Let's Get Daedric Artifacts in the Game . . . here's how

Messy1
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Daedric artifacts (i.e. Dawnbreaker, Axe of Clavicus Vile, Azura's Star, Savior's Hide, Goldbrand, Ebony Mail, Mace of Molag Bal, Mask of Clavicus Vile, Mehrune's Razor, Black Books, Oghma Infinium, Ring of Khajitit, Ring of Namira, Sanguine Rose, Skeleton Key, Skull of Corruption, Spear of Bitter Mercy, Spellbreaker, Ebony Blade, Volendrung, and Wabbajack) NEED to be in ESO and attainable by players because A) They are great plot devices B) They are unique items that look cool C) They grant impressive weapon abilities D) They have been featured in many other Elder Scrolls games as significant items E) They provide interaction with the Daedric Princes

Challenges to implementing these items in ESO are:
-MMO environment
-How to preserve the items uniqueness and exclusivity
-How are items discovered/ gained?
-How are the items lost?
-How to balance gameplay and items effectiveness

Advantages to having these items in ESO are:
-Includes more Lore from previous Elder Scrolls games
-Provides some unique gameplay opportunities and interactions
-Allows interesting quests and achievements to be obtained

Nature of the Daedric Artifacts: Many of thes objects of power were said to have been created by the Daedric Princes, but some were even created by the master blacksmiths and lost technologies of the Dwemer civilization. Daedric artifacts are not merely gifts without consequence they usually come with a hefty pricetag and some personal cost to the protaganist. Think of Daedric artifacts like other mythical/fictional weapons such as "Excalibur" or "Sting" or "Glamdring."
Many times weapons such as these have their own fates, destinies, and uses. They are rarely held for very long and are usually lost in time, obscured in mystery, or guarded in vile lairs of monsters. The point being that if Daedric artifacts are incorporated in ESO they should not become a permanent part of anyone's inventory.

How would Daedric Artifacts be incorporated into ESO: Well the way I can see them entering Tamriel is through DLC dedicated to each weapon, maybe call it "The Daedric Prophecies" series. Each weapon can be introduced with a set of questlines and content unqie to each weapon and the Daedric Prince they are dedicated to or affiliated with.

How would Daedric Artifacts behave in ESO: Every Daedric Artifact needs a unique storyline, there can also be no guarantee that the hero will obtain the artifact at the end of the storyline. Perhaps the artifact will need to be earned in a test of strength and prowess (i.e. need to complete a trial and be the leader to earn it, this would probably be most applicable to items like Ebony Mail (Boethiah) and Molag Bal's Mace (Molag Bal) ). On the other hand, maybe a Daedric Prince could take interest in a random adventurer and the item can be found totally at random in the world and initiates a questline (i.e. found in a sack, or a chest, or a random piece of furniture, this form would probably be best for the Wabbajack (Sheogorath) and the Black Books (Hermaeus Mora) ). The point is there should be multiple routes for players to acquire Daedric artifacts.

FAQs:

But, wait, how is it that multiple people can run around with the same Daedric artifact in ESO? Well as always there will be some restrictions . . .

Daedric Artifacts with quests associated with them will be vital in completing those particular quests, but will be less powerful versions of the "fully functional" Daedric artifact that needs to be earned/redeemed by gaining the favor of the particular Daedric Prince patron. For example think of Molag Bal's mace in Skyrim; first you get the rusty version then after the quest you get the renewed more powerful version. After you complete the quest there are two possibilities you complete the quest and through defying all odds the Daedric Prince grants you the artifact; the catch is that you can only keep the artifact for 1 week at which time it disappears and enters the Daedric Artifact pool to be obtained by some other player. Each artifact will only be able to be obtained by a player once. Once you have had "Molag Bal's Mace" for a one week period it will go away for some other hapless adventurer to earn and enjoy. The other option is that you complete the quest, but instead of earning the item you get the Daedric Princes boon, which grants you some cool abilities for 1 week, and can only be obtained once.

