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Enough QQ about radiant destruction

  • Desdemonte
    Desdemonte
    ✭✭✭
    Radiant destruction is in no way overpowered.

    Let me inform all the people complaining about dying to radiant destruction. Radiant destruction is an EXECUTE If you are low on health of course it will do tons of damage to you!

    If ZoS is really going to nerf Radiant destruction then I want them to nerf impale and endless fury as well, because I die to those abilities just as much as I do radiant destruction, because they hit for 10k+ as well.

    Not only that there are counters to Radiant destruction, and tons of them.

    1. it can be interrupted
    2. it can be purged/cleansed
    3. you can heal through it
    4. you can give yourself damage shield (steadfast ward will make you pretty much shrug it off)

    While impale and endless fury and both instant casts (endless fury you can dodge once its on you).

    There are so many abilities like snipe, wrecking blow, crystal fragments, surprise attack, flame lash, etc that hit very hard.(all the ones I listed will hit a minimum of 5k).

    Stop complaining that an execute executed you, if this ability gets nerfed so should every other ability. It's the only real way templars can do enough damage to kill enemy players.

    Yeah, a ranged skill that can be interrupted. Dead before you get there.
    Purge, sure, I'll give you that. Some people have that on one of their bars
    Heal through it. OK, if you have an actual heal skill (hint-NBs don't)
    Damage Shield- sure if you run around with a Rsto Staff equipped.

    Ummmmm, are you making ths thread directed at othe Templars? Just wondering if you know how other classes play the game......
  • bosmern_ESO
    bosmern_ESO
    ✭✭✭✭✭
    Desdemonte wrote: »
    Radiant destruction is in no way overpowered.

    Let me inform all the people complaining about dying to radiant destruction. Radiant destruction is an EXECUTE If you are low on health of course it will do tons of damage to you!

    If ZoS is really going to nerf Radiant destruction then I want them to nerf impale and endless fury as well, because I die to those abilities just as much as I do radiant destruction, because they hit for 10k+ as well.

    Not only that there are counters to Radiant destruction, and tons of them.

    1. it can be interrupted
    2. it can be purged/cleansed
    3. you can heal through it
    4. you can give yourself damage shield (steadfast ward will make you pretty much shrug it off)

    While impale and endless fury and both instant casts (endless fury you can dodge once its on you).

    There are so many abilities like snipe, wrecking blow, crystal fragments, surprise attack, flame lash, etc that hit very hard.(all the ones I listed will hit a minimum of 5k).

    Stop complaining that an execute executed you, if this ability gets nerfed so should every other ability. It's the only real way templars can do enough damage to kill enemy players.

    Yeah, a ranged skill that can be interrupted. Dead before you get there.
    Purge, sure, I'll give you that. Some people have that on one of their bars
    Heal through it. OK, if you have an actual heal skill (hint-NBs don't)
    Damage Shield- sure if you run around with a Rsto Staff equipped.

    Ummmmm, are you making ths thread directed at othe Templars? Just wondering if you know how other classes play the game......

    I have every class V14, I know more than most others do. Every class can easily counter it.

    Nightblades don't have a heal? (if you want to be ignorant and throw sap, strife, and strikes out the window) they have Shadow cloak which is probably their most used ability.

    How is this directed at other templars? I have absolutely no idea where you pulled that from. Last I checked, it's not templar complaining about dying to Radiant destruction but everyone. The only reason why that is, is because it ticks 7 times over the 3.6 second, and each tick is an execute.

    If a Nightblade spammed 7 impales at someone low health and on the death bar all of them stacked it would be doing a lot more damage then Radiant destruction.
    ~Thallen~
  • Desdemonte
    Desdemonte
    ✭✭✭
    Those heals you mention aren't anywhere near enough to keep up with the damage.

    You have a NB and you're throwing Shadow Cloak in my face? Really? lol You lost all credibility.
  • kokoandshinb14a_ESO
    olsborg wrote: »
    Make it have the same range as other executables.

    Sure, as soon as it is instant and not interruptable, with no cast time or delay.
    Sharee wrote: »
    You do not see nightblades spamming killer's blade on full health opponents. Jesus beams? Every where, everyone, on anything that moves. Because why not? Even out of execute range, it is a decent damage dealer thanks to up to 40% extra damage from the morph, and when target life drops, that's just gravy.

