, and the game is still too easy, is just inexcusable.

    Personally, if ZOS wants my subscription, they're going to have to do something about the easiness of this game, or at least the easiness for lower levels.
  • kodo
    kodo
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    Elloa wrote: »
    Guys you are really not nice with the OP! >:( @Willyoke I agree with you and I'm a bit sad that the game is so easy during the leveling process.
    Thought you would be talking about endgame content when I saw the topic name.

    But the leveling? Who the fack cares. Get to endgame.
    A lot of people actually enjoy to meet a challenge while leveling. For a lot of players, me included, leveling IS the journey, and is important. We want to take our time and to have the possibility to train our skills while learning the game and enjoying it. Not every player run as fast as possible through the content to arrive in end game.

    The game was already too easy in beta, but it was still okay. Gear and build had their importance. Crafting was more meaningful. But Zenimax nerfed the content patches after patches. It sad for those that enjoy leveling. AND NO, running around naked do not make up for it.

    Be reassured @Willyoke end game is harder, and some veteran dungeon present a REAL challenges. But the leveling IS easy. And it will not improve.

    i dont know...i think ther's a change in the leveling speed, and for the good.
    i'm now lvl40 ,and till the big update i was leveling fast even without really trying, cause each safe or quest gave tons of xp.
    now it's gone.each safe gives almost nothing, and adds a bit to legerdemain.also quests dont add as much.
    so it's good for me.
    and i like your videos . :wink:
  • Artemiisia
    Artemiisia
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    play sorc
  • Tamanous
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    Run around naked.

    should add a challenge for you.

    Still doesn't matter (mostly). I recently made a new set of armor to use and forgot to enchant all pieces before heading out to quest/hunt (5 light/2 heavy. NB fire/resto)). All I have are the set bonuses. I was killing things so fast that I didn't even notice until 3 days later.
    Edited by Tamanous on March 9, 2015 6:56PM
  • jelliedsoup
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    It's been ages since i atarted out but the difference between Dk and NB in pve was crazy.

    Try not healing and using no aoes on your dk if you wamt a challenge or attack a guard.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Durham
    Durham
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    Willyoke wrote: »
    Please, tell me I'm not the only one who thinks this :(

    I never die. My HP never even goes to less than half of my bar. I don't even need to use my tanky spells because there's just no point. I'm a level 24 DK, using level 15 armour., and I'm still bored stiff because of the easiness of this game. My weapons are even old, and I feel that I'm going to have to dumb myself down even more, just to get a challenge.

    Please, make it harder!!!

    For you yes... But for the majority its still a challenge keep in mind there has been no new content in while so there are no new mechanics to learn ....So if you know all the tricks of the trade its much easier...
    PVP DEADWAIT
    PVP The Unguildables
  • Ysne58
    Ysne58
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    The only thing I find to be 'easy' are the trash mobs. I'm a casual player with disabilities (at least half the time I can't see the enemy telegraphs and when I do I can't react fast enough [lag mostly]). I am good support in groups because of my secondary healing support. Funnel Health really does help other players.

    Oh, and currently I have 31 cp.
  • Willyoke
    Willyoke
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    Durham wrote: »
    Willyoke wrote: »
    Please, tell me I'm not the only one who thinks this :(

    I never die. My HP never even goes to less than half of my bar. I don't even need to use my tanky spells because there's just no point. I'm a level 24 DK, using level 15 armour., and I'm still bored stiff because of the easiness of this game. My weapons are even old, and I feel that I'm going to have to dumb myself down even more, just to get a challenge.

    Please, make it harder!!!

    For you yes... But for the majority its still a challenge keep in mind there has been no new content in while so there are no new mechanics to learn ....So if you know all the tricks of the trade its much easier...

    I'm brand new to this game, and to MMO's...
  • Potenza
    Potenza
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    DK = OP obviously.

    But be careful what you wish for.

    They can make it harder - then wait for all the QQ that the content cannot be done without help.
  • GourmetPrince
    I noticed this was an issue lately too...

    improving the difficulty may be complex but it seems totally necessary. I level up too fast to quest at a fair pace and everything becomes way too easy.
  • Willyoke
    Willyoke
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    DK = OP obviously.

    But be careful what you wish for.

    They can make it harder - then wait for all the QQ that the content cannot be done without help.

    I just really think that if I'm in an area that has level 23 enemies, a level 23 player should be given a challenge. I also want to experience that finding a powerful piece of armour or a power weapon will be a welcome relief, rather than 'another powerful weapon that I don't need!' :)
  • GreySix
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    Want to make it harder?

    Make death permanent. If your character dies, and then you get to start from scratch in character development (or play with an alternate character), all your experience, money, everything ... gone.

    Start over.

    Would that make it hard enough?

    Just saying, if you've really got nothing to lose, then there's nothing hard about this game any way you look at it.


    ... and no, that's not what I want, but some of the "hardcore" players might benefit from such a scheme, since they feel they're underemployed.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Ysne58
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    Parts of this game are too easy for me. Other parts are not.
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