Daedric artifacts (i.e. Dawnbreaker, Axe of Clavicus Vile, Azura's Star, Savior's Hide, Goldbrand, Ebony Mail, Mace of Molag Bal, Mask of Clavicus Vile, Mehrune's Razor, Black Books, Oghma Infinium, Ring of Khajitit, Ring of Namira, Sanguine Rose, Skeleton Key, Skull of Corruption, Spear of Bitter Mercy, Spellbreaker, Ebony Blade, Volendrung, and Wabbajack)
NEED to be in ESO and attainable by players because A) They are great plot devices
They are unique items that look cool C) They grant impressive weapon abilities D) They have been featured in many other Elder Scrolls games as significant items E) They provide interaction with the Daedric Princes
Challenges to implementing these items in ESO are:
-MMO environment
-How to preserve the items uniqueness and exclusivity
-How are items discovered/ gained?
-How are the items lost?
-How to balance gameplay and items effectiveness
Advantages to having these items in ESO are:
-Includes more Lore from previous Elder Scrolls games
-Provides some unique gameplay opportunities and interactions
-Allows interesting quests and achievements to be obtained
Nature of the Daedric Artifacts: Many of thes objects of power were said to have been created by the Daedric Princes, but some were even created by the master blacksmiths and lost technologies of the Dwemer civilization. Daedric artifacts are not merely gifts without consequence they usually come with a hefty pricetag and some personal cost to the protaganist. Think of Daedric artifacts like other mythical/fictional weapons such as "Excalibur" or "Sting" or "Glamdring."
Many times weapons such as these have their own fates, destinies, and uses. They are rarely held for very long and are usually lost in time, obscured in mystery, or guarded in vile lairs of monsters. The point being that if Daedric artifacts are incorporated in ESO they should not become a permanent part of anyone's inventory.
How would Daedric Artifacts be incorporated into ESO: Well the way I can see them entering Tamriel is through DLC dedicated to each weapon, maybe call it "The Daedric Prophecies" series. Each weapon can be introduced with a set of questlines and content unqie to each weapon and the Daedric Prince they are dedicated to or affiliated with.
How would Daedric Artifacts behave in ESO: Every Daedric Artifact needs a unique storyline, there can also be no guarantee that the hero will obtain the artifact at the end of the storyline. Perhaps the artifact will need to be earned in a test of strength and prowess (i.e. need to complete a trial and be the leader to earn it, this would probably be most applicable to items like Ebony Mail (Boethiah) and Molag Bal's Mace (Molag Bal) ). On the other hand, maybe a Daedric Prince could take interest in a random adventurer and the item can be found totally at random in the world and initiates a questline (i.e. found in a sack, or a chest, or a random piece of furniture, this form would probably be best for the Wabbajack (Sheogorath) and the Black Books (Hermaeus Mora) ). The point is there should be multiple routes for players to acquire Daedric artifacts.
FAQs:But, wait, how is it that multiple people can run around with the same Daedric artifact in ESO? Well as always there will be some restrictions . . .
Daedric Artifacts with quests associated with them will be vital in completing those particular quests, but will be less powerful versions of the "fully functional" Daedric artifact that needs to be earned/redeemed by gaining the favor of the particular Daedric Prince patron. For example think of Molag Bal's mace in Skyrim; first you get the rusty version then after the quest you get the renewed more powerful version. After you complete the quest there are two possibilities you complete the quest and through defying all odds the Daedric Prince grants you the artifact; the catch is that you can only keep the artifact for 1 week at which time it disappears and enters the Daedric Artifact pool to be obtained by some other player. Each artifact will only be able to be obtained by a player once. Once you have had "Molag Bal's Mace" for a one week period it will go away for some other hapless adventurer to earn and enjoy. The other option is that you complete the quest, but instead of earning the item you get the Daedric Princes boon, which grants you some cool abilities for 1 week, and can only be obtained once.
So essentially it will be a huge lottery to earn a Daedric Artifact to make it fair to every player in ESO to have a chance to earn. Getting a Daedric artifact will confer siginificant benefits for the duration of ownership as well as a title and achievement to go along with it, maybe even a costume for your collection. In fact, getting a Daedric Artifact should be equivalent to having the full power Emperor skill line in Cyrodil.
Wont this be too OP? No, not if you can only have the weapon/item for 1 week in your entire gaming career in Tamriel and you cannot have multiple Daedric artifacts at the same time. Of course, it seems like the ultimate combination in Tamriel would be to obtain a Daedric Artifact and be Emperor at the same time, but the probability of these two things happening around or at the same time is extremely low.
Is this possible to implement? I don't see why not as long as some careful thought goes into the development of Daedric Artifact DLC. The key factors are to make sure each artifact has a unique experience t obtain, can only be obtained once, also creativity and imagination are huge in this sort of thing because the main idea should be to encourage a sense of awe and wonder in obtaining one of these artifacts and not some sort of "must have" end game equipment mentality. Simply, if you get a Daedric Artifact have fun with it for the week it is in your possession and then move on.