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Should crafting go towards champion points?

Valn
Valn
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I craft a lot, I deconstruct a lot, I improve items a lot. I've been level 50 on each of my professions for...idk 11 months now? I sometimes wonder what levels they would be on now if they had no cap...

In the CP trees there are a few unlocks which are non-combat...like resource upgrades or find more gold in chests or inspiration gain by 20%. Yet the only way to get these non combat CP points seems to be killing things and questing. I think this is unfair on crafters.
Edited by Valn on March 7, 2015 12:41PM

Should crafting go towards champion points? 21 votes

Yes
80%
SquaDirtySmeegs33LionxoftSirieliaGigasaxWodwoRune_RelicValnItsGlaivegurluasb16_ESODaraughRosveenFadedJeansFlaminirBifrost106ImmortalmightyDavesavetheday 17 votes
No
19%
nerevarine1138VegarothLeon119iMastari 4 votes
  • nerevarine1138
    nerevarine1138
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    No
    Nope. And this is coming from someone who spends a large chunk of time crafting every day.

    There's zero risk, zero effort required to gain inspiration from crafting. There's no way that should be rewarded with potential combat buffs.
    ----
    Murray?
  • Valn
    Valn
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    Yes
    Nope. And this is coming from someone who spends a large chunk of time crafting every day.

    There's zero risk, zero effort required to gain inspiration from crafting. There's no way that should be rewarded with potential combat buffs.

    So why should you have to do combat in order to get non combat buffs? That's not fair on crafters

    Zero effort?

    Zero effort going out and collecting resources (with risk of going in combat from mobs)
    Zero effort refining all those materials
    Zero effort earning gold in game to buy items to deconstruct for XP
    Zero effort questing, travelling the land, looking for skyshards and points in order to get crafting skill unlocks

    Yeah okay nerevarine it's confirmed you have no idea what you're talking about.
    Edited by Valn on March 7, 2015 12:46PM
  • nerevarine1138
    nerevarine1138
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    No
    Valn wrote: »
    Nope. And this is coming from someone who spends a large chunk of time crafting every day.

    There's zero risk, zero effort required to gain inspiration from crafting. There's no way that should be rewarded with potential combat buffs.

    So why should you have to do combat in order to get non combat buffs? That's not fair on crafters

    If you're a pure non-fighting crafter (which is doable, but pretty hard and rare in this game), then there aren't significant enough buffs in the Champion System that it should make a difference.

    And if you really want those buffs, then use an alt to get the CP for you.
    ----
    Murray?
  • Squa
    Squa
    Yes
    I think that is a pretty good idea.

    There is one issue though, people could then buy xp. It would also increase the cost of materials.

    Maybe they could just increase the xp from the crafting pledges, or add some xp giving crafting achievements or something like that.

    Though, as another max crafter, the reward for crafting has been really limited.
    Squa Zer (v14 NB NA)
  • Valn
    Valn
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    Yes
    Valn wrote: »
    Nope. And this is coming from someone who spends a large chunk of time crafting every day.

    There's zero risk, zero effort required to gain inspiration from crafting. There's no way that should be rewarded with potential combat buffs.

    So why should you have to do combat in order to get non combat buffs? That's not fair on crafters

    If you're a pure non-fighting crafter (which is doable, but pretty hard and rare in this game), then there aren't significant enough buffs in the Champion System that it should make a difference.

    And if you really want those buffs, then use an alt to get the CP for you.

    So because you don't do thing a certain way, it means no one is allowed to do things that way?

    Btw, this isnt for pure non fighting crafters. I've never met anyone in game who is a non fighting crafter. If crafting xp went towards CP it would help casual players out a lot.

    I guess you'd want to remove exploration xp and opening chests xp removed from CP right? They are non combat....I don't see you complaining about that.
    Edited by Valn on March 7, 2015 12:51PM
  • Flaminir
    Flaminir
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    Yes
    There are already lots of things that grant XP which are non-combat..... opening chests, exploration etc. Having a moderate XP gain for crafting would be sensible.... its not like this would break the game as you'd still not be able to do it non-stop... need to go gather more mats (Another essential activity with zero XP gain).

