Rage. Goddess, sing the rage of Peleus' son Achilles,
murderous, doomed, that cost the Achaeans countless losses,
hurling down to the House of Death so many sturdy souls…
timidobserver wrote: »It would be more efficient to just create some crafting oriented task that takes a boat load of these things to complete.
For example:
-I hate the idea of player housing, but if it did get implemented, they could have tasks associated with maintaining and decorating your home cost a boat load of style mats. '
-They could create craftable style items for mounts that take a metric ton of style mats to craft.
-Craftable mechanical pets that, again, use up a metric ton of style mats to craft.
-Changing the style of one item to another style , at the cost of a metric ton of style mats.
-Cratable reusable items like bombs, traps, throwing items, ect that use up style mats to make.
Only game where diamonds, emeralds, rubies and sapphires are worthless ?
always thought that was weird
yes, i agree style mats are annoying clutter, you learn a style, take mats and form them into whatever style. if we cant get rid of them at least let me vend them for something when 100 stacks start piling up.
yes, i agree style mats are annoying clutter, you learn a style, take mats and form them into whatever style. if we cant get rid of them at least let me vend them for something when 100 stacks start piling up.
Wait, why do you hate player housing? I can understand being ambivalent to it, but to hate it?timidobserver wrote: »It would be more efficient to just create some crafting oriented task that takes a boat load of these things to complete.
For example:
-I hate the idea of player housing, but if it did get implemented, they could have tasks associated with maintaining and decorating your home cost a boat load of style mats. '
-They could create craftable style items for mounts that take a metric ton of style mats to craft.
-Craftable mechanical pets that, again, use up a metric ton of style mats to craft.
-Changing the style of one item to another style , at the cost of a metric ton of style mats.
-Cratable reusable items like bombs, traps, throwing items, ect that use up style mats to make.
I also think it's silly just how expensive it is upgrade the slots. I can barely fit spare gear into my shared bank just because it's filled with crafting mats. It's ridiculous.I still think the best way to deal with them is to get rid of them. We have so much clutter as it is. I can't believe that we have hundreds of bank and character slots and they get filled up so fast if you do crafting, where other games you have far less materials in inventory and have maybe 60 slots on your character and like 100 slots in your bank.
Why would it be used in jewelry though? The jewelry in this game isn't visible (at least not yet) so why does it matter what "style" we use? Also is jewelry crafting still going to happen? I haven't heard any recent updates about this and I figured it was put in the same garbage pile that the spellcrafting system went into.Style Mats will eventually be used in Jewelry and perhaps even Speelcrafiting and other areas. They could also add a Alloy system that gives armour some effects for each type and thus reducing them in game for a honest reason. It never bother me though... I wished only that the crafting system where not so linears and lead to a choice from better armour and durabillity or better weapons and less stanima use, that stuff.
With the Exception of Dwemer Frames, which, are hard enough to farm that I've NEVER seen anyone wearing Dwemer, Style materials are just bank clutter, most people keep a stack of 100 in their bank that just builds up from hirelings/deconstructing, and then deletes any others they get. They're useless to sell because you get so many they're in almost every container and hireling and from deconstructing, and if you really ran out you can buy them cheap from NPC's, so everyone just deletes any that are over that stack of 100. It gets to be a hassle with inventory management because they just pile up and are essentially junk.
IMO finding/buying the motif is enough, we already have mats for traits so you have your base mat, your trait mat, and your 4 levels of refining mats, that's enough for crafting. Adding the style mat in there too is just excessive and a pain for managing inventory/bank.
If you won't remove them explain WHY you feel they're an important part of the crafting system, because I think your playerbase will disagree.
With the Exception of Dwemer Frames, which, are hard enough to farm that I've NEVER seen anyone wearing Dwemer, Style materials are just bank clutter, most people keep a stack of 100 in their bank that just builds up from hirelings/deconstructing, and then deletes any others they get. They're useless to sell because you get so many they're in almost every container and hireling and from deconstructing, and if you really ran out you can buy them cheap from NPC's, so everyone just deletes any that are over that stack of 100. It gets to be a hassle with inventory management because they just pile up and are essentially junk.
IMO finding/buying the motif is enough, we already have mats for traits so you have your base mat, your trait mat, and your 4 levels of refining mats, that's enough for crafting. Adding the style mat in there too is just excessive and a pain for managing inventory/bank.
If you won't remove them explain WHY you feel they're an important part of the crafting system, because I think your playerbase will disagree.
The style materials are part of the 'recipe' for the final product. And what affects the appearance created. The implementation needs to be tweaked (perhaps making them non-buyable and/or rarer drops), but they are no more useless than... tomatoes for a recipe. Or, to a better point... frost mirriam.