bosmern_ESO wrote: »Radiant destruction is in no way overpowered.
Let me inform all the people complaining about dying to radiant destruction. Radiant destruction is an EXECUTE If you are low on health of course it will do tons of damage to you!
If ZoS is really going to nerf Radiant destruction then I want them to nerf impale and endless fury as well, because I die to those abilities just as much as I do radiant destruction, because they hit for 10k+ as well.
Not only that there are counters to Radiant destruction, and tons of them.
1. it can be interrupted
2. it can be purged/cleansed
3. you can heal through it
4. you can give yourself damage shield (steadfast ward will make you pretty much shrug it off)
While impale and endless fury and both instant casts (endless fury you can dodge once its on you).
There are so many abilities like snipe, wrecking blow, crystal fragments, surprise attack, flame lash, etc that hit very hard.(all the ones I listed will hit a minimum of 5k).
Stop complaining that an execute executed you, if this ability gets nerfed so should every other ability. It's the only real way templars can do enough damage to kill enemy players.
Desdemonte wrote: »bosmern_ESO wrote: »Radiant destruction is in no way overpowered.
Let me inform all the people complaining about dying to radiant destruction. Radiant destruction is an EXECUTE If you are low on health of course it will do tons of damage to you!
If ZoS is really going to nerf Radiant destruction then I want them to nerf impale and endless fury as well, because I die to those abilities just as much as I do radiant destruction, because they hit for 10k+ as well.
Not only that there are counters to Radiant destruction, and tons of them.
1. it can be interrupted
2. it can be purged/cleansed
3. you can heal through it
4. you can give yourself damage shield (steadfast ward will make you pretty much shrug it off)
While impale and endless fury and both instant casts (endless fury you can dodge once its on you).
There are so many abilities like snipe, wrecking blow, crystal fragments, surprise attack, flame lash, etc that hit very hard.(all the ones I listed will hit a minimum of 5k).
Stop complaining that an execute executed you, if this ability gets nerfed so should every other ability. It's the only real way templars can do enough damage to kill enemy players.
Yeah, a ranged skill that can be interrupted. Dead before you get there.
Purge, sure, I'll give you that. Some people have that on one of their bars
Heal through it. OK, if you have an actual heal skill (hint-NBs don't)
Damage Shield- sure if you run around with a Rsto Staff equipped.
Ummmmm, are you making ths thread directed at othe Templars? Just wondering if you know how other classes play the game......
cazlonb16_ESO wrote: »Make it have the same range as other executables.
Sure, as soon as it is instant and not interruptable, with no cast time or delay.You do not see nightblades spamming killer's blade on full health opponents. Jesus beams? Every where, everyone, on anything that moves. Because why not? Even out of execute range, it is a decent damage dealer thanks to up to 40% extra damage from the morph, and when target life drops, that's just gravy.
Primary reason for that is that all other magicka based Templar dps skills still suck. With Biting Jabs using stamina now magicka based Templar dps without Radiant Oppression is actually even worse than before.
Desdemonte wrote: »Those heals you mention aren't anywhere near enough to keep up with the damage.
You have a NB and you're throwing Shadow Cloak in my face? Really? lol You lost all credibility.
You obviously don't know that Radiant Destruction is 7 executes in 1. Because it ticks 7 times in through the entire channel.ArvenAldmeri wrote: »You obviously dont have an idea about the damage that endless fury can make. With all my buffs spell damage on 2300+, endless fury is 6.5k base damage. And that is supposed to be an execute? Like really... Endless fury is very bad execute... it even does not feel like an execute, whenever I use it, it just puts my dps down (while in execute face it should go higher). Today I made a testing with my boyfriend who has a templar char, he has around the same amount of spell power as me. What was his damage with execute during the fight (starting executing at the same time)? 37k! What was the damage over the same period of time with endless fury? 27k is the answer (we are not talking single attack there). I am not saying nerf radiant destruction, I think its as execute should be (as you say, its an execute). But nerfing endless fury while it needs buff? Nope.
If you are getting so much damage from it, those are crits and it does not crit all the time.
bosmern_ESO wrote: »You obviously don't know that Radiant Destruction is 7 executes in 1. Because it ticks 7 times in through the entire channel.ArvenAldmeri wrote: »You obviously dont have an idea about the damage that endless fury can make. With all my buffs spell damage on 2300+, endless fury is 6.5k base damage. And that is supposed to be an execute? Like really... Endless fury is very bad execute... it even does not feel like an execute, whenever I use it, it just puts my dps down (while in execute face it should go higher). Today I made a testing with my boyfriend who has a templar char, he has around the same amount of spell power as me. What was his damage with execute during the fight (starting executing at the same time)? 37k! What was the damage over the same period of time with endless fury? 27k is the answer (we are not talking single attack there). I am not saying nerf radiant destruction, I think its as execute should be (as you say, its an execute). But nerfing endless fury while it needs buff? Nope.
