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Suggestion for Attacking NPC's

  • Fleshreaper
    Fleshreaper
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    GreySix wrote: »
    How about the block only (don't retailiate) yield that was introduced back in Oblivion, for just such a thing?

    Concur.

    What about Dragon Knight tanks that wish to fight? They use block while actively attacking a target.

  • Gix
    Gix
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    GreySix wrote: »
    How about the block only (don't retailiate) yield that was introduced back in Oblivion, for just such a thing?

    Concur.

    What about Dragon Knight tanks that wish to fight? They use block while actively attacking a target.
    Block+Talk was the trigger for the yield.
  • Heishi
    Heishi
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    1ne2woBe wrote: »
    Heishi wrote: »
    I get what you're saying OP. You don't want to accidentally engage/murder npcs by attacking them, but if you decide to steal on purpose (different from attacking people) and you trigger them to attack, you want the safety to turn off for the duration of the fight.

    My main has a 70k bounty so I don't really mind murder, but I completely get the issue presented. It's not about wanting to steal without getting caught, having cake and eating it too, or any of that. It's about wanting to steal, not murder, and still have the ability to easily fight when you get caught stealing.

    So, you want to be able to be a thief, but you do not want to be killed? As long as you 'say' you are not going to kill, then the NPC is supposed to know this (presuming real life). So, for this to happen, would you like to be able to do crime upon the city unarmed (weapons unequipped), and then the guards/NPC's would know you are not there to kill, just take their belongings? And other than death, you'd have to pay... let's say 8x the amount of your armor being repaired (lawyer fees, justice, recompensation, etc..., as well as all your stolen goods taken away too. Does that sound more fair?

    Yeah, you totally missed what I was saying. First of all this isn't real life. If we're using really life, it would be like trying to look at a pack of gum at a store and suddenly stabbing the clerk. It doesn't make sense, the action doesn't match the intent.

    I also said specifically "My main has a 70k bounty so I don't mind murder". So my comment had nothing to do with me wanting to be a thief but not wanting to be killed. I was just trying to help explain what OP was saying in a simpler, more comprehensible way.

    @Gix actually got it explained better than I did.
    Gix wrote: »
    The "Don't kill NPCs" toggle should only work on WHITE targets... the moment the target turns RED, you should be able to kill them. The toggle is here to prevent accidentally killing innocent people, the act of stealing is conscientious... so you shouldn't have to bother telling the computer what you want to do since it already KNOWS.

    This isn't a gameplay or morale issue, this is a UI issue.

    I don't think there is a more simple way to communicate it.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Ley
    Ley
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    1ne2woBe wrote: »
    I don't have a major problem with this. I have just been expressing my own opinions as I have played the same game as you have, and have not felt the same discouragement as you have. If I had any problem at all regarding this, it would be the fact that time and resources that would be implemented into something so minute as this (when it really is not that big of a deal) after such a huge and memorable patch as this has dropped, and there are so many of us whom are not even able to log in, or continue to crash during game, or changing toons, etc.

    Hope you understand...

    It isn't a big deal, I agree. Doesn't mean it's not worth consideration. OP didn't suggest that they drop everything and work only on this.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
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