So essentially it will be a huge lottery to earn a Daedric Artifact to make it fair to every player in ESO to have a chance to earn. Getting a Daedric artifact will confer siginificant benefits for the duration of ownership as well as a title and achievement to go along with it, maybe even a costume for your collection. In fact, getting a Daedric Artifact should be equivalent to having the full power Emperor skill line in Cyrodil. Wont this be too OP? No, not if you can only have the weapon/item for 1 week in your entire gaming career in Tamriel and you cannot have multiple Daedric artifacts at the same time. Of course, it seems like the ultimate combination in Tamriel would be to obtain a Daedric Artifact and be Emperor at the same time, but the probability of these two things happening around or at the same time is extremely low.

Is this possible to implement? I don't see why not as long as some careful thought goes into the development of Daedric Artifact DLC. The key factors are to make sure each artifact has a unique experience t obtain, can only be obtained once, also creativity and imagination are huge in this sort of thing because the main idea should be to encourage a sense of awe and wonder in obtaining one of these artifacts and not some sort of "must have" end game equipment mentality. Simply, if you get a Daedric Artifact have fun with it for the week it is in your possession and then move on.
  • kongkim
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    Have not read all op as i don't have time now.

    But would really really really like to see artifacts in the game as well. something people can brag with and all can see if they are in town. Something to make people special :)

    But maybe make it as a epic quest line. but put a timer on the itms so people only have it fore a time. in TES lore all artifacts always have a way of getting away and over to new hands.
    And then the one that do the quest the best or fastest or something get it the next month or something.
  • Sotha_Sil
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    I think it is a great idea to have daedric artifacts in game but I disagree with the fact that it should be restricted to one player at a time. We're playing a MMO.

    In my opinion, these artifacts should be like the legendary weapons of GW2. A massive gathering of lots of things : many crafting materials from various dungeons and places but with a far more interesting component than what GW2 had.
    For instance :
    -> get one item from every Veteran Boss
    -> get a special item from PVP
    -> get x special materials from crafting writs
    -> steal something valuable from a very well guarded place

    These weapons would have cool unique cosmetic effect and/or unique ability (like wabbajack but these abilities would be pve related) and it should not be more powerful than other weapons (crafted/looted) but we would have the opportunity to choose what we want on it (trait).

    This would add a long term goal for players and another reason to do endgame content and explore the game.

    Second suggestion : make them lootable in special raids but it would be less fun. Imo what I stated above is the way to go.
    Edited by Sotha_Sil on March 6, 2015 10:43AM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Messy1
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    You're right, it is a MMO, but the Daedric Artifacts have a certain stigma attached to them in ES lore, as in they are unique, and it would detract from the experience and the coolness if more than 1 player could run around with say "Dawnbreaker."

    -I agree that there should be legendary items like you describe above that can be crafted and kept perpetually, but not Daedric Artifacts. Daedric Artifacts should be far and away the most powerful weapons and items in the game; the hitch is that you only get to keep them for say a week or some other finite time period.

    -There are at least 24 Daedric artifacts that I listed in the discussion so your probablity of obtaining one of these would be higher than you think, and also remember that you would only be allowed to have 1 Daedric artifact at a time and that you could only keep that Daedric Artifact in your posession for no more than a week.
    Players would definitely have more opportunities to get Daedric Artifacts than say the possibility of becoming Emperor . . . the point is they both should be pretty special

    -If you dig deeper into the ES lore you can come up with more Daedric artifacts so your chances of getting one of these items would increase

    -Also, I think that you should be able to get a Daedric Artifact at any level and obviously the quests would scale to your level. So "Dawnbreaker" in the hands of a VR14 would be more powerful than in the hands of a lvl 30, but the nature of the weapons/items is that they have the potential to help anyone.

    -Daedric Artifacts could generate content and add to existing content that's why the implementation of such items could be such a dynamic opportunity for ESO.

    And as I said before they need to be implemented with creativity and imagination
    Edited by Messy1 on March 6, 2015 11:48AM
  • MornaBaine
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    To only have ONE artifact active in the game at a time is just not workable in an MMO. I wish that weren't the case but there's just no way around it. Nor do I see the appeal of paying for DLC that does not grant you some sort of permanent benefit. I'm not buying a sandwich, I'm buying a piece of a game I expect to keep around. I don't see how it'd be any more "lore breaking" to have multiple versions of the same artifact around than it is for each and every player character to be the ONE true hero that saves Nirn from Molag Bal. If we can live with THAT absolutely ridiculous premise we can live with there being more than one super special grand Daedric weapon in the game at a time.

