wOOOOt_of_SD wrote: »How should the xp in pvp Work?
More for pvp quest? Should imo be boosted 5x
More for guard kills?
More for keep and camp takes?
And xp for player kills? Maybe their lvl x their pvp rank? (level 50+vet, so 10-64) x pvp rank.
A lvl 50 player pvp rank 5 would give 250 xp, a V14 pvp rank 10 would give 640 xp..
Same here. All I seem to get is AP; I didn't even realise you could get XP directly from killing players.wOOOOt_of_SD wrote: »I often kill players and get nothing at all.
XP from PvP quests does seem to be quite low for some of them, but consider that all reward XP must be drawn from the same multiplier chart. At Lvl 50 (any Veteran Rank), XP quest rewards can only be 499, 3742, 4990, 7485, or 11227 XP. To be sure that the easier quests (eg scouting) don't reward as much as the harder quests (eg Elder Scrolls), there's not really much they can do directly to the quests.wOOOOt_of_SD wrote: »How should the xp in pvp Work?
More for pvp quest? Should imo be boosted 5x
More for guard kills?
More for keep and camp takes?
And xp for player kills? Maybe their lvl x their pvp rank? (level 50+vet, so 10-64) x pvp rank.
A lvl 50 player pvp rank 5 would give 250 xp, a V14 pvp rank 10 would give 640 xp..
People keep talking about that GinaBruno post, but prior to that after 1.5, with regards to 1.6, they said the plan to make it on par.They said they aren't not going to raise XP in PvP but they will really need to...
People who PvE lots will gain so much more champ levels quicker than someone who just PvPs.
If someone magically finds a decent exp spot in PvE, be sure they wont tell a living soul about it.
And zos will say: PvP xp is fine. It was just buffed in 1.5 to match the 70k/h you´re getting when reading all the quest texts. Someone winning every fight will just hit that sweet spot!!!
Edit: I´m aware of pvp xp being hard to balance and that almost every game with decent xp gains in pvp did that with structured pvp (warzones/arena) because those are far easier to balance.
ZOS_GinaBruno wrote: »Sallington wrote: »ZOS_GinaBruno wrote: »Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it.Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.ZOS_GinaBruno wrote: »Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere.Sorry for the confusion, guys!
As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.
Can you comment on the possibility of increasing XP gains from PvP in Cyrodil, not including the repeatable PvE quests.
We actually did raise XP gain in Cyrodiil back when Update 5 was released. Based on data we've been watching, XP gain specifically in Cyrodiil varies quite a bit - some players get a lot, but others may not get as much. We'll continue to keep an eye on it, but there's no immediate plans to increase it again.
No that's the one people keep quoting. I'm talking about the statement where they plan to make Cyrodiil pvp on par. This was post 1.5, regarding 1.6, prior to Gina's statement and it was from a dev.@TheBull
Here you go.ZOS_GinaBruno wrote: »Sallington wrote: »ZOS_GinaBruno wrote: »Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it.Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.ZOS_GinaBruno wrote: »Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere.Sorry for the confusion, guys!
As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.
Can you comment on the possibility of increasing XP gains from PvP in Cyrodil, not including the repeatable PvE quests.
We actually did raise XP gain in Cyrodiil back when Update 5 was released. Based on data we've been watching, XP gain specifically in Cyrodiil varies quite a bit - some players get a lot, but others may not get as much. We'll continue to keep an eye on it, but there's no immediate plans to increase it again.
And zos will say: PvP xp is fine. It was just buffed in 1.5 to match the 70k/h you´re getting when reading all the quest texts. Someone winning every fight will just hit that sweet spot!!!
Edit: I´m aware of pvp xp being hard to balance and that almost every game with decent xp gains in pvp did that with structured pvp (warzones/arena) because those are far easier to balance.
@Derra Please explain
Why is it hard to balance? I don't think it is hard at all...you use moving exp gains based on input statistical data (which zos has and hopefully already tracks) then create modifiers with counter balances to give exp to the average player at the desired average rate. Then to prevent abuse you institute a daily cap (say 6 cp per day).
And zos will say: PvP xp is fine. It was just buffed in 1.5 to match the 70k/h you´re getting when reading all the quest texts. Someone winning every fight will just hit that sweet spot!!!
Edit: I´m aware of pvp xp being hard to balance and that almost every game with decent xp gains in pvp did that with structured pvp (warzones/arena) because those are far easier to balance.
@Derra Please explain
Why is it hard to balance? I don't think it is hard at all...you use moving exp gains based on input statistical data (which zos has and hopefully already tracks) then create modifiers with counter balances to give exp to the average player at the desired average rate. Then to prevent abuse you institute a daily cap (say 6 cp per day).
wOOOOt_of_SD wrote: »I often kill players and get nothing at all.
You have a "neutral" and "don't care" option, where is the "I think XP gains in PVP are fine" option?
And zos will say: PvP xp is fine. It was just buffed in 1.5 to match the 70k/h you´re getting when reading all the quest texts. Someone winning every fight will just hit that sweet spot!!!
Edit: I´m aware of pvp xp being hard to balance and that almost every game with decent xp gains in pvp did that with structured pvp (warzones/arena) because those are far easier to balance.
@Derra Please explain
Why is it hard to balance? I don't think it is hard at all...you use moving exp gains based on input statistical data (which zos has and hopefully already tracks) then create modifiers with counter balances to give exp to the average player at the desired average rate. Then to prevent abuse you institute a daily cap (say 6 cp per day).
If you´re going to introduce a daily cap on CP earned in pvp you would have to do the same for the pve folks for the sake of equality (personally i like the idea of a daily cap but i know a whole lot of people who don´t).
However if you don´t have those caps and balance it around the xp the avarage player in cyrodiil makes you´re going to have some people vastly outperforming that - thats just the nature of pvp.
Should you add modifiers to xp gains for those people - how would you explain that? "Guys, you outperform the avarage player and therefor have to take a nerf to your xp gains as we don´t want you to have benefits for being better?" I can´t even imagine the discussions this would lead to.
Personally i think zenimax is looking at the top 10% of players when looking at xp gains in pvp and compares those to their intended xp gains when questing through veteran zones (atleast that would explain why they think xp gains in pvp are fine). However a person killing mobs aka grinding (an intended way to level champions points for people that have only 1 vr14 char and all quests finished) will vastly outperform those playstyles.
One could say that mobs award to much xp (still) or that questing and pvping is to slow with pvp having the downside that zenimax ist most likely doing their math with xp numbers of top performers.
wOOOOt_of_SD wrote: »
Greeniewolfub17_ESO wrote: »You need an option for xp in pvp is way to high. A week in pvp and I've outleveled the current zone. A month in pvp took me from vr1 to vr14.
Greeniewolfub17_ESO wrote: »You need an option for xp in pvp is way to high. A week in pvp and I've outleveled the current zone. A month in pvp took me from vr1 to vr14.
Well according to the devs(as per the last ESO Live) there are players that have great XP gains for PVP, so there may well be people who are happy with the current XP gains. I'm not one of them, but I think for a proper poll that's informative and minimalizes possible bias it's important to cover all bases.