Only issue I had was my light armor teammates would get one-hit on boss mechanics. The fire aoe on DC from last boss, the jumping between on last boss on spindle 1-hit if they got caught not blocking.
Tip I have is have structured entropy up on everything. Healers have it hardest it seems. DPS need to be careful with mechanics now, it is less forgiving. Tanking didn't seem too bad or that different other than going wtf, why is everyone dead. I didn't lose aggro so it wasn't on me. I was able to pop ultimate and rez teammates when I was last one standing. Now if only I were still so powerful in PVP.... I actually felt more powerful in PVE than I did 1.5
I tanked with a dragonknight two vet pledges. Spindleclutch and Darkshade Caverns.
For Spindle, used 5 warlock (2 light + jewelry), 2 malubeth (1 heavy, 1 medium), 5 hist bark (3 heavy, 1h+s). I later realized that did not have the 5/5 heavy passive - doh. Ran low of magicka, stam was fine. Had to use stam taunt more than magick taunt.
For DC, used my 1.5 pvp gear, 5 warlock, 2 malubeth, 5 seducer. 1 heavy / 1 medium / 5 light, since this is more of a DPS dungeon. Had no resource issues but noticed stam dropped out more. Did all magicka taunt.
Only issue I had was my light armor teammates would get one-hit on boss mechanics. The fire aoe on DC from last boss, the jumping between on last boss on spindle 1-hit if they got caught not blocking.
Tip I have is have structured entropy up on everything. Healers have it hardest it seems. DPS need to be careful with mechanics now, it is less forgiving. Tanking didn't seem too bad or that different other than going wtf, why is everyone dead. I didn't lose aggro so it wasn't on me. I was able to pop ultimate and rez teammates when I was last one standing. Now if only I were still so powerful in PVP.... I actually felt more powerful in PVE than I did 1.5
omfgitsbatman wrote: »Only issue I had was my light armor teammates would get one-hit on boss mechanics. The fire aoe on DC from last boss, the jumping between on last boss on spindle 1-hit if they got caught not blocking.
Tip I have is have structured entropy up on everything. Healers have it hardest it seems. DPS need to be careful with mechanics now, it is less forgiving. Tanking didn't seem too bad or that different other than going wtf, why is everyone dead. I didn't lose aggro so it wasn't on me. I was able to pop ultimate and rez teammates when I was last one standing. Now if only I were still so powerful in PVP.... I actually felt more powerful in PVE than I did 1.5
Tell your healers and Light Armor dps that if they wear 1 pc of heavy and 1 pc of medium, they will not only increase all of their resource pools, but greatly increase their survivability. When I switched from 7/7 LA to 5 LA, 1 Med, 1 Heavy, my armor went from 4.8k to 7.4k. I also noticed a substantial increase in my health and magika pools because of the undaunted passives.
omfgitsbatman wrote: »Only issue I had was my light armor teammates would get one-hit on boss mechanics. The fire aoe on DC from last boss, the jumping between on last boss on spindle 1-hit if they got caught not blocking.
Tip I have is have structured entropy up on everything. Healers have it hardest it seems. DPS need to be careful with mechanics now, it is less forgiving. Tanking didn't seem too bad or that different other than going wtf, why is everyone dead. I didn't lose aggro so it wasn't on me. I was able to pop ultimate and rez teammates when I was last one standing. Now if only I were still so powerful in PVP.... I actually felt more powerful in PVE than I did 1.5
Tell your healers and Light Armor dps that if they wear 1 pc of heavy and 1 pc of medium, they will not only increase all of their resource pools, but greatly increase their survivability. When I switched from 7/7 LA to 5 LA, 1 Med, 1 Heavy, my armor went from 4.8k to 7.4k. I also noticed a substantial increase in my health and magika pools because of the undaunted passives.
I will add that as a tank, you get ultimate more with some of the changes, so that part is nice. I think the major change though is that some of the red aoe that people lazily stood in before and got healed through in 1.5, that won't work anymore.
omfgitsbatman wrote: »Only issue I had was my light armor teammates would get one-hit on boss mechanics. The fire aoe on DC from last boss, the jumping between on last boss on spindle 1-hit if they got caught not blocking.