    Primary reason for that is that all other magicka based Templar dps skills still suck. With Biting Jabs using stamina now magicka based Templar dps without Radiant Oppression is actually even worse than before.

    1st just know I take zero issue with the radiant line for templars. In fact I advocate it.
    However, for magic based templars, the jabs morph for them is really good.

    It does great damage AND HEALS YOU, which is world's better than the stam version. I think the biggest issue right now is that stamina is either over calculating damage or for magic based classes, magic pool isn't assessing the damage bonus correctly.
  • bosmern_ESO
    bosmern_ESO
    ✭✭✭✭✭
    Desdemonte wrote: »
    Those heals you mention aren't anywhere near enough to keep up with the damage.

    You have a NB and you're throwing Shadow Cloak in my face? Really? lol You lost all credibility.

    Yes? shadow cloak works, I do it on my Nightblade all the time.

    The only thing that needs to be fixed with Radiant destruction is it needs to break from LoS, and Roll dodge needs to dodge it as well.
    ~Thallen~
  • ArvenAldmeri
    ArvenAldmeri
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    You obviously dont have an idea about the damage that endless fury can make. With all my buffs spell damage on 2300+, endless fury is 6.5k base damage. And that is supposed to be an execute? Like really... Endless fury is very bad execute... it even does not feel like an execute, whenever I use it, it just puts my dps down (while in execute face it should go higher). Today I made a testing with my boyfriend who has a templar char, he has around the same amount of spell power as me. What was his damage with execute during the fight (starting executing at the same time)? 37k! What was the damage over the same period of time with endless fury? 27k is the answer (we are not talking single attack there). I am not saying nerf radiant destruction, I think its as execute should be (as you say, its an execute). But nerfing endless fury while it needs buff? Nope.
    If you are getting so much damage from it, those are crits and it does not crit all the time.

    Edited by ArvenAldmeri on April 19, 2015 9:43PM
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • Soris
    Soris
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    NERF TEMPLARS, THEY ARE OP!
    nuff said


    if you know what i mean ;)
    Welkynd [Templar/AD/EU]
  • bosmern_ESO
    bosmern_ESO
    ✭✭✭✭✭
    You obviously dont have an idea about the damage that endless fury can make. With all my buffs spell damage on 2300+, endless fury is 6.5k base damage. And that is supposed to be an execute? Like really... Endless fury is very bad execute... it even does not feel like an execute, whenever I use it, it just puts my dps down (while in execute face it should go higher). Today I made a testing with my boyfriend who has a templar char, he has around the same amount of spell power as me. What was his damage with execute during the fight (starting executing at the same time)? 37k! What was the damage over the same period of time with endless fury? 27k is the answer (we are not talking single attack there). I am not saying nerf radiant destruction, I think its as execute should be (as you say, its an execute). But nerfing endless fury while it needs buff? Nope.
    If you are getting so much damage from it, those are crits and it does not crit all the time.
    You obviously don't know that Radiant Destruction is 7 executes in 1. Because it ticks 7 times in through the entire channel.

    if you could do 7 endless fury's and they all showed up in the tool tip as just one endless fury it would be doing. Do you want to know how much damage that would do? 45,500 (6,500x7). The only people that say radiant destruction is OP is the ones that are ignorant to realize that it is more then just one execute unlike endless fury and impale

    Again, It ticks 7 times and in the death recap, all 7 of the executes show as one ability (each tick does maybe about 5k damage, which is less than endless fury). obviously read what I said before posting next time.

    ~Thallen~
  • ArvenAldmeri
    ArvenAldmeri
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    You obviously dont have an idea about the damage that endless fury can make. With all my buffs spell damage on 2300+, endless fury is 6.5k base damage. And that is supposed to be an execute? Like really... Endless fury is very bad execute... it even does not feel like an execute, whenever I use it, it just puts my dps down (while in execute face it should go higher). Today I made a testing with my boyfriend who has a templar char, he has around the same amount of spell power as me. What was his damage with execute during the fight (starting executing at the same time)? 37k! What was the damage over the same period of time with endless fury? 27k is the answer (we are not talking single attack there). I am not saying nerf radiant destruction, I think its as execute should be (as you say, its an execute). But nerfing endless fury while it needs buff? Nope.
    If you are getting so much damage from it, those are crits and it does not crit all the time.
    You obviously don't know that Radiant Destruction is 7 executes in 1. Because it ticks 7 times in through the entire channel.

    if you could do 7 endless fury's and they all showed up in the tool tip as just one endless fury it would be doing. Do you want to know how much damage that would do? 45,500 (6,500x7). The only people that say radiant destruction is OP is the ones that are ignorant to realize that it is more then just one execute unlike endless fury and impale

    Again, It ticks 7 times and in the death recap, all 7 of the executes show as one ability (each tick does maybe about 5k damage, which is less than endless fury). obviously read what I said before posting next time.

