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https://forums.elderscrollsonline.com/en/discussion/668861

Style Materials just need to go bye bye

Arato
Arato
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With the Exception of Dwemer Frames, which, are hard enough to farm that I've NEVER seen anyone wearing Dwemer, Style materials are just bank clutter, most people keep a stack of 100 in their bank that just builds up from hirelings/deconstructing, and then deletes any others they get. They're useless to sell because you get so many they're in almost every container and hireling and from deconstructing, and if you really ran out you can buy them cheap from NPC's, so everyone just deletes any that are over that stack of 100. It gets to be a hassle with inventory management because they just pile up and are essentially junk.

IMO finding/buying the motif is enough, we already have mats for traits so you have your base mat, your trait mat, and your 4 levels of refining mats, that's enough for crafting. Adding the style mat in there too is just excessive and a pain for managing inventory/bank.

If you won't remove them explain WHY you feel they're an important part of the crafting system, because I think your playerbase will disagree.
Edited by Arato on March 3, 2015 8:25AM
  • Panda244
    Panda244
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    To be quite honest. I have so many of the damn things, including up to 20 Dwemer Frames, I honestly forget that they existed. On my crafting character alone, who just has v14 mats, and the style mats, as well as tempers and what not, he's got 351 Ancient Elf, 109 Daedric Hearts, 17 Dwemer Frames (So I was off by 3 :cry: ) and 201 copper...

    Now considering he's just a crafting character this is acceptable, but I agree... having them in game is legitimately confusing. Remove dem pwease. :innocent:
    Edited by Panda244 on March 3, 2015 4:32AM
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  • timidobserver
    timidobserver
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    It would be more efficient to just create some crafting oriented task that takes a boat load of these things to complete.

    For example:
    -I hate the idea of player housing, but if it did get implemented, they could have tasks associated with maintaining and decorating your home cost a boat load of style mats. '
    -They could create craftable style items for mounts that take a metric ton of style mats to craft.
    -Craftable mechanical pets that, again, use up a metric ton of style mats to craft.
    -Changing the style of one item to another style , at the cost of a metric ton of style mats.
    -Cratable reusable items like bombs, traps, throwing items, ect that use up style mats to make.
    Edited by timidobserver on March 3, 2015 5:06AM
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  • Koloki
    Koloki
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    I like the style mats, yes they are not very efficient and easy to use, but they add flavor to the crafting, makes it a bit more interesting then just push button -> get gear.

    its not supposed to be anything more then a world building mechanic, different races use different materials to decorate its armor.
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  • Arato
    Arato
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    It would be more efficient to just create some crafting oriented task that takes a boat load of these things to complete.

    For example:
    -I hate the idea of player housing, but if it did get implemented, they could have tasks associated with maintaining and decorating your home cost a boat load of style mats. '
    -They could create craftable style items for mounts that take a metric ton of style mats to craft.
    -Craftable mechanical pets that, again, use up a metric ton of style mats to craft.
    -Changing the style of one item to another style , at the cost of a metric ton of style mats.
    -Cratable reusable items like bombs, traps, throwing items, ect that use up style mats to make.

    No, reinforcing a bad system is just making it worse. best solution is to just streamline them and remove them. We're streamlining the provisoning mats why not do it for other crafting mats as well and this is the easiest thing to streamline.

    As far as other races using different materials to "decorate" the equipment, take some screenshots and point out where those materials are being used. Because generally that's just not true. in fact Imperial armor uses some sort of red gem, not nickel, in their ornamentation. Really the different races have different looks because of their crafting techniques, the metal is shaped different ways, the cloth cut different ways, that's technique, which your character learns from the books.

    The style mats just aren't needed and are clutter.

