starkerealm wrote: »AshySamurai wrote: »starkerealm wrote: »AshySamurai wrote: »That's all very interesting, but Gina just stated not even a week ago that Spellcrafting is on the backburner and is not even something they are looking at doing at this point.
It's still planned - work has probably resumed already now that 1.6 is pretty much done. I wouldn't expect to see it until after console release but don't assume that ZOS has scrapped spellcrafting
They still working on it, but again, Gina said that it is not a priority goal now. I wouldn't expect it this year.
That assumes you know how much time it takes to add systemic changes to the pipeline. I wish I could find the original source for Spellcrafting being part of 1.7, but based on the datamining, that might still be on course. Also, what they said is that new content would slow after the Console release, not stop. As with any MMO if they stop releasing content the game will die. So, 1.7 needs to be available in time to roll out with DLC further down the line. I don't think that's going to be 2016.
No, I'm not working on ZOS and I don't how how long ZOS need to "add systemic changes to the pipeline".ZOS_GinaBruno wrote: »Yep, this is basically correct. Spellcrafting isn't actively being worked on, it's just on the back burner for now.AshySamurai wrote: »Yep. They not totally abandoned it, but I wouldn't expect it in any time soon.
That was said February, 19. (Source)
Yeah, thanks for the link to the thread I was actively posting in. Scroll down about 14 posts and you'll see me talking. So clearly I must be unaware of this post's existence, even though I was participating in the conversation.
Everything is on hold until the console launch. Specifically everyone has been put on the console launch. That sounds like an executive saying, "put everyone on this thing right now," without understanding how software development really works.
Spellcrafting hasn't been shank-canned, it's still coming. Just not at this moment. Because everyone's been moved over to getting the XBone and PS4 versions up and running.
nerevarine1138 wrote: »Everything went on the backburner to get 1.6the crown store out.
Fixed it for you.
Heres to hoping it will be released during 2015, first half.
I have already found several of these doors in the world, so they ARE implementing the system, or at least parts of it!
nerevarine1138 wrote: »That's all very interesting, but Gina just stated not even a week ago that Spellcrafting is on the backburner and is not even something they are looking at doing at this point.
It's still planned - work has probably resumed already now that 1.6 is pretty much done. I wouldn't expect to see it until after console release but don't assume that ZOS has scrapped spellcrafting
Yeah, saying that it's gone on the backburner isn't remotely the same as saying that they're never going to introduce it. Everything went on the backburner to get 1.6 out.
AshySamurai wrote: »Wait. I don't get it. What exactly do you not agree?
Keepercraft wrote: »And how about horse-crafting with patch 1.6 changes?
starkerealm wrote: »Keepercraft wrote: »And how about horse-crafting with patch 1.6 changes?
You no longer have to feed your horse. Just go to the stablemaster, buy a feed bag and cram it down your gullet, then you can show those horses how it's done.
Keepercraft wrote: »starkerealm wrote: »Keepercraft wrote: »And how about horse-crafting with patch 1.6 changes?
You no longer have to feed your horse. Just go to the stablemaster, buy a feed bag and cram it down your gullet, then you can show those horses how it's done.
And how about customization your horse with his color change like on armor or set a different horseshoe for better ride on different area?
@Dominoid
Just wondering whether you can give any bench marks on the data being given.
i.e. When was the first snippet of Spell crafting found compared to when this was found? How many changes are there? Is the datasets on Spellcrafting growing or staying static?
Just wondering as it would give an indication of whether it's actually being worked on, active or not.
Also, who knows, maybe @ZoS are planning to include a few pleasant surprises?
Those spells sound awesome. I am really glad that invisibility will still remain a NB-thing because that was really big reason why I chose NB. Only way for other classes to gain invisibility is to make Muffle spell into ultimate. It wont be spammable and there are much better ultimates there so not many are going to use that.
dodgehopper_ESO wrote: »Those spells sound awesome. I am really glad that invisibility will still remain a NB-thing because that was really big reason why I chose NB. Only way for other classes to gain invisibility is to make Muffle spell into ultimate. It wont be spammable and there are much better ultimates there so not many are going to use that.
That really seems like an unfair perspective. Everyone will have access to Sorcerer's pets and more. Everyone will have access to essentially dragon knight shields. Everyone will have access to Templar style heals. Yet you somehow feel it would be unfair for other people to get invisibility? That's pretty well preposterous. I personally feel this is a bad choice if it is true.
dodgehopper_ESO wrote: »Those spells sound awesome. I am really glad that invisibility will still remain a NB-thing because that was really big reason why I chose NB. Only way for other classes to gain invisibility is to make Muffle spell into ultimate. It wont be spammable and there are much better ultimates there so not many are going to use that.
That really seems like an unfair perspective. Everyone will have access to Sorcerer's pets and more. Everyone will have access to essentially dragon knight shields. Everyone will have access to Templar style heals. Yet you somehow feel it would be unfair for other people to get invisibility? That's pretty well preposterous. I personally feel this is a bad choice if it is true.
Alright, if I could get sorcerer's bolt escape, templars self heal and DK' reflect then MAYBE I would be ok with other classes having access to invisibility. What reason would I have playing NB when I could be someone who can teleport AND be invisible? Seems like a class I would rather be if that was possible.
dodgehopper_ESO wrote: »Those spells sound awesome. I am really glad that invisibility will still remain a NB-thing because that was really big reason why I chose NB. Only way for other classes to gain invisibility is to make Muffle spell into ultimate. It wont be spammable and there are much better ultimates there so not many are going to use that.
That really seems like an unfair perspective. Everyone will have access to Sorcerer's pets and more. Everyone will have access to essentially dragon knight shields. Everyone will have access to Templar style heals. Yet you somehow feel it would be unfair for other people to get invisibility? That's pretty well preposterous. I personally feel this is a bad choice if it is true.
Alright, if I could get sorcerer's bolt escape, templars self heal and DK' reflect then MAYBE I would be ok with other classes having access to invisibility. What reason would I have playing NB when I could be someone who can teleport AND be invisible? Seems like a class I would rather be if that was possible.
pete5210b14_ESO wrote: »
wenchmore420b14_ESO wrote: »pete5210b14_ESO wrote: »
I am not sure of coordinates, but they are in certain Mages Guilds. They are a door with lights and you cant enter.
wenchmore420b14_ESO wrote: »pete5210b14_ESO wrote: »
I am not sure of coordinates, but they are in certain Mages Guilds. They are a door with lights and you cant enter.
I am not sure I understand the point of those spells. Is it to give to everyone the classes skills ? (but why make classes in the first place ?). Some of these spells seem new but I thought we would get only new unique abilities not the same we previously had.