nerevarine1138 wrote: »Nope. And this is coming from someone who spends a large chunk of time crafting every day.
There's zero risk, zero effort required to gain inspiration from crafting. There's no way that should be rewarded with potential combat buffs.
nerevarine1138 wrote: »Nope. And this is coming from someone who spends a large chunk of time crafting every day.
There's zero risk, zero effort required to gain inspiration from crafting. There's no way that should be rewarded with potential combat buffs.
So why should you have to do combat in order to get non combat buffs? That's not fair on crafters
nerevarine1138 wrote: »nerevarine1138 wrote: »Nope. And this is coming from someone who spends a large chunk of time crafting every day.
There's zero risk, zero effort required to gain inspiration from crafting. There's no way that should be rewarded with potential combat buffs.
So why should you have to do combat in order to get non combat buffs? That's not fair on crafters
If you're a pure non-fighting crafter (which is doable, but pretty hard and rare in this game), then there aren't significant enough buffs in the Champion System that it should make a difference.
And if you really want those buffs, then use an alt to get the CP for you.
nerevarine1138 wrote: »Nope. And this is coming from someone who spends a large chunk of time crafting every day.
There's zero risk, zero effort required to gain inspiration from crafting. There's no way that should be rewarded with potential combat buffs.
So why should you have to do combat in order to get non combat buffs? That's not fair on crafters
Zero effort?
Zero effort going out and collecting resources (with risk of going in combat from mobs)
Zero effort refining all those materials
Zero effort earning gold in game to buy items to deconstruct for XP
Zero effort questing, travelling the land, looking for skyshards and points in order to get crafting skill unlocks
Yeah okay nerevarine it's confirmed you have no idea what you're talking about.
nerevarine1138 wrote: »
It takes effort, but once it's leveled, crafting is a fairly monotonous process that can actually require little-to-no interaction with the game world. And yes, I know that people love the idea of a system where they're rewarded for not doing much at all, but that's not how the Champion System works.
Want CP? Go out and do quests, kill stuff, complete dungeons, PvP, etc. If that's really part of your crafting regimen, then there's no need for you to be able to level up through crafting as well. The game's leveling system would have to be entirely rebalanced around that.
FadedJeans wrote: »...once you hit level 50, is there any incentive to regular crafting? Do the writs really mean anything once you hit 50?
nerevarine1138 wrote: »FadedJeans wrote: »...once you hit level 50, is there any incentive to regular crafting? Do the writs really mean anything once you hit 50?
Tempers, nirncrux, etc.
And I've earned upwards of 100,000 gold in an hour by devoting myself to filling crafting orders for people. I don't feel the need to be given XP in addition to that.
nerevarine1138 wrote: »FadedJeans wrote: »...once you hit level 50, is there any incentive to regular crafting? Do the writs really mean anything once you hit 50?
Tempers, nirncrux, etc.
And I've earned upwards of 100,000 gold in an hour by devoting myself to filling crafting orders for people. I don't feel the need to be given XP in addition to that.
100k gold an hour filling orders? Please explain
nerevarine1138 wrote: »I advertise in zone chat. People send requests. I fill the requests. People pay me for the service.
For more information, please see "The Wealth of Nations".
nerevarine1138 wrote: »I advertise in zone chat. People send requests. I fill the requests. People pay me for the service.
For more information, please see "The Wealth of Nations".
And you say that's little to no effort? You contradict yourself.
nerevarine1138 wrote: »nerevarine1138 wrote: »I advertise in zone chat. People send requests. I fill the requests. People pay me for the service.
For more information, please see "The Wealth of Nations".
And you say that's little to no effort? You contradict yourself.
It's really not that much effort, and I already receive a hefty reward for it. No need to double up on my gains.
Ah, so that's the logic ZOS used to decide that trials should give far less XP than questing.nerevarine1138 wrote: »nerevarine1138 wrote: »I advertise in zone chat. People send requests. I fill the requests. People pay me for the service.
For more information, please see "The Wealth of Nations".
And you say that's little to no effort? You contradict yourself.
It's really not that much effort, and I already receive a hefty reward for it. No need to double up on my gains.
nerevarine1138 wrote: »nerevarine1138 wrote: »I advertise in zone chat. People send requests. I fill the requests. People pay me for the service.
For more information, please see "The Wealth of Nations".
And you say that's little to no effort? You contradict yourself.
It's really not that much effort, and I already receive a hefty reward for it. No need to double up on my gains.
So why shouldn't casual players get XP from crafting then?
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »I advertise in zone chat. People send requests. I fill the requests. People pay me for the service.
For more information, please see "The Wealth of Nations".
And you say that's little to no effort? You contradict yourself.
It's really not that much effort, and I already receive a hefty reward for it. No need to double up on my gains.
So why shouldn't casual players get XP from crafting then?
I am a casual player.
I know that this poll will be a popular option, because people love getting free progression. But it's a bad idea that would require another complete rebalancing of the game's leveling system.