    IMO when they remove VR's they should also consider streamlining the base mats, only having 5 tiers of base materials rather than 9 (would be more in line with the single player TES games then as well, as you have iron, steel, orichalcum, dwarven (or dwemer as its called in Skyrim) and ebony. The other materials are not in any TES games.) but that'd require some delicate reworking of crafting, refunding people's skill points past tier 5, and redoing the scaling of where each material is learned, something like only iron (and equivalent cloth/wood/leather) till 10 in crafting, steel at 18, ori at 25, dwarven at 32, ebony at 40 or something along those lines)

    But gotta start somewhere and style mats is the easiest to just null and let people vendor (like stale food ingredients will be tomorrow). That's 14-16 slots in pretty much everyone's bank saved
  • Xexpo
    Xexpo
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    Only game where diamonds, emeralds, rubies and sapphires are worthless ?

    always thought that was weird :|
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  • Arato
    Arato
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    kaer426 wrote: »
    Only game where diamonds, emeralds, rubies and sapphires are worthless ?

    always thought that was weird :|

    well, trait gems are still okay, you can't buy them off npc's at least

    Style mats are for the most part, not precious gems with the exceptions of moonstones (which are semi-precious rather than precious) but rather other metals that are apparently used as an alloy with the base material. Molybdenum, Mangenese, and Nickel ARE added to steel, and you might say 'well that makes sense for them to be style mats, different races have different steel alloys!" but it stops making sense when we're talking about any other craft but blacksmithing for one.

    I guess my thread title is a misnomer as they're not gemstones, I'll fix that.
  • Artemiisia
    Artemiisia
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    I have waited for the update to make make dwemer stuff, and I already seen some use dwemer staffs, and they look great.
  • Chudbrain
    Chudbrain
    Soul Shriven
    yes, i agree style mats are annoying clutter, you learn a style, take mats and form them into whatever style. if we cant get rid of them at least let me vend them for something when 100 stacks start piling up.
  • Faugaun
    Faugaun
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    Chudbrain wrote: »
    yes, i agree style mats are annoying clutter, you learn a style, take mats and form them into whatever style. if we cant get rid of them at least let me vend them for something when 100 stacks start piling up.

    I almost posted this exact thread last week, then I forgot too...thanks op!
  • Rev Rielle
    Rev Rielle
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    Chudbrain wrote: »
    yes, i agree style mats are annoying clutter, you learn a style, take mats and form them into whatever style. if we cant get rid of them at least let me vend them for something when 100 stacks start piling up.

    I agree. They really are for the most part just something you collect whilst adventuring/deconstructing then discard. This should be changed, to make them more useful long term.
    • It would be nice at the very least if they had some in-game monetary value placed on them. 1 or 2 gold, at least something?
    • Perhaps some crafting writs can start asking for them?
    • Perhaps we could have some sklll point options in our appropriate crafting trees that enables us to barter a better deal at our respective traders (i.e. blacksmith NPC vendor for blacksmiths) and sell them for a couple of gold there? e.g. 2/4/6 gold worth, for 1/2/3 skill point investment. This could similarly apply to trait material too.

    Considering they are a necessary part of crafting, and now the game has settled down and the bots, farmers and gold-sellers are less of a problem, it would be really nice if they were given some wider value outside of their only use.


    Edited by Rev Rielle on March 3, 2015 8:31PM
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  • Arato
    Arato
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    I still think the best way to deal with them is to get rid of them. We have so much clutter as it is. I can't believe that we have hundreds of bank and character slots and they get filled up so fast if you do crafting, where other games you have far less materials in inventory and have maybe 60 slots on your character and like 100 slots in your bank.
  • Nestor
    Nestor
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    The only time I need Racials is if I get roped into making items for decon for someone else. Otherwise, I always have more than I need
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  • Gurchanar
    Gurchanar
    Style Mats will eventually be used in Jewelry and perhaps even Speelcrafiting and other areas. They could also add a Alloy system that gives armour some effects for each type and thus reducing them in game for a honest reason. It never bother me though... I wished only that the crafting system where not so linears and lead to a choice from better armour and durabillity or better weapons and less stanima use, that stuff.
  • I_killed_Vivec
    I_killed_Vivec
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    They could do a lot more with writs - bonuses for different traits and styles. Make these things worthwhile knowledge, rather than just "nice to have".
  • golfer.dub17_ESO
    golfer.dub17_ESO
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    Aside from the rare styles, I agree.