    OR look at it from the other angle... allow harvesting raw mats to grant some XP! That would indirectly reward the crafters.
    Edited by Flaminir on March 7, 2015 12:49PM
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • ItsGlaive
    ItsGlaive
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    Yes
    I'm a big fan of the levelling system in GW2. Every action, whether it be combat, harvesting nodes, crafting or whatever, contibutes to your overall exp gain. Every level is evenly divided, meaning there's no upward curve to the required exp as you progress. The same amount of exp is needed to level from 9-10 as is needed to level 49-50.

    I think our levelling system here should be the same, I also think this should extend to CP gain.
    Allow cross-platform transfers and merges
  • nerevarine1138
    nerevarine1138
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    No
    Valn wrote: »
    Nope. And this is coming from someone who spends a large chunk of time crafting every day.

    There's zero risk, zero effort required to gain inspiration from crafting. There's no way that should be rewarded with potential combat buffs.

    So why should you have to do combat in order to get non combat buffs? That's not fair on crafters

    Zero effort?

    Zero effort going out and collecting resources (with risk of going in combat from mobs)
    Zero effort refining all those materials
    Zero effort earning gold in game to buy items to deconstruct for XP
    Zero effort questing, travelling the land, looking for skyshards and points in order to get crafting skill unlocks

    Yeah okay nerevarine it's confirmed you have no idea what you're talking about.

    Clearly I just mastered all the crafts by sheer luck then.

    It takes effort, but once it's leveled, crafting is a fairly monotonous process that can actually require little-to-no interaction with the game world. And yes, I know that people love the idea of a system where they're rewarded for not doing much at all, but that's not how the Champion System works.

    Want CP? Go out and do quests, kill stuff, complete dungeons, PvP, etc. If that's really part of your crafting regimen, then there's no need for you to be able to level up through crafting as well. The game's leveling system would have to be entirely rebalanced around that.
    ----
    Murray?
  • FadedJeans
    FadedJeans
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    Yes
    ...once you hit level 50, is there any incentive to regular crafting? Do the writs really mean anything once you hit 50?
  • Valn
    Valn
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    Yes

    It takes effort, but once it's leveled, crafting is a fairly monotonous process that can actually require little-to-no interaction with the game world. And yes, I know that people love the idea of a system where they're rewarded for not doing much at all, but that's not how the Champion System works.

    Want CP? Go out and do quests, kill stuff, complete dungeons, PvP, etc. If that's really part of your crafting regimen, then there's no need for you to be able to level up through crafting as well. The game's leveling system would have to be entirely rebalanced around that.

    That's entirely your opinion and you're free to have your own personal opinion. You think that crafting isn't "doing much at all" because you're standing there "doing nothing". Crafting is a part of the game, therefore you're interacting with it.

    I honestly don't think you've ever crafted before. You should try it some time, get into the crafting aspect of the game and come back to the thread and tell me again it takes no effort. Thanks.
    Edited by Valn on March 7, 2015 1:04PM
  • nerevarine1138
    nerevarine1138
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    No
    FadedJeans wrote: »
    ...once you hit level 50, is there any incentive to regular crafting? Do the writs really mean anything once you hit 50?

    Tempers, nirncrux, etc.

    And I've earned upwards of 100,000 gold in an hour by devoting myself to filling crafting orders for people. I don't feel the need to be given XP in addition to that.
    ----
    Murray?
  • Rosveen
    Rosveen
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    Yes
    I wholeheartedly support varied non-combat ways of character advancement.
  • Valn
    Valn
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    Yes
    FadedJeans wrote: »
    ...once you hit level 50, is there any incentive to regular crafting? Do the writs really mean anything once you hit 50?

    Tempers, nirncrux, etc.

    And I've earned upwards of 100,000 gold in an hour by devoting myself to filling crafting orders for people. I don't feel the need to be given XP in addition to that.

    100k gold an hour filling orders? Please explain :)
  • nerevarine1138
    nerevarine1138
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    No
    Valn wrote: »
    FadedJeans wrote: »
    ...once you hit level 50, is there any incentive to regular crafting? Do the writs really mean anything once you hit 50?

