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adding fletching to the game.

ahstin2001nub18_ESO
now before anyone knee-jerks towards anger and disgust- its not a true tradeskill, and you won't be required to have arrows to use a bow.

but what if, to make blacksmithing and woodworking viable long-term, fletching was added- blacksmithing produces the arrow heads and wood working the shafts. fletching would be a universal skill that anyone can do with the components without a crafting station, so you can make them on the fly as needed. the inhibitor would be level locking the arrows by material used, so you can't have a constant supply of mob-1-shot in a bag. the quiver would be completely independent of the inventory and would have really just have effects- bleeds/critical damage/damage type/armor penetration, so they behave more like a buff than an actual arrow. blacksmithing arrowheads should be on scale with what it takes to make armor- so if its 3 iron ingots to make a breastplate, it takes 1 ingot to make 100 arrowheadss (these are large ingots); if it takes 30 calcinium ingots to make a breast, it takes 5 ingots for 100 arrowheads (these are small ingots). same concepts with relation to staves in wood working and arrow shafts. i don't want a system that makes arrow parts the primary way for increasing skills in woodworking/blacksmithing, but i do see it as a means to keep these skills relevant long term in the game. not sure if i would push for including tempers, as i don't know the "true" commonality they have within the community but mostly may make it more of a hassle than its worth. have arrowheads/arrow shafts stack to 200 so people don't have to worry about having to carry copious amounts of either cluttering their inventory.

i don't want this to be a system to replace the current "endless quiver," and one should still be able to do solo content without having to have the "perfect arrow," but to give an edge to groupers/raiders/PVPers, this might be interesting. this is more of a system to make bows more interesting and woodworking and blacksmithing somewhat profitable long-term.

not being a fan of the bow, i couldn't care less either way. i am interested in keeping manufacturing skills (clothier, woodworking, blacksmithing) relevant long-term so i don't have anything emotionally invested. also note, i havent forgotten other aspects (sword users/staff users/clothier/etc), i just happened to get this idea before anything else.
I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

Martin A. Treptow
1894-1918
  • phtony06b14_ESO
    phtony06b14_ESO
    ✭✭✭
    No. Just no.

    If it gives that much of an advantage to the min/maxers then it become s a "requirement".
  • unintendedgeekb14_ESO
    unintendedgeekb14_ESO
    Soul Shriven
    So you don't use archery but you wanna make archery more complicated? Are you a Congressperson?
    Adorable Vampire Kitty Assassin since 2013
  • Robbmrp
    Robbmrp
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    When I first heard about ESO a few years ago this was one of the things I hoped the game had. Being able to make different types of arrows like Skyrim would have been a lot of fun and helped mix things up.

    If they were to ever put something like this in the game it would more likely be in the Crown Store than Crafting. Things that would have made the game more interesting will either not be included as they won't have time to program for it or will only be in the Crown Store so they can cash in on it.
    Edited by Robbmrp on March 3, 2015 8:56PM
    NA Server - Kildair
  • Khaldar
    Khaldar
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    No. Just no.

    If it gives that much of an advantage to the min/maxers then it become s a "requirement".

    It doesn't have to be a requirement if they also implement dropped arrows or a fletching vendor to purchase arrows from. It could offer a level of customization to an archer type player. You could customize to a poison, fire, CC, etc. type archer.

    While it leaves a lot of possibilities, I do think their resources would be better spent in other areas as of right now.
  • ahstin2001nub18_ESO
    So you don't use archery but you wanna make archery more complicated? Are you a Congressperson?

    nope, because i have seen bow users say something along these lines in zone chat:


    Robbmrp wrote: »
    When I first heard about ESO a few years ago this was one of the things I hoped the game had. Being able to make different types of arrows like Skyrim would have been a lot of fun and helped mix things up.

    If they were to ever put something like this in the game it would more likely be in the Crown Store than Crafting. Things that would have made the game more interesting will either not be included as they won't have time to program for it or will only be in the Crown Store so they can cash in on it.

    and since i don't see it as comlicated and don't care about player blocks like this:
    No. Just no.

    If it gives that much of an advantage to the min/maxers then it become s a "requirement".

    i figured why oppose the idea.

    and im just curious what the bow-using community thought.
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • crowfl56
    crowfl56
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    NO NO NO
  • ahstin2001nub18_ESO
    Khaldar wrote: »
    No. Just no.

    If it gives that much of an advantage to the min/maxers then it become s a "requirement".

    It doesn't have to be a requirement if they also implement dropped arrows or a fletching vendor to purchase arrows from. It could offer a level of customization to an archer type player. You could customize to a poison, fire, CC, etc. type archer.