    But I think there are other ways to incorporate these items into the game that don't break the lore by having bunches of people running around with them. Questlines where you rescue the weapon from evil forces or individuals and return it to a place where it can be safeguarded and you get to use it in the final boss fight could be really fun. Associated quest rewards could be a visually special (but in line with other purple weapons) weapon or a cool costume armor associated with being the weapon's defender. Some other actually useful purple item could also be granted along with the nifty costume. I'd totally buy DLC like that.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Saturn
    Saturn
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    It is a thing I have thought about myself, however since it is an MMO and there are not that many artifacts the problem would be that you'd end up with a 0.01% chance or some ridiculous number, of actually getting such a weapon.

    I would think that multiple version of an artifact should be in the game at the same time and that the requirements for achieving them only be for endgame. Similar to how other MMOs handle legendary weapons.

    Also they should not be overpowered and the "only lasts a week" sounds silly to me. They should be marginally better weapons, but their unique skills would come in the form of unchangable enchants on the weapons/gear.

    Example:
    The Wabbajack wouldn't be a strong weapon as it has no actual damage, but would be like tossing a dice when you hit someone with it, perhaps they turn into a sweetroll, perhaps they become a titan. Obviously this would have to have some kind of cooldown on the effect, but I hope you get my point.

    Getting such a weapon should be accompanied by a quest, for sure, but it would have to be hard to complete. Now I hate to make references to World of Warcraft, but I thought they handled this really well. Grinding for a thing like Shadowmourne took a long time and you needed the help of friends to do it as well.

    A legendary weapon could quite easily be tied into a new trials. Of course this leaves out the PvPers, but there could be different ways for them to achieve stuff or maybe they would just have to PvE as well.


    Good ideas though.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Messy1
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    MornaBaine wrote: »
    To only have ONE artifact active in the game at a time is just not workable in an MMO. I wish that weren't the case but there's just no way around it. Nor do I see the appeal of paying for DLC that does not grant you some sort of permanent benefit. I'm not buying a sandwich, I'm buying a piece of a game I expect to keep around. I don't see how it'd be any more "lore breaking" to have multiple versions of the same artifact around than it is for each and every player character to be the ONE true hero that saves Nirn from Molag Bal. If we can live with THAT absolutely ridiculous premise we can live with there being more than one super special grand Daedric weapon in the game at a time.

    But I think there are other ways to incorporate these items into the game that don't break the lore by having bunches of people running around with them. Questlines where you rescue the weapon from evil forces or individuals and return it to a place where it can be safeguarded and you get to use it in the final boss fight could be really fun. Associated quest rewards could be a visually special (but in line with other purple weapons) weapon or a cool costume armor associated with being the weapon's defender. Some other actually useful purple item could also be granted along with the nifty costume. I'd totally buy DLC like that.

    I'm not suggesting that there only be one active artifact at a time. I'm suggesting that out of a pool of say 100 or so artifacts a player only be able to own that artifact for 1 week and then never again*. So the other 99 artifacts would still be in play for other players to own. Also, I am opposed to the sheer avarice of some players (not you) who are like ohhhh I have to have this piece of equipment in the game as a part of the DLC in order for it to be worth it. The artifacts and the quests and requirements to obtain the artifacts would in themselves be the content and then you could setup a bunch of other permanent collectibles and possible skill lines around the framework of the Daedric Artifacts.

    You're right the fact that all the players have defeated Molag Bal is a ridiculous premise, but as I suggested in my post there are multiple unique Daedric weapons/items that would be in play. And most likely, the chances of gaining a Daedric Artifact for a while and being a fearsome force in Tamriel would be more probable than say someone becoming Emperor.