    Read before posting next time? I did. It seems you did not read what I wrote carefully enough though, otherwise you would see that I said I DO NOT think radiant destruction is OP and I am on side of templars in that because I know how templars were nerfed to the ground and I DO NOT AGREE WITH NERFING radiant destruction. And as I said, WE TESTED IT. Same period of time, me spamming endless fury and my bf spamming radiant destruction and this was result. Over that time my endless fury did 10k less damage than radiant destruction over the same period of time. Also - you seem talking about death recap. Death recap has nothing to do with our testing. We were testing on boss in Craglorn and saw the numbers via FTC.
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • morvegil
    morvegil
    ✭✭✭✭
    17k-20k execute? I want one of those.
    Lo'ke
    Nord Vampire
    Nightblade
    Shield+BOW

    Daggerfall Covenant
    Bandit King
    Bridge Bandits Guild
  • seniden_ESO
    seniden_ESO
    Soul Shriven
    Again, It ticks 7 times and in the death recap, all 7 of the executes show as one ability (each tick does maybe about 5k damage, which is less than endless fury). obviously read what I said before posting next time.

    You keep saying "7" as if it matters. It doesn't. What matters is the 3 seconds it takes as opposed to how many Mages' Furies can be casted in 3 seconds. Comparing 7 Mages' Furies to 7 ticks of Radiant Destruction is idiocy - you're not getting 7 MF off in that time.

  • klink012
    klink012
    ✭✭✭
    Again, It ticks 7 times and in the death recap, all 7 of the executes show as one ability (each tick does maybe about 5k damage, which is less than endless fury). obviously read what I said before posting next time.

    You keep saying "7" as if it matters. It doesn't. What matters is the 3 seconds it takes as opposed to how many Mages' Furies can be casted in 3 seconds. Comparing 7 Mages' Furies to 7 ticks of Radiant Destruction is idiocy - you're not getting 7 MF off in that time.

    Exactly!! DPS = Damage per second. Who cares if Jesus beam ticks 7 times in 3.5 seconds. I sure can't cast Endless Fury 7 times in 3.5 seconds. The person did testing with her significant other and Jesus beam was 10k dps higher, than a Sorc's finisher.
  • FireCowCommando
    FireCowCommando
    ✭✭✭✭✭
    morvegil wrote: »
    17k-20k execute? I want one of those.

    Sure... but you do know its a 2.5 second channel, right? and only hits that hard if the person is low health, and doesnt have great defense.

    Once they get it working better its going to get its breaking on LoS change from last patch. Its very easy to interrupt, it only really sucks to get hit by it when your busy fighting another player, but all things equal theres many abilities that would suck in that same sitation; Bow macro for one.
  • Islyn
    Islyn
    ✭✭✭✭✭
    I get hit with this a lot. Died to one of them never. Seriously.
    Member of the Old Guard - Closed Betas 2013
  • Laerwen
    Laerwen
    ✭✭✭
    Islyn wrote: »
    I get hit with this a lot. Died to one of them never. Seriously.

    This. Im renaming it from jesus beam to noob laser. If youre ever ina situation where this actually works, anything else would work too.



    Edited by Laerwen on April 20, 2015 10:02PM
  • Seri
    Seri
    ✭✭✭✭
    Laerwen wrote: »
    Islyn wrote: »
    I get hit with this a lot. Died to one of them never. Seriously.

    This. Im renaming it from jesus beam to noob laser. If youre ever ina situation where this actually works, anything else would work too.

