Attorneyatlawl wrote: »Nord
has a bad passive and very weak , and even do not work , such as robust - regen in combat 0%
Not really the right thread for balance discussion, but Nord actually has very nice passives for a health regen build between the 3% max health, 30% health regen boost, and 6% flat incoming damage reduction.
Sorcerer here, not sure if this is 1.6 specific, but my pet command button does nothing (may be older issue, haven't used pets in ages until today).
@Valmond, @Grao , make sure you are clicking the button in combination with Left Click (for attack), Right Click (for recall). You don't have to be in crosshair range, necessarily, but you do have to be within a certain distance.Sorcerer here, not sure if this is 1.6 specific, but my pet command button does nothing (may be older issue, haven't used pets in ages until today).
Pet Command does nothing and I don't think it ever did. It can't be used to instruct a pet to attack while out of combat and using it while in combat is horrible as it is very clunky, apparently besides being togglemancers, sorcerers are also terrible pet trainers. >.>

WarrioroftheWind_ESO wrote: »There seems to be an audio glitch I've encountered in crag where I can hear other people gathering resources as if they were right next to me, but they're actually further away. I've heard this mostly with enchanting runestones, in Craglorn when I was near the river going past Belkarth and someone was further upstream from me harvesting a aspect stone.
My enlightenment was lost when I teleported to a wayshrine in another zone. It did not return. Apparently enlightenment works for some people and not for others. I'm very disappointed that others who also only have an hour or two to play each day are earning 4 times the XP and CP for the exact same amount of kills as me.
Oh, by the way, any of you noticed there is a new cast time / delay on drinking potions???
@ZOS_GinaBruno, is that an intended stealth nerf or just the game being more laggy than ever before? I mean, seriously... Potions are many times an emergency button... We can't use it if I have to smash the button 5 times before it actually activates!
Zershar_Vemod wrote: »Possible bug, staves are losing charges at an extremely hastened rate compared to pre-1.6
Horseriding:
Horse comes to halt quite a lot and not over anything really noticeable like no big rocks or logs or anything... kinda weird.
Not sure if intended, but the health bonus of the Deadly Strikes set seems somewhat low.:
Yeah I know, green item vet 12. But a blue vet 13 ring of another set I saw yielded a +940 health bonus.