    *Or maybe there could be a cool down for being able to obtian and own the Daedric weapon for a while
  • MornaBaine
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    Messy1 wrote: »
    MornaBaine wrote: »
    To only have ONE artifact active in the game at a time is just not workable in an MMO. I wish that weren't the case but there's just no way around it. Nor do I see the appeal of paying for DLC that does not grant you some sort of permanent benefit. I'm not buying a sandwich, I'm buying a piece of a game I expect to keep around. I don't see how it'd be any more "lore breaking" to have multiple versions of the same artifact around than it is for each and every player character to be the ONE true hero that saves Nirn from Molag Bal. If we can live with THAT absolutely ridiculous premise we can live with there being more than one super special grand Daedric weapon in the game at a time.

    But I think there are other ways to incorporate these items into the game that don't break the lore by having bunches of people running around with them. Questlines where you rescue the weapon from evil forces or individuals and return it to a place where it can be safeguarded and you get to use it in the final boss fight could be really fun. Associated quest rewards could be a visually special (but in line with other purple weapons) weapon or a cool costume armor associated with being the weapon's defender. Some other actually useful purple item could also be granted along with the nifty costume. I'd totally buy DLC like that.

    I'm not suggesting that there only be one active artifact at a time. I'm suggesting that out of a pool of say 100 or so artifacts a player only be able to own that artifact for 1 week and then never again*. So the other 99 artifacts would still be in play for other players to own. Also, I am opposed to the sheer avarice of some players (not you) who are like ohhhh I have to have this piece of equipment in the game as a part of the DLC in order for it to be worth it. The artifacts and the quests and requirements to obtain the artifacts would in themselves be the content and then you could setup a bunch of other permanent collectibles and possible skill lines around the framework of the Daedric Artifacts.

    You're right the fact that all the players have defeated Molag Bal is a ridiculous premise, but as I suggested in my post there are multiple unique Daedric weapons/items that would be in play. And most likely, the chances of gaining a Daedric Artifact for a while and being a fearsome force in Tamriel would be more probable than say someone becoming Emperor.

    *Or maybe there could be a cool down for being able to obtian and own the Daedric weapon for a while

    Even 100 weapons in play is not tenable in a game with thousands of players. IF this were a game update that was generally available with no cost to players the rarity of getting your hands on these items would not be a terribly big deal to me. Kinda like being Emperor, something that is never going to happen for me and while I resent that I can never get the best red dye in the game I don't care at all that I'll never be Emperor. If these quests and associated artifacts were a rare thing you stumbled over purely randomly like finding Maiq the Liar I'd actually think it was pretty awesome. But if it's being presented as DLC then yes, it needs to have replayability and tangible permanent rewards.
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  • LMar
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    People in PvP whispering *there's that guy/gal with the Mace of Molag Bal. Stay clear of him for a week!!*
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
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  • Anvos
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    Personally I'd rather if we ever saw players using deadric artifacts, that they were something you'd find and use in Cyrodil as sort of a super weapon for your side that have a powerful effect generally on a long cool down.

    Something like

    Azura's Star would grant a wide spread aoe resurrect.

    Mehrunes Razor would be able to instantly kill one person and make it so they can only respawn at the alliance camp.

    Spellbreaker would throw up a bubble that grants high resistance to magic for those inside.

    Volendrung would do massive damage to walls and gates.
    Edited by Anvos on March 6, 2015 2:01PM
  • Theosis
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    Messy1 wrote: »
    You're right, it is a MMO, but the Daedric Artifacts have a certain stigma attached to them in ES lore, as in they are unique, and it would detract from the experience and the coolness if more than 1 player could run around with say "Dawnbreaker." ....

    .... need to be implemented with creativity and imagination

    Have we not all defeated Molag Bal?

    Argument invalid.

    Seriously though, another's achievement should not effect my personal achievement.
    This is were my signature would be if I was allowed one.
  • kongkim
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    The problem with other mmo and artifacts, is that there are to many that have them. There are really no cool or good about having it as you see alot over time have them.
    And yah this is a MMO but its also a TES game they have at all time said it a hybrid game.

    So if there ever come artifacts i hope they make something special and not like all other mmo games.