    Tempers, nirncrux, etc.

    And I've earned upwards of 100,000 gold in an hour by devoting myself to filling crafting orders for people. I don't feel the need to be given XP in addition to that.

    100k gold an hour filling orders? Please explain :)

    I advertise in zone chat. People send requests. I fill the requests. People pay me for the service.

    For more information, please see "The Wealth of Nations".
    ----
    Murray?
  • Valn
    Valn
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    Yes
    I advertise in zone chat. People send requests. I fill the requests. People pay me for the service.

    For more information, please see "The Wealth of Nations".

    And you say that's little to no effort? You contradict yourself.
    Edited by Valn on March 7, 2015 1:07PM
  • nerevarine1138
    nerevarine1138
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    No
    Valn wrote: »
    I advertise in zone chat. People send requests. I fill the requests. People pay me for the service.

    For more information, please see "The Wealth of Nations".

    And you say that's little to no effort? You contradict yourself.

    It's really not that much effort, and I already receive a hefty reward for it. No need to double up on my gains.
    ----
    Murray?
  • Valn
    Valn
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    Yes
    Valn wrote: »
    I advertise in zone chat. People send requests. I fill the requests. People pay me for the service.

    For more information, please see "The Wealth of Nations".

    And you say that's little to no effort? You contradict yourself.

    It's really not that much effort, and I already receive a hefty reward for it. No need to double up on my gains.

    So why shouldn't casual players get XP from crafting then?
  • Rosveen
    Rosveen
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    Yes
    Valn wrote: »
    I advertise in zone chat. People send requests. I fill the requests. People pay me for the service.

    For more information, please see "The Wealth of Nations".

    And you say that's little to no effort? You contradict yourself.

    It's really not that much effort, and I already receive a hefty reward for it. No need to double up on my gains.
    Ah, so that's the logic ZOS used to decide that trials should give far less XP than questing. :D
  • nerevarine1138
    nerevarine1138
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    No
    Valn wrote: »
    Valn wrote: »
    I advertise in zone chat. People send requests. I fill the requests. People pay me for the service.

    For more information, please see "The Wealth of Nations".

    And you say that's little to no effort? You contradict yourself.

    It's really not that much effort, and I already receive a hefty reward for it. No need to double up on my gains.

    So why shouldn't casual players get XP from crafting then?

    I am a casual player.

    I know that this poll will be a popular option, because people love getting free progression. But it's a bad idea that would require another complete rebalancing of the game's leveling system.
    ----
    Murray?
  • Valn
    Valn
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    Yes
    Valn wrote: »
    Valn wrote: »
    I advertise in zone chat. People send requests. I fill the requests. People pay me for the service.

    For more information, please see "The Wealth of Nations".

    And you say that's little to no effort? You contradict yourself.

    It's really not that much effort, and I already receive a hefty reward for it. No need to double up on my gains.

    So why shouldn't casual players get XP from crafting then?

    I am a casual player.

    I know that this poll will be a popular option, because people love getting free progression. But it's a bad idea that would require another complete rebalancing of the game's leveling system.

    Nope. You simply have an elitist attitude. But of course like I said, it's your own opinion, which barely anyone shares with you.

    And spending the time of day crafting isn't "free" progression.... you're actually doing something to earn it. You aren't going AFK and just earning it you know?
    Edited by Valn on March 7, 2015 1:13PM
  • Lionxoft
    Lionxoft
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    Yes
    I think the entire Champion System should benefit players in whatever realm of the game they choose. Sadly, ZOS was too lazy to give us an actual AA system built on excelling at end game content instead they made it just a mob grind fest. The Champion System should have utilized a feat/achievement system that is aimed towards end-game content, PvP, crafting, collecting and the justice system post lv50. Really, the only way to stay competitive in the Champion Point race is to grind mobs. I doubt there's a realm in this game that is granting 800k+ xp p/h unenlightened for ultimately no effort. It's just not there.

    It's in my signature but I'll restate it.

    The Champion System should have rewarded Champion Points based off of achievements and feats earned through excelling at end game content not grinding your life away vs mobs in order to stay competitive. This system is uncreative and is a great example of extremely lazy system design.
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