    My bank is full of runes, tempers, and style materials. Pretty much don't use it for anything except storing crafting mats, and the fewer needless crafting mats the better.
  • Kronosphere
    Kronosphere
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    or just make them fairly rare? not as rare as dwemer stuff but maybe 4x as rare as they are now?
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  • Kragorn
    Kragorn
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    Why do people hoard common racial style ores and such, given how trivially cheap they are to buy?

    Sure, hoard things like Daedra Hearts and the other non-purchasable ones but really, is there any serious need to hoard Bones for Bosmer racials for example?
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    It would be more efficient to just create some crafting oriented task that takes a boat load of these things to complete.

    For example:
    -I hate the idea of player housing, but if it did get implemented, they could have tasks associated with maintaining and decorating your home cost a boat load of style mats. '
    -They could create craftable style items for mounts that take a metric ton of style mats to craft.
    -Craftable mechanical pets that, again, use up a metric ton of style mats to craft.
    -Changing the style of one item to another style , at the cost of a metric ton of style mats.
    -Cratable reusable items like bombs, traps, throwing items, ect that use up style mats to make.
    Wait, why do you hate player housing? I can understand being ambivalent to it, but to hate it?

    Arato wrote: »
    I still think the best way to deal with them is to get rid of them. We have so much clutter as it is. I can't believe that we have hundreds of bank and character slots and they get filled up so fast if you do crafting, where other games you have far less materials in inventory and have maybe 60 slots on your character and like 100 slots in your bank.
    I also think it's silly just how expensive it is upgrade the slots. I can barely fit spare gear into my shared bank just because it's filled with crafting mats. It's ridiculous.

    Gurchanar wrote: »
    Style Mats will eventually be used in Jewelry and perhaps even Speelcrafiting and other areas. They could also add a Alloy system that gives armour some effects for each type and thus reducing them in game for a honest reason. It never bother me though... I wished only that the crafting system where not so linears and lead to a choice from better armour and durabillity or better weapons and less stanima use, that stuff.
    Why would it be used in jewelry though? The jewelry in this game isn't visible (at least not yet) so why does it matter what "style" we use? Also is jewelry crafting still going to happen? I haven't heard any recent updates about this and I figured it was put in the same garbage pile that the spellcrafting system went into.


    :trollin:
  • Daraugh
    Daraugh
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    Using the stones as part of crafting writs is the best suggestion, imho, so far. Like the alchemist writs, craft a pot and turn in 3 flowers. Craft a robe/jerkin etc and turn in x amount of stones. I suppose the flavor of the writs would start to all be the same, but it's something useful. The gemstones are pretty common as well. Nobody wants a bunch of quartz, be good to toss those into the writ mix.
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  • rynth
    rynth
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    I agree that if you already have the motif style of a race you shouldn't have to have the racial item to craft that races styles such as the copper, heart, dwemer scrap, etc. the Motif should be enough to craft in that races style
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  • krees28b14_ESO
    krees28b14_ESO
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    I would like to see them become rare like the dwemer motif. Put a little money back in a crafters pocket for not just knowing the style you want but also having the style item needed. Same goes for traits, maybe not as rare as dwemer but more rare to add some value.
  • Artemiisia
    Artemiisia
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    I have 200 of every style item, rest I either destroy, sell to vendor or give away, I know Ill never be able to use them up or even get close to it, im a hoarder thats my call, its my duty and I love it
  • Haxnschwammer
    Haxnschwammer
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    I need 1 or 2 dozens a day for crafting writs and for the sets I make. Sometimes I run out of them.
    The racial stones add some flavor to the crafting process. They are easy to get, cheap to buy if needed, and if
    you just don't want them you can simply destroy them.
    I don't want them to be removed and especially with the dwemer frames and upcoming Xivilai
    motif(it will work the same way) I don't think they will be.
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  • Marenne
    Marenne
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    NOOOO! I make a lot of gold when i sell style materials of the Rare motif (like deadric heart...)
  • Islyn
    Islyn
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    Arato wrote: »
    With the Exception of Dwemer Frames, which, are hard enough to farm that I've NEVER seen anyone wearing Dwemer, Style materials are just bank clutter, most people keep a stack of 100 in their bank that just builds up from hirelings/deconstructing, and then deletes any others they get. They're useless to sell because you get so many they're in almost every container and hireling and from deconstructing, and if you really ran out you can buy them cheap from NPC's, so everyone just deletes any that are over that stack of 100. It gets to be a hassle with inventory management because they just pile up and are essentially junk.

