Maintenance for the week of November 11:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
The Xbox Live™ service interruption has been resolved. Thank you for your patience.

The Data Delvers - Spellcrafting Revaled!

  • RDMyers65b14_ESO
    RDMyers65b14_ESO
    ✭✭✭✭✭
    Oooooh, it looks great so far. I am looking forward to spellcrafting. It'll likely change a bit before it's implemented but still nice to see.
  • AshySamurai
    AshySamurai
    ✭✭✭✭✭
    Neizir wrote: »
    dharbert wrote: »
    That's all very interesting, but Gina just stated not even a week ago that Spellcrafting is on the backburner and is not even something they are looking at doing at this point.

    It's still planned - work has probably resumed already now that 1.6 is pretty much done. I wouldn't expect to see it until after console release but don't assume that ZOS has scrapped spellcrafting :)

    They still working on it, but again, Gina said that it is not a priority goal now. I wouldn't expect it this year.

    That assumes you know how much time it takes to add systemic changes to the pipeline. I wish I could find the original source for Spellcrafting being part of 1.7, but based on the datamining, that might still be on course. Also, what they said is that new content would slow after the Console release, not stop. As with any MMO if they stop releasing content the game will die. So, 1.7 needs to be available in time to roll out with DLC further down the line. I don't think that's going to be 2016.

    No, I'm not working on ZOS and I don't how how long ZOS need to "add systemic changes to the pipeline".
    Yep. They not totally abandoned it, but I wouldn't expect it in any time soon.
    Yep, this is basically correct. Spellcrafting isn't actively being worked on, it's just on the back burner for now.

    That was said February, 19. (Source)

    Yeah, thanks for the link to the thread I was actively posting in. Scroll down about 14 posts and you'll see me talking. So clearly I must be unaware of this post's existence, even though I was participating in the conversation.

    Everything is on hold until the console launch. Specifically everyone has been put on the console launch. That sounds like an executive saying, "put everyone on this thing right now," without understanding how software development really works.

    Spellcrafting hasn't been shank-canned, it's still coming. Just not at this moment. Because everyone's been moved over to getting the XBone and PS4 versions up and running.

    Wait. I don't get it. What exactly do you not agree? Spellcrafting is still going to be released in future. At least that's the plan for now. There will be no updates (I mean content updates) till Console release. And it's not imagined by players. This was said by ZOS (right?). For now Spellcrafting is not top priority for ZOS. And that was said by ZOS too. All I said that I wouldn't expect it in this year.
    Make sweetrolls, not nerfs!
  • ShadowDisciple
    ShadowDisciple
    ✭✭✭✭
    dharbert wrote: »
    Everything went on the backburner to get 1.6the crown store out.

    Fixed it for you.

    Kid...
  • Wolfshead
    Wolfshead
    ✭✭✭✭
    olsborg wrote: »
    Heres to hoping it will be released during 2015, first half.

    No new content will come to ESO this year due to fact for consoles release as ZoS self say the feel that the need to grow into the big suit the have made and gave the consoles player a change to catching-up so to say.

    So basic those content that is already done will mostlike come out this year as DLC if we are lucky but the wont start up anything new so that mean if spellcrafting done to 100% then we wont see until 2016 as earlys
    Edited by Wolfshead on March 3, 2015 6:33AM
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • Petros
    Petros
    ✭✭✭
    Goldie wrote: »
    I have already found several of these doors in the world, so they ARE implementing the system, or at least parts of it!

    So, where did you find these doors? Locations would be nice, like Zone, cords, where it might be near or in.
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • Seraphyel
    Seraphyel
    ✭✭✭✭✭
    Neizir wrote: »
    dharbert wrote: »
    That's all very interesting, but Gina just stated not even a week ago that Spellcrafting is on the backburner and is not even something they are looking at doing at this point.

    It's still planned - work has probably resumed already now that 1.6 is pretty much done. I wouldn't expect to see it until after console release but don't assume that ZOS has scrapped spellcrafting :)

    Yeah, saying that it's gone on the backburner isn't remotely the same as saying that they're never going to introduce it. Everything went on the backburner to get 1.6 out.

    To datamine isn't remotely the same as saying that they're going to introduce it, is it?

    I really would love to see Spellcrafting, but Zenimax can't balance 4 classes, how should they ever balance Spellcrafting? It's just very unlikely to see it going live.

    Put on hold due to 1.6 and TU and console version... sure. Zenimax should focus on working on less projects than they are working now and everything gets delayed because of it.

    Spellcrafting sounds great, but there are other priorities (=content).
    Edited by Seraphyel on March 3, 2015 8:05AM
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wait. I don't get it. What exactly do you not agree?

    It wasn't you. I've seen a couple people use the whole "future updates will be slower" to say all development is stopping, along with quotes about spell crafting being "on hold" and, of course, the one you linked to say there would be no future development. So, it kind of turned into a reflexive backhand. Also, you know, I was posting in that thread, which made your post look a little like, "hey, did you see this thing you were present for and talking about at the time?"

    That said, if spellcrafting really is being slated for 1.7... and, I honestly can't find an original link on that. Assuming nothing goes catastrophically wrong with it, the best bet would be seeing spellcrafting in September or October. If the system does go problematic, then you're probably right.
  • Keepercraft
    Keepercraft
    ✭✭✭
    And how about horse-crafting with patch 1.6 changes?
    Still waiting for Sithis.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    And how about horse-crafting with patch 1.6 changes?

    You no longer have to feed your horse. Just go to the stablemaster, buy a feed bag and cram it down your gullet, then you can show those horses how it's done.
  • Keepercraft
    Keepercraft
    ✭✭✭
    And how about horse-crafting with patch 1.6 changes?

    You no longer have to feed your horse. Just go to the stablemaster, buy a feed bag and cram it down your gullet, then you can show those horses how it's done.

    And how about customization your horse with his color change like on armor or set a different horseshoe for better ride on different area?
    Still waiting for Sithis.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    And how about horse-crafting with patch 1.6 changes?

    You no longer have to feed your horse. Just go to the stablemaster, buy a feed bag and cram it down your gullet, then you can show those horses how it's done.

    And how about customization your horse with his color change like on armor or set a different horseshoe for better ride on different area?

    If I'm honest, I don't know of a single game that lets you swap out horseshoes... That's a level of detail even Mount & Blade ignored.

    That said, after 1.6, mount appearance is cosmetic