    A lot of the time I can healing-ward or block+BoL out of RD being cast on me, even starting at 20% HP. If I die shortly after that they can show large numbers because I survived the entire 3 second channel near execute range. Mages Fury though pretty much guarantees my death once I hit execute range.
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • earth_angel
    earth_angel
    ✭✭
    Being the significant other of Arven I can give more precisions. The testing had two aims : checking if radiant oppression is as OP as said by some. And secondly understanding why Arven feels like her execute is sometimes a loss of DPS. I understand three things from that :

    1) radiant destruction is still templar's second best DPS option even out of execute range (sigh !) after puncturing sweep

    2) radiant destruction as an execute is in the 15K - 20 K DPS range while in execute phase.

    3) in execute phase, endless fury don't follow the rythm of 12K DPS that Arven is currently producing single target. It needs a buff IMHO.

    As for using radiant oppression, it has its uses as execute for a magicka templar (and due to our very limited options for DPS) or against reflect spells abusers in large battles.
    Edited by earth_angel on April 20, 2015 10:53PM
  • bosmern_ESO
    bosmern_ESO
    ✭✭✭✭✭
    Again, It ticks 7 times and in the death recap, all 7 of the executes show as one ability (each tick does maybe about 5k damage, which is less than endless fury). obviously read what I said before posting next time.

    You keep saying "7" as if it matters. It doesn't. What matters is the 3 seconds it takes as opposed to how many Mages' Furies can be casted in 3 seconds. Comparing 7 Mages' Furies to 7 ticks of Radiant Destruction is idiocy - you're not getting 7 MF off in that time.

    Its a channel, do you realize how bad a channel can be in the middle of a fight? It leaves the caster extremely vulnerable. You get a templar using Radiant destruction? great, cast venom arrow or crushing shock to interrupt them and stun them. A templar is casting Radiant destruction and you are low health? Cast Healing ward or any other damage shields and watch it not even be able to break through the shield.

    Another thing, It's not an instant cast. You cast impale when someone is under 25% health it does it the increased damage immediately, a good amount of the time someone wont be able to react in time and will practically be dead.

    I can cry and complain the same about Crystal fragments hitting for 20k+ on me as well, adapt to the game instead of crying that something is OP because Syphers build isn't out that you can copy.
    ~Thallen~
  • ArvenAldmeri
    ArvenAldmeri
    ✭✭✭✭✭
    Again, It ticks 7 times and in the death recap, all 7 of the executes show as one ability (each tick does maybe about 5k damage, which is less than endless fury). obviously read what I said before posting next time.

    You keep saying "7" as if it matters. It doesn't. What matters is the 3 seconds it takes as opposed to how many Mages' Furies can be casted in 3 seconds. Comparing 7 Mages' Furies to 7 ticks of Radiant Destruction is idiocy - you're not getting 7 MF off in that time.

    Its a channel, do you realize how bad a channel can be in the middle of a fight? It leaves the caster extremely vulnerable. You get a templar using Radiant destruction? great, cast venom arrow or crushing shock to interrupt them and stun them. A templar is casting Radiant destruction and you are low health? Cast Healing ward or any other damage shields and watch it not even be able to break through the shield.

    Another thing, It's not an instant cast. You cast impale when someone is under 25% health it does it the increased damage immediately, a good amount of the time someone wont be able to react in time and will practically be dead.

    I can cry and complain the same about Crystal fragments hitting for 20k+ on me as well, adapt to the game instead of crying that something is OP because Syphers build isn't out that you can copy.

    I agree with everything you said in first two paragraphs. Just one point to the last one: From all what you are saying I see just one thing - you should protect yourself from criticals. Because 20+k from Crystal frag that is what critical can do and this critical happens 0.1% of the time. For the whole time I am in game I made such a crit just few times that I can even count it on my hands and also I got hit just once or twice by such a crit. Its about luck and there you are being unlucky. Crystal frag is not that op as you think. When it crits, it usually hits for 10k-13k.
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Again, It ticks 7 times and in the death recap, all 7 of the executes show as one ability (each tick does maybe about 5k damage, which is less than endless fury). obviously read what I said before posting next time.

    You keep saying "7" as if it matters. It doesn't. What matters is the 3 seconds it takes as opposed to how many Mages' Furies can be casted in 3 seconds. Comparing 7 Mages' Furies to 7 ticks of Radiant Destruction is idiocy - you're not getting 7 MF off in that time.

    Its a channel, do you realize how bad a channel can be in the middle of a fight? It leaves the caster extremely vulnerable. You get a templar using Radiant destruction? great, cast venom arrow or crushing shock to interrupt them and stun them. A templar is casting Radiant destruction and you are low health? Cast Healing ward or any other damage shields and watch it not even be able to break through the shield.