    While it leaves a lot of possibilities, I do think their resources would be better spent in other areas as of right now.

    good addition.... make it a deconstruction portion of fletching so you wouldn't need a smithy/woodworker for arrows, but keep the player-made above the deconstructed.

    i also agree, they have other fish to fry first.
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • Mix
    Mix
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    Interesting idea. I also liked arrow crafting in Skyrim.

    One problem is that you give bow-users a consumable that they cannot dps without.

    WoW used to have quivers/arrows, honing stones, temporary weapon enchants etc and eventually removed them all. My brother who plays a Hunter was over-joyed when they removed arrows because it had become a real pain to keep enough of them on hand and if you ran out you were useless. (You don't really realize how many shots an archer takes until you watch how fast they consume arrows!)

    Even if you were to keep a base damage "arrow" that would be used if there were no arrows in your quiver I would bet they would be rather poor compared to the crafted ones and thus anyone using a bow would feel they had to have real arrows in order to dps properly.

  • ryanmjmcevoy_ESO
    ryanmjmcevoy_ESO
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    You could craft a specific type of arrow which each have their own effects, and the result of the crafting simply gives you an endless quiver of said arrows, which can they optionally be put into the off-hand slot after you equip a bow.

    I like the idea of arrows with different looks and different effects, and I think it could be done without really breaking anything currently in the game--it would add variety and more crafting opportunity.
  • phtony06b14_ESO
    phtony06b14_ESO
    ✭✭✭
    Khaldar wrote: »
    No. Just no.

    If it gives that much of an advantage to the min/maxers then it become s a "requirement".

    It doesn't have to be a requirement if they also implement dropped arrows or a fletching vendor to purchase arrows from. It could offer a level of customization to an archer type player. You could customize to a poison, fire, CC, etc. type archer.

    While it leaves a lot of possibilities, I do think their resources would be better spent in other areas as of right now.

    Taking up precious bag space too? /faint
  • Gidorick
    Gidorick
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    I agree. I actually hate the infinity quiver.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • JaJaLuka
    JaJaLuka
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    I agree with OP. It would also make the bowtards in PvP think twice about wasting arrows instead of just spamming snipe and not worrying. LET'S MAKE IT HAPPEN!!
    Krojick, DC Sorc PC NA
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  • keithvsmith
    How about instead of crafting the actual arrows, you craft the quiver separately from the bow? I'd like this for 2 reasons. first, the ability to customize the bow skill and the ability to use 1 bow style while keeping a quiver that matches your gear.
    Edited by keithvsmith on March 4, 2015 12:53AM
  • Folkb
    Folkb
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    /facepalm


    sigh..
  • ahstin2001nub18_ESO
    Mix wrote: »
    Interesting idea. I also liked arrow crafting in Skyrim.

    One problem is that you give bow-users a consumable that they cannot dps without.

    WoW used to have quivers/arrows, honing stones, temporary weapon enchants etc and eventually removed them all. My brother who plays a Hunter was over-joyed when they removed arrows because it had become a real pain to keep enough of them on hand and if you ran out you were useless. (You don't really realize how many shots an archer takes until you watch how fast they consume arrows!)

    Even if you were to keep a base damage "arrow" that would be used if there were no arrows in your quiver I would bet they would be rather poor compared to the crafted ones and thus anyone using a bow would feel they had to have real arrows in order to dps properly.

    no, believe me i know how ammo/arrows had been and i always had a character to make consumables where applicable. might be why i still don't cater to the ranged combat. if you want bad, EQ ranger was the worst. you didn't have a fletching system that would just auto-craft with you afk. you had to put 1 arrowhead, 1 shaft, 1 nock, click combine repeat. screw up the combine you lost it all. i was happy to have a clicky bag from LDON that would summon them with a consumable for my warrior to use for long range pulls. and rangers later got an AA ability "endless quiver" that solved that for them. i would not lose sleep over not having this system, but thats also why i watered it down a fair bit.
    How about instead of crafting the actual arrows, you craft the quiver separately from the bow? I'd like this for 2 reasons. first, the ability to customize the bow skill and the ability to use 1 bow style while keeping a quiver that matches your gear.

    wouldn't be a bad idea either for the clothiers.
    Khaldar wrote: »
    No. Just no.

    If it gives that much of an advantage to the min/maxers then it become s a "requirement".

    It doesn't have to be a requirement if they also implement dropped arrows or a fletching vendor to purchase arrows from. It could offer a level of customization to an archer type player. You could customize to a poison, fire, CC, etc. type archer.

    While it leaves a lot of possibilities, I do think their resources would be better spent in other areas as of right now.

    Taking up precious bag space too? /faint

    its addressed in the original post >read above<
    Edited by ahstin2001nub18_ESO on March 4, 2015 11:29AM
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
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