If you are getting so much damage from it, those are crits and it does not crit all the time.
if you could do 7 endless fury's and they all showed up in the tool tip as just one endless fury it would be doing. Do you want to know how much damage that would do? 45,500 (6,500x7). The only people that say radiant destruction is OP is the ones that are ignorant to realize that it is more then just one execute unlike endless fury and impale
Again, It ticks 7 times and in the death recap, all 7 of the executes show as one ability (each tick does maybe about 5k damage, which is less than endless fury). obviously read what I said before posting next time.
bosmern_ESO wrote: »Again, It ticks 7 times and in the death recap, all 7 of the executes show as one ability (each tick does maybe about 5k damage, which is less than endless fury). obviously read what I said before posting next time.
seniden_ESO wrote: »bosmern_ESO wrote: »Again, It ticks 7 times and in the death recap, all 7 of the executes show as one ability (each tick does maybe about 5k damage, which is less than endless fury). obviously read what I said before posting next time.
You keep saying "7" as if it matters. It doesn't. What matters is the 3 seconds it takes as opposed to how many Mages' Furies can be casted in 3 seconds. Comparing 7 Mages' Furies to 7 ticks of Radiant Destruction is idiocy - you're not getting 7 MF off in that time.
17k-20k execute? I want one of those.
seniden_ESO wrote: »bosmern_ESO wrote: »Again, It ticks 7 times and in the death recap, all 7 of the executes show as one ability (each tick does maybe about 5k damage, which is less than endless fury). obviously read what I said before posting next time.
You keep saying "7" as if it matters. It doesn't. What matters is the 3 seconds it takes as opposed to how many Mages' Furies can be casted in 3 seconds. Comparing 7 Mages' Furies to 7 ticks of Radiant Destruction is idiocy - you're not getting 7 MF off in that time.
bosmern_ESO wrote: »seniden_ESO wrote: »bosmern_ESO wrote: »Again, It ticks 7 times and in the death recap, all 7 of the executes show as one ability (each tick does maybe about 5k damage, which is less than endless fury). obviously read what I said before posting next time.
You keep saying "7" as if it matters. It doesn't. What matters is the 3 seconds it takes as opposed to how many Mages' Furies can be casted in 3 seconds. Comparing 7 Mages' Furies to 7 ticks of Radiant Destruction is idiocy - you're not getting 7 MF off in that time.
Its a channel, do you realize how bad a channel can be in the middle of a fight? It leaves the caster extremely vulnerable. You get a templar using Radiant destruction? great, cast venom arrow or crushing shock to interrupt them and stun them. A templar is casting Radiant destruction and you are low health? Cast Healing ward or any other damage shields and watch it not even be able to break through the shield.
Another thing, It's not an instant cast. You cast impale when someone is under 25% health it does it the increased damage immediately, a good amount of the time someone wont be able to react in time and will practically be dead.
I can cry and complain the same about Crystal fragments hitting for 20k+ on me as well, adapt to the game instead of crying that something is OP because Syphers build isn't out that you can copy.
bosmern_ESO wrote: »seniden_ESO wrote: »bosmern_ESO wrote: »Again, It ticks 7 times and in the death recap, all 7 of the executes show as one ability (each tick does maybe about 5k damage, which is less than endless fury). obviously read what I said before posting next time.
You keep saying "7" as if it matters. It doesn't. What matters is the 3 seconds it takes as opposed to how many Mages' Furies can be casted in 3 seconds. Comparing 7 Mages' Furies to 7 ticks of Radiant Destruction is idiocy - you're not getting 7 MF off in that time.
Its a channel, do you realize how bad a channel can be in the middle of a fight? It leaves the caster extremely vulnerable. You get a templar using Radiant destruction? great, cast venom arrow or crushing shock to interrupt them and stun them. A templar is casting Radiant destruction and you are low health? Cast Healing ward or any other damage shields and watch it not even be able to break through the shield.
Another thing, It's not an instant cast. You cast impale when someone is under 25% health it does it the increased damage immediately, a good amount of the time someone wont be able to react in time and will practically be dead.
I can cry and complain the same about Crystal fragments hitting for 20k+ on me as well, adapt to the game instead of crying that something is OP because Syphers build isn't out that you can copy.
One could argue that's the case for all executes. RD is still one of (if not the) weakest execute. I've lost count of how often I've outhealed/shielded/rolled out it, and how often I've seen others outheal my casts. You don't even need to weave Fury since the 'execute' has a 4 second window. Velocious Curse -> Endless Fury -> Crystal Frag (if instant proc) or any other higher hitting 4 second rotation.It IS instant cast, and it DOES incresesd damage immediately when in execute reange, scaling better than Endless Fury + medium attack weaving in DPS at that. It is an execute and no one cares wether you could in theory interrupt it when you are hitting in execute range.