    Artifacts should be for only one person at the time only, much like it is to be Emperor. There is a lot of way to make it work, but ofc. something that need to be worked on. Maybe let all on the same alliance know where the person is. make him a faction hero. tell stories of the people thet get the artifact. give all people around him a buff. and let them have a new skill given from the artifact, or maybe a hero skill like that people get to keep after they optain a Artifact. something something. alot to work with that would make the special and fun. :)
  • Snit
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    There are several hundred thousand of us who all killed Molag Bal and saved the planet. That's no odder than having a thousand Masks of Clavicus Vile or whatnot wandering around. There's no need to worry about restricting the population of Daedric Artifacts.
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  • kongkim
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    Snit wrote: »
    There are several hundred thousand of us who all killed Molag Bal and saved the planet. That's no odder than having a thousand Masks of Clavicus Vile or whatnot wandering around. There's no need to worry about restricting the population of Daedric Artifacts.

    True. But its good to make some people special and let the feel like kings like make some Emperor.
    And no cool in having something all others have.
    Make some people stand out. Heroes of the factions. :)
  • kongkim
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    If it get all mans items i hope they don't add Artifacts to the game.
  • Forestd16b14_ESO
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    As much as I love the idea there's only a few artifacts in the elder scrolls lore so seeing more than one (with out cheating and suing console commands) would kinda be a back breaker to lore fans. Plus it's bad enough seeing every body killing NPCs now it be worst seeing every one using the Wabbajack turning every NPC to chickens....... What the bloody bloody did I just say ?! MAKE IT HAPPEN ZOS WE NEED WABBAJACKS !!!!!!
  • Theosis
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    this idea just seams to exclude solo players

    make it time consuming not player excluding
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  • BBSooner
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    Snit wrote: »
    There are several hundred thousand of us who all killed Molag Bal and saved the planet. That's no odder than having a thousand Masks of Clavicus Vile or whatnot wandering around. There's no need to worry about restricting the population of Daedric Artifacts.

    What? I'm the only one who was there at the Molag Bal fight. Everybody else is just an unimportant random adventurer.

    IMO, they should either:

    - keep their exclusivity and have a reward system similar to emperorship and gives it awarded.
    - Make them exclusive to Cyrodiil and be unique items to obtain like the elder scrolls that stay with the player for an X amount of time before disappearing and reappearing in either IC or a different part of Cyrodiil.
    - Make them all like Dawnbreaker: an ultimate skill that only gets used temporarily.
    Edited by BBSooner on March 6, 2015 2:13PM
  • Aerieth
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    Blizzard did good with Legendary items in the early days of WoW. Took me 6 years to get my hands on [Thunderfury, Blessed Blade of the Windseeker]. The sword in itself was useless by the time I got it, but it was still worth it.

    The items should require serious dedication to get. That's how you make them rare enough.

    P.S. I have the worst luck with RNG.
    @Aerieth - PC EU Megaserver
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  • Messy1
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    Saturn wrote: »
    It is a thing I have thought about myself, however since it is an MMO and there are not that many artifacts the problem would be that you'd end up with a 0.01% chance or some ridiculous number, of actually getting such a weapon.

    I would think that multiple version of an artifact should be in the game at the same time and that the requirements for achieving them only be for endgame. Similar to how other MMOs handle legendary weapons.

    Also they should not be overpowered and the "only lasts a week" sounds silly to me. They should be marginally better weapons, but their unique skills would come in the form of unchangable enchants on the weapons/gear.

    Example:
    The Wabbajack wouldn't be a strong weapon as it has no actual damage, but would be like tossing a dice when you hit someone with it, perhaps they turn into a sweetroll, perhaps they become a titan. Obviously this would have to have some kind of cooldown on the effect, but I hope you get my point.

    Getting such a weapon should be accompanied by a quest, for sure, but it would have to be hard to complete. Now I hate to make references to World of Warcraft, but I thought they handled this really well. Grinding for a thing like Shadowmourne took a long time and you needed the help of friends to do it as well.

    A legendary weapon could quite easily be tied into a new trials. Of course this leaves out the PvPers, but there could be different ways for them to achieve stuff or maybe they would just have to PvE as well.


    Good ideas though.