    IMO finding/buying the motif is enough, we already have mats for traits so you have your base mat, your trait mat, and your 4 levels of refining mats, that's enough for crafting. Adding the style mat in there too is just excessive and a pain for managing inventory/bank.

    If you won't remove them explain WHY you feel they're an important part of the crafting system, because I think your playerbase will disagree.

    Heee I give away a page and 3 Dwemer Frames every couple weeks for raffle prizes xD

    They are not hard to farm and till the novelty wore off I wore a Dwemer chest and 2x staves. Now that 1x heavy is a thing my chick wears a golden Breton heavy chest. Which looks badass.
  • Nrolza
    Nrolza
    Soul Shriven
    I only keep the rare motif style stones, the ones I can buy from the vendor are trashed. I mean, they only cost 15g If you do need them. Why waste bank space on that, its silly.
  • Mansome
    Mansome
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    Arato wrote: »
    With the Exception of Dwemer Frames, which, are hard enough to farm that I've NEVER seen anyone wearing Dwemer, Style materials are just bank clutter, most people keep a stack of 100 in their bank that just builds up from hirelings/deconstructing, and then deletes any others they get. They're useless to sell because you get so many they're in almost every container and hireling and from deconstructing, and if you really ran out you can buy them cheap from NPC's, so everyone just deletes any that are over that stack of 100. It gets to be a hassle with inventory management because they just pile up and are essentially junk.

    IMO finding/buying the motif is enough, we already have mats for traits so you have your base mat, your trait mat, and your 4 levels of refining mats, that's enough for crafting. Adding the style mat in there too is just excessive and a pain for managing inventory/bank.

    If you won't remove them explain WHY you feel they're an important part of the crafting system, because I think your playerbase will disagree.

    Reason so few were Dwemer is because the freaking motif is Rare and its in a zillion chapters instead of just one book. Not even going to try for that style until it drops as a whole book or they lower the crown store cost to something more sane.
  • wraith808
    wraith808
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    The style materials are part of the 'recipe' for the final product. And what affects the appearance created. The implementation needs to be tweaked (perhaps making them non-buyable and/or rarer drops), but they are no more useless than... tomatoes for a recipe. Or, to a better point... frost mirriam.
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  • Ourorboros
    Ourorboros
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    wraith808 wrote: »
    The style materials are part of the 'recipe' for the final product. And what affects the appearance created. The implementation needs to be tweaked (perhaps making them non-buyable and/or rarer drops), but they are no more useless than... tomatoes for a recipe. Or, to a better point... frost mirriam.

    Just because an item is needed for crafting does not give it the same value as frost mirriam. Common styles stones do not have the same value as daedra hearts or dwemer frames. There have been many threads like this one with the common theme that style stones are more trouble than they are worth. They exacerbate the problem with inventory in a game notorious for extremely limited inventory. For crafters, I recommend keeping only your favorite styles plus the more valuable ones from the rare motifs. If you can sell the others, good for you. Otherwise, they are not worth holding onto.

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  • Nestor
    Nestor
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    Before I started doing Crafting Writs, I had Style Gems coming out of my ears. I destroyed 100 stacks like nobodies business because I could not give them away. Now, I am running out of them doing crafting writs.
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