Hmm - so the problem is multiple people are casting it on you? What happens if several people all simultaneously hit you with other higher hitting skills. 3x people on snipe?Such as dodge roll, purge, cc break, something along those lines that doesn't require you to turn and focus one - actually, ALL, templars spamming that on you.
One could argue that's the case for all executes. RD is still one of (if not the) weakest execute. I've lost count of how often I've outhealed/shielded/rolled out it, and how often I've seen others outheal my casts. You don't even need to weave Fury since the 'execute' has a 4 second window. Velocious Curse -> Endless Fury -> Crystal Frag (if instant proc) or any other higher hitting 4 second rotation.It IS instant cast, and it DOES incresesd damage immediately when in execute reange, scaling better than Endless Fury + medium attack weaving in DPS at that. It is an execute and no one cares wether you could in theory interrupt it when you are hitting in execute range.Hmm - so the problem is multiple people are casting it on you? What happens if several people all simultaneously hit you with other higher hitting skills. 3x people on snipe?Such as dodge roll, purge, cc break, something along those lines that doesn't require you to turn and focus one - actually, ALL, templars spamming that on you.
bosmern_ESO wrote: »All you templars can´t be serious wanting an execute that does the same dmg as soulstrike but suffers none of its downsides (purge, los, cloak).
The inability of a melee character to do anything about getting laz0rt to death is really disturbing.
The dmg is fine the inability to counter it apart from bash and ranged interrupts is not.
But it doesn't do the same damage as soul assault. The reason why you see it do so much damage is because each tick is an execute. The channel is 3.6 seconds and it has 7 ticks.
If a nightblade or sorc were to use their execute 7 times and in the death recap they stacked to show the overall damage of impale or endless fury, they would do the same if not more damage than radiant destruction
I can ensure you that I, as a stamina Nightblade with 27500 Stamina and 2500 Weapon Power, that I CANNOT kill an opponent with full health with only 7 strikes of Killer's Blade
Why do I say that? Well, because the current ninrhoned bug as well as the complete inability to avoid the bloody thing due to latency makes it instant kill people in Cyrodiil. Myself as several of my friends met one particular templar guy who managed to ONLY fire off Jesus Beam and kill every single one of us with ONLY one cast of that ability.
23k damage from a single ability? You cannot be serious if you say that something is not wrong. Especially not when neither dodgerolling nor invisibility cancels the thing, and even interrupts doesn't work all the time because of latency issues, and the ability just murders you anyway.
earth_angel wrote: »TheI can ensure you that I, as a stamina Nightblade with 27500 Stamina and 2500 Weapon Power, that I CANNOT kill an opponent with full health with only 7 strikes of Killer's Blade
Why do I say that? Well, because the current ninrhoned bug as well as the complete inability to avoid the bloody thing due to latency makes it instant kill people in Cyrodiil. Myself as several of my friends met one particular templar guy who managed to ONLY fire off Jesus Beam and kill every single one of us with ONLY one cast of that ability.
23k damage from a single ability? You cannot be serious if you say that something is not wrong. Especially not when neither dodgerolling nor invisibility cancels the thing, and even interrupts doesn't work all the time because of latency issues, and the ability just murders you anyway.
23K in 3 seconds is not that much (and radiant deals less than 23K in 3 second outside of execute range btw). I mean, a strong DPSer is between 10 K and 15 K per second (between 30K and 45K in 3 seconds) which means that if taken off guard, any player could theorically be killed in 2 second.
There is even a magicka DK built that allows to one-shot non tanky players using 24K fire staff heavy attacks!!!
The problem might be the nerf on health that makes burst damage so strong.
As for countering radiant destruction itself I am among those who rarely die from it, but I know that lots of players still don't think about countering it in PvP (unsing LOS, hardened ward, venom arrow, curshing shock, healing ward, absorb magicka, or even blocking it ; the best way is using LOS).
It's quite hilarious that you mention venom arrow, because it clearly does not work half of the time when trying to interrupt, the same goes up close. The jesus beam does not give two cents about what you're doing, it just murders you.
Also yes, it is. I just tested as well, and I absolutely don't believe the claim of that any execute can kill a player with seven attacks. You try impale or Endless Fury on a full-healthed target and see what your results are, I can promise you that they will be noway near RD.
RD needs some heavy fixing, and even many Templars agree on that. It is a fine ability in theory, but the current state of it being unable to be dodged and invisibiled, and that you have to lay on your knees for the great RNGesus in order to have any chance at a succesful interrupt, add that in with a sickly long range, and the Nirnhoned exploit? Yeah, we got a problem on our hands.
There is even a magicka DK built that allows to one-shot non tanky players using 24K fire staff heavy attacks!!!