    Well, I was thinking that it should really cool to have a Daedric Artifact in your posession and what better way to enjoy that than for the artifact or weapon to have some OP characteristics.

    Let's take the Wabbajack for instance:

    Light attacks with the Wabbajack do physical/magical damage and have a really strong effect

    Heavy attacks have a chance to turn you into a random thing; if it morphs you into a cow, a chicken, a guar, a tiger, it is essentially like a polymorph spell in which while in that form you have weakned attacks and are essentially useless for say 30 seconds which should be enough time to get you killed, if it morphs you into a Daedra, Sea Elf, Mammoth, Giant, or some other fearsome creature it should give you a buff and have strong physical attacks, if it morphs you into a sweetroll, book, or some other inanimate object . . . if you get turned into an inanimate object you instantly die!
  • Sotha_Sil
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    Anvos wrote: »
    Personally I'd rather if we ever saw players using deadric artifacts, that they were something you'd find and use in Cyrodil as sort of a super weapon for your side that have a powerful effect generally on a long cool down.

    Something like

    Azura's Star would grant a wide spread aoe resurrect.

    Mehrunes Razor would be able to instantly kill one person and make it so they can only respawn at the alliance camp.

    Spellbreaker would throw up a bubble that grants high resistance to magic for those inside.

    Volendrung would do massive damage to walls and gates.

    Awesome !! Having heroes with those artifacts and unique cool skills in the battefield sounds sooo fun but restricting it to one player would be frustrating (like emperor) imo and having many people with it would be overpowered. That's why I think it should be cosmetic only.

    Edited by Sotha_Sil on March 6, 2015 2:32PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Messy1
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    Sotha_Sil wrote: »
    Anvos wrote: »
    Personally I'd rather if we ever saw players using deadric artifacts, that they were something you'd find and use in Cyrodil as sort of a super weapon for your side that have a powerful effect generally on a long cool down.

    Something like

    Azura's Star would grant a wide spread aoe resurrect.

    Mehrunes Razor would be able to instantly kill one person and make it so they can only respawn at the alliance camp.

    Spellbreaker would throw up a bubble that grants high resistance to magic for those inside.

    Volendrung would do massive damage to walls and gates.

    Awesome !! Having heroes with those artifacts and unique cool skills in the battefield sounds sooo fun but restricting it to one player would be frustrating (like emperor) imo and having many people with it would be overpowered. That's why I think it should be cosmetic only.

    What if there were like 12 Daedric artifacts scattered around Cyrodil so then more than 1 person could have a Daedric artifact at one time? Also, there could probably be a distiniction between PvP Daedric artifiacts and PvE Daedric artifacts.
  • Gidorick
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    Messy1 wrote: »
    Sotha_Sil wrote: »
    Anvos wrote: »
    Personally I'd rather if we ever saw players using deadric artifacts, that they were something you'd find and use in Cyrodil as sort of a super weapon for your side that have a powerful effect generally on a long cool down.

    Something like

    Azura's Star would grant a wide spread aoe resurrect.

    Mehrunes Razor would be able to instantly kill one person and make it so they can only respawn at the alliance camp.

    Spellbreaker would throw up a bubble that grants high resistance to magic for those inside.

    Volendrung would do massive damage to walls and gates.

    Awesome !! Having heroes with those artifacts and unique cool skills in the battefield sounds sooo fun but restricting it to one player would be frustrating (like emperor) imo and having many people with it would be overpowered. That's why I think it should be cosmetic only.

    What if there were like 12 Daedric artifacts scattered around Cyrodil so then more than 1 person could have a Daedric artifact at one time? Also, there could probably be a distiniction between PvP Daedric artifiacts and PvE Daedric artifacts.

    Please no pvp gear separation.

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  • Rykoth
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    Better way to incorporate Daedric Artifacts.

    1. Release a content update and have there be a world quest to find the artifacts. So say there's 12 of them, you have a counter of 0/12 to begin with. Only 12 artifacts in the entire game.

    As a player finishes a long quest - scavenger hunt style to finish and get an artifact, the counter goes up. After 12, quest is over - the people who discovered the artifacts get the artifact.