Tip I have is have structured entropy up on everything. Healers have it hardest it seems. DPS need to be careful with mechanics now, it is less forgiving. Tanking didn't seem too bad or that different other than going wtf, why is everyone dead. I didn't lose aggro so it wasn't on me. I was able to pop ultimate and rez teammates when I was last one standing. Now if only I were still so powerful in PVP.... I actually felt more powerful in PVE than I did 1.5
Tell your healers and Light Armor dps that if they wear 1 pc of heavy and 1 pc of medium, they will not only increase all of their resource pools, but greatly increase their survivability. When I switched from 7/7 LA to 5 LA, 1 Med, 1 Heavy, my armor went from 4.8k to 7.4k. I also noticed a substantial increase in my health and magika pools because of the undaunted passives.
In 7/7 Light Armor while in my Healing gear or DPS gear I have 7K Armor. Not sure what you're wearing that's so low you only had 4.8K. I even only have 1 pt in the Light Armor Focus Star. It's not remotely worth losing the Passives in the Light Armor tree to gain a teeny tiny bit of Armor which btw is 1% per 650 so even going up by as much as you did only reduced your incoming damage by 4%. Also, the 2% increase per pc of different Armor is also not worth the loss of the those Passives. Having a Healer use Blessing or the Templar ring with the same Minor Wards which give 960 and can be easily rolled. You could also designate 1 spot on your bar for personal survival, which many are doing now in 1.6, Unstoppable alone gives you 5120 Armor/Resistance and is a nice Stam dump for Magicka users.omfgitsbatman wrote: »Tell your healers and Light Armor dps that if they wear 1 pc of heavy and 1 pc of medium, they will not only increase all of their resource pools, but greatly increase their survivability. When I switched from 7/7 LA to 5 LA, 1 Med, 1 Heavy, my armor went from 4.8k to 7.4k. I also noticed a substantial increase in my health and magika pools because of the undaunted passives.
Video proof or it never happened.Nivzruo_ESO wrote: »NB tank here, I roll 5/7 LA and 2 Heavy, warlock set & seducer, Sap & Siphon strikes with bats ult and I damn near solo vet dungeons, everyone else is just there to witness my awesomeness. Still works in 1.6.
Now a slightly more difficult setup to get (RNG/time/cost wise) that would actually be superior to the above setup and still give you Armor/Resist hard cap (with Major/Minor Wards up) at a loss of the Whitestrake's Shield would look like this:
- 5pc Footman's Fortune (including all 3 Jewelry pcs).
- 4pc Alessia's Bulwark (Shield + 3 Body pcs).
- 2pc Blood Spawn (Helm/Shoulder).
- Master 1H (as long as it has Defending on it).
As for changes in 1.6 that make Vet Dungeons too hard, I'm gonna have to disagree. Vet Dungeons aren't significantly more difficult than 1.5.8, you just have to pay a little more attention now and can't expect your previous Glass Canon DPS build to work now. Mitigation > Health for Tanks is now the meta, it doesn't matter how little Health you have (within reason) if you hardly take any damage. It's very likely that this will cause more pugs to wipe, at least for a few weeks. Once everyone gets up to speed on the new way of doing things it'll probably settle down to what it was 2 days ago.
This is the other thing we're noticing for end game content (not grinding) is that Ultimate generation is amazing now. It's FAR faster for tanks and a little faster for DPS/Healers. I always used to Light Attack once every 8 seconds in between Boss attacks to get my Shield up so the Ult change made no difference to me. Now how fast I grind up 200 Ult even impressed me, and I tested it pretty well on PTS, it still seems faster on Live. Just goes to show that reading patch notes for upcoming changes and actually experiencing said changes are 2 different beasts entirely.My ultimate generation was phenomenal...completely opposite what I was expecting. During the final battle with Winterbourne I was able to use my ultimate 4 times. Previously I would have only been able to use it once, and that's if I saved it up before entering the room!
Tell your healers and Light Armor dps that if they wear 1 pc of heavy and 1 pc of medium, they will not only increase all of their resource pools, but greatly increase their survivability. When I switched from 7/7 LA to 5 LA, 1 Med, 1 Heavy, my armor went from 4.8k to 7.4k. I also noticed a substantial increase in my health and magika pools because of the undaunted passives.