    Another thing, It's not an instant cast. You cast impale when someone is under 25% health it does it the increased damage immediately, a good amount of the time someone wont be able to react in time and will practically be dead.

    I can cry and complain the same about Crystal fragments hitting for 20k+ on me as well, adapt to the game instead of crying that something is OP because Syphers build isn't out that you can copy.

    It IS instant cast, and it DOES incresesd damage immediately when in execute reange, scaling better than Endless Fury + medium attack weaving in DPS at that. It is an execute and no one cares wether you could in theory interrupt it when you are hitting in execute range. The skills is fine except that it needs a counter besides interrupting - one, that will nullify the damage for a short amount of time, blocking is not enough obviously. Such as dodge roll, purge, cc break, something along those lines that doesn't require you to turn and focus one - actually, ALL, templars spamming that on you.
    Edited by ToRelax on April 21, 2015 2:58AM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Seri
    Seri
    ✭✭✭✭
    ToRelax wrote: »
    It IS instant cast, and it DOES incresesd damage immediately when in execute reange, scaling better than Endless Fury + medium attack weaving in DPS at that. It is an execute and no one cares wether you could in theory interrupt it when you are hitting in execute range.
    One could argue that's the case for all executes. RD is still one of (if not the) weakest execute. I've lost count of how often I've outhealed/shielded/rolled out it, and how often I've seen others outheal my casts. You don't even need to weave Fury since the 'execute' has a 4 second window. Velocious Curse -> Endless Fury -> Crystal Frag (if instant proc) or any other higher hitting 4 second rotation.
    Such as dodge roll, purge, cc break, something along those lines that doesn't require you to turn and focus one - actually, ALL, templars spamming that on you.
    Hmm - so the problem is multiple people are casting it on you? What happens if several people all simultaneously hit you with other higher hitting skills. 3x people on snipe?
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Seri wrote: »
    ToRelax wrote: »
    It IS instant cast, and it DOES incresesd damage immediately when in execute reange, scaling better than Endless Fury + medium attack weaving in DPS at that. It is an execute and no one cares wether you could in theory interrupt it when you are hitting in execute range.
    One could argue that's the case for all executes. RD is still one of (if not the) weakest execute. I've lost count of how often I've outhealed/shielded/rolled out it, and how often I've seen others outheal my casts. You don't even need to weave Fury since the 'execute' has a 4 second window. Velocious Curse -> Endless Fury -> Crystal Frag (if instant proc) or any other higher hitting 4 second rotation.
    Such as dodge roll, purge, cc break, something along those lines that doesn't require you to turn and focus one - actually, ALL, templars spamming that on you.
    Hmm - so the problem is multiple people are casting it on you? What happens if several people all simultaneously hit you with other higher hitting skills. 3x people on snipe?

    Then those 3 people will miss me or I *** up my resource management in wich case I will (and should) die anyway.
    Same applies when someone tries to finish me off with other executes.
    And I say it again, Radiant Destruction is doing execute dps instantly when the player is in execute range - if you are being hit by it defenseless, you are out.
    Also, Endless Fury is a pretty bad example with it's low execute range. Sure it usually kills you when you fall below 20% and, since you mentioned the 4 second window, failed to protect yourself from the incoming burst when it was casted and you already had that Curse on you.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Kas
    Kas
    ✭✭✭✭✭
    RD is a strong, but very situational execute.
    It's incredibly strong in X v Y situations where X > Y or close to Y.
    Simply because it deals lots (seriously, a ton!!) of damage, doesn't care about dodges, etc.

    On the other hand, it's terrible when Y > X, specifically in 1vY. I runs RD on my bar and even when there are as little es 3 enemies, I barely use it to execute. being interrupted is only part of the story, standing (almost) still without block is actually worse. In these situations I'd take sorc/nb execute over RD any time.

    It will probably be always subject to cries for nerfs (or go completely unused). If people die to it, cahnces are there are several enemies and whiel they could mitigate other damage, the damn RD sealed the deal. However, if they roll over a templar who survived quite some time and the player or one of his allies actually was in execute range one time or another, they will never think that those might have been dead if the templar had had an execute that could be block casted (and/or dodge cancelled)
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • ShadowHvo
    ShadowHvo
    ✭✭✭✭✭
    Derra wrote: »
    All you templars can´t be serious wanting an execute that does the same dmg as soulstrike but suffers none of its downsides (purge, los, cloak).
    The inability of a melee character to do anything about getting laz0rt to death is really disturbing.
    The dmg is fine the inability to counter it apart from bash and ranged interrupts is not.

    But it doesn't do the same damage as soul assault. The reason why you see it do so much damage is because each tick is an execute. The channel is 3.6 seconds and it has 7 ticks.

    If a nightblade or sorc were to use their execute 7 times and in the death recap they stacked to show the overall damage of impale or endless fury, they would do the same if not more damage than radiant destruction

    I can ensure you that I, as a stamina Nightblade with 27500 Stamina and 2500 Weapon Power, that I CANNOT kill an opponent with full health with only 7 strikes of Killer's Blade

    Why do I say that? Well, because the current ninrhoned bug as well as the complete inability to avoid the bloody thing due to latency makes it instant kill people in Cyrodiil. Myself as several of my friends met one particular templar guy who managed to ONLY fire off Jesus Beam and kill every single one of us with ONLY one cast of that ability.

    23k damage from a single ability? You cannot be serious if you say that something is not wrong. Especially not when neither dodgerolling nor invisibility cancels the thing, and even interrupts doesn't work all the time because of latency issues, and the ability just murders you anyway.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • Xandryah
    Xandryah
    ✭✭✭
    just before i uninstalled the game, i got killed in a 1v1 fight against a templar and the killing-report that you can see said, that i got killed with a 3000 dmg skill, and before that i was damaged with around 17500 dmg that came from Radiant Destruction; that means that i had 20500 HP when RD hit me; i remember i had around 22000 hp , so that means that i got damaged 17500, when my hp was at least at 93%, when i got hit by the supposedly execute-skill RD...that, plus other pvp-reasons and a few others (OP, 3-second-kills, pvp-condition in general, too much build-freedom, too much critical for non-stealters etcc.., math-formulas in general, aoe-kind of fights) was the reason for un-install and wait for improvement...

    17500 dmg is too much and 3-second-kills too short, and 60% critical for any build/class is too much too...imho.. (some numbers don't make sense to me...i'm not an expert, but being killed in no time is measure for any customer , that's for sure)

  • Tal_72
    Tal_72
    ✭✭
    Soris wrote: »
    NERF TEMPLARS, THEY ARE OP!
    nuff said


    if you know what i mean ;)

    This -- because the last place class in PVP needs attention (hint: not on this).

  • earth_angel
    earth_angel
    ✭✭
    The
    ShadowHvo wrote: »
    I can ensure you that I, as a stamina Nightblade with 27500 Stamina and 2500 Weapon Power, that I CANNOT kill an opponent with full health with only 7 strikes of Killer's Blade

    Why do I say that? Well, because the current ninrhoned bug as well as the complete inability to avoid the bloody thing due to latency makes it instant kill people in Cyrodiil. Myself as several of my friends met one particular templar guy who managed to ONLY fire off Jesus Beam and kill every single one of us with ONLY one cast of that ability.

    23k damage from a single ability? You cannot be serious if you say that something is not wrong. Especially not when neither dodgerolling nor invisibility cancels the thing, and even interrupts doesn't work all the time because of latency issues, and the ability just murders you anyway.

    23K in 3 seconds is not that much (and radiant deals less than 23K in 3 second outside of execute range btw). I mean, a strong DPSer is between 10 K and 15 K per second (between 30K and 45K in 3 seconds) which means that if taken off guard, any player could theorically be killed in 2 second.

    There is even a magicka DK built that allows to one-shot non tanky players using 24K fire staff heavy attacks!!!

    The problem might be the nerf on health that makes burst damage so strong.

    As for countering radiant destruction itself I am among those who rarely die from it, but I know that lots of players still don't think about countering it in PvP (unsing LOS, hardened ward, venom arrow, curshing shock, healing ward, absorb magicka, or even blocking it ; the best way is using LOS).
    Edited by earth_angel on April 21, 2015 1:53PM
  • ShadowHvo
    ShadowHvo
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    The
    ShadowHvo wrote: »
    I can ensure you that I, as a stamina Nightblade with 27500 Stamina and 2500 Weapon Power, that I CANNOT kill an opponent with full health with only 7 strikes of Killer's Blade

    Why do I say that? Well, because the current ninrhoned bug as well as the complete inability to avoid the bloody thing due to latency makes it instant kill people in Cyrodiil. Myself as several of my friends met one particular templar guy who managed to ONLY fire off Jesus Beam and kill every single one of us with ONLY one cast of that ability.

    23k damage from a single ability? You cannot be serious if you say that something is not wrong. Especially not when neither dodgerolling nor invisibility cancels the thing, and even interrupts doesn't work all the time because of latency issues, and the ability just murders you anyway.

    23K in 3 seconds is not that much (and radiant deals less than 23K in 3 second outside of execute range btw). I mean, a strong DPSer is between 10 K and 15 K per second (between 30K and 45K in 3 seconds) which means that if taken off guard, any player could theorically be killed in 2 second.

    There is even a magicka DK built that allows to one-shot non tanky players using 24K fire staff heavy attacks!!!

    The problem might be the nerf on health that makes burst damage so strong.

    As for countering radiant destruction itself I am among those who rarely die from it, but I know that lots of players still don't think about countering it in PvP (unsing LOS, hardened ward, venom arrow, curshing shock, healing ward, absorb magicka, or even blocking it ; the best way is using LOS).

    It's quite hilarious that you mention venom arrow, because it clearly does not work half of the time when trying to interrupt, the same goes up close. The jesus beam does not give two cents about what you're doing, it just murders you.

    Also yes, it is. I just tested as well, and I absolutely don't believe the claim of that any execute can kill a player with seven attacks. You try impale or Endless Fury on a full-healthed target and see what your results are, I can promise you that they will be noway near RD.

    RD needs some heavy fixing, and even many Templars agree on that. It is a fine ability in theory, but the current state of it being unable to be dodged and invisibiled, and that you have to lay on your knees for the great RNGesus in order to have any chance at a succesful interrupt, add that in with a sickly long range, and the Nirnhoned exploit? Yeah, we got a problem on our hands.
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  • earth_angel
    earth_angel
    ✭✭
    ShadowHvo wrote: »
    It's quite hilarious that you mention venom arrow, because it clearly does not work half of the time when trying to interrupt, the same goes up close. The jesus beam does not give two cents about what you're doing, it just murders you.

    Also yes, it is. I just tested as well, and I absolutely don't believe the claim of that any execute can kill a player with seven attacks. You try impale or Endless Fury on a full-healthed target and see what your results are, I can promise you that they will be noway near RD.

    RD needs some heavy fixing, and even many Templars agree on that. It is a fine ability in theory, but the current state of it being unable to be dodged and invisibiled, and that you have to lay on your knees for the great RNGesus in order to have any chance at a succesful interrupt, add that in with a sickly long range, and the Nirnhoned exploit? Yeah, we got a problem on our hands.

    Hum... Got hit by venom arrow last sunday when using RD and it stopped me right away. But maybe it works only half of the time. I refrain from using it on archer / destruction staff users for obvious reasons. If CC / interrupt does not stop RD all the time then this must be fixed. RD is reasonable as long as it is strong against certain build and weak against others.

    On a full health target radiant destruction is not supposed to be powerful. At least not on my templar but there might be something else going on (yet another templar bug?). Outside of execute range spamming puncturing gives 1.75 times more DPS than radiant destruction.

    I thought the nirnhorned exploit was fixed. Is it wrong? Never used it as I avoid exploits. I don't even know how it works so I will not be able to comment on it.

    As for fixing it if broken, I agree. But if this results in nerfing RD to the ground then they need to give us back what they took from us in exchange of it in the aedric tree / restoration tree (my heart as a healer is still wounded from the nerfs to remembrance, BoL and our passives). Magicka templars are not exactly in a good position right now in PvP.
    Edited by earth_angel on April 21, 2015 5:13PM
  • golfer.dub17_ESO
    golfer.dub17_ESO
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    My only real problem with it is the range.

    If it had less range, it would be easier for people to either flee it, or get in close and interrupt it.
    There is even a magicka DK built that allows to one-shot non tanky players using 24K fire staff heavy attacks!!!

    Yeah I would love to see that...
    Edited by golfer.dub17_ESO on April 21, 2015 5:22PM
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