    Here's the catch.

    It flags you for PVP. People can and will kill you because they want what you have: power.

    1. Anyone wielding a daedric artifact is powerful, so they *can* and *will* be tough to kill. Multiple people will have a challenge bringing them down.
    2. Getting the artifact makes you immune to PVP for a cooldown period, but when the cooldown period ends, nobody will protect you - even your guilds can kill you.
    3. The longer you hold onto the artifact, the more "corrupted" you become. You become similar to the servants of the particular prince whose artifact you hold. This then activates the justice system. So for power, you become an outlaw.

    Oh yeah - make the artifacts drop the second you log out so that in a way it is its own minigame.
    Gorthal gro-Gunthak, Chieftain of Mor'Grumaar
    Sigrun Elkhorn, Nordic Warrior and Skald

    Mor'Grumaar - Orcish Stronghold Roleplay
  • wrathofrraath
    wrathofrraath
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    IMO we should get Mehrunes Razor from completing every achievement in the game. 1% chance to instantly kill any non boss enemy
    Vokul Lovaas - V16 Magicka Dragonknight
    Vokul Vol - V16 Magicka Nightblade

    Order of Mundus - NA DC

    DK heals OP
  • Xinz'r
    Xinz'r
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    If you want to put Daedric artifacts in the game, you have to keep in mind that those are items for CHAMPION OF CERTAIN DAEDRIC PRINCE. So you have two options:

    1. Let everyone who solve certain quest have that artifact and RUIN THE LORE AND THE GAME

    or

    2. Put all artifacts in Cyrodiil and allow ONLY ONE player to carry each artifact.

    Daedric princes can have ONLY ONE champion each.
    Edited by Xinz'r on April 5, 2015 7:01PM
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    ✭✭
    IMO we should get Mehrunes Razor from completing every achievement in the game. 1% chance to instantly kill any non boss enemy

    Yea can't do that Mehrunes Razor is beyond OP I seen it one hit legendary dragons on legendary mode on skyrim...... Yea even if it is 1% chance that's 1% every single hit so..... a weapon that can insta kill anything even bosses kinda seems.............. Can't even call it OP cause OP can be nerfed and can't nerf the Razor cause that's what it was designed for to insta kill anything.
  • wrathofrraath
    wrathofrraath
    ✭✭✭
    IMO we should get Mehrunes Razor from completing every achievement in the game. 1% chance to instantly kill any non boss enemy

    Yea can't do that Mehrunes Razor is beyond OP I seen it one hit legendary dragons on legendary mode on skyrim...... Yea even if it is 1% chance that's 1% every single hit so..... a weapon that can insta kill anything even bosses kinda seems.............. Can't even call it OP cause OP can be nerfed and can't nerf the Razor cause that's what it was designed for to insta kill anything.


    Maybe make it a .1% then , since tamriel uunlimited worships the .1%....
    Vokul Lovaas - V16 Magicka Dragonknight
    Vokul Vol - V16 Magicka Nightblade

    Order of Mundus - NA DC

    DK heals OP
  • Chanz
    Chanz
    ✭✭
    Maybe adding them as trophies is as much Zenimax is going to go.
    On a personal note, i would like to see them in the game as weapons or some special usable items.
  • Drazhar14
    Drazhar14
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    They should be added as a PvP device where only 1 player can use each daedric artifact at a time. They could randomly spawn around Cyrodil to encourage exploration in PvP, and once picked up by a player, last for 30 minutes before disappearing and being randomly placed in Cyrodil again.
  • Rune_Relic
    Rune_Relic
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    There are only 6 scrolls in a cyrodiil campaign.
    No one every complained there werent enough to satisfy everyone.
    There is only 1 emperor at any time.

    For me...these only really have a place in PVP where they actually have purpose and not just a novelty item to be collected.
    I would also expect the diffculty in obtaining them to be equal to the power they give and only 1 of each.

    In pve everyone would expect there own copy and godliness....that makes no sense having 100s of copies being used by everyone.
    Edited by Rune_Relic on April 5, 2015 8:56PM
    Anything that can be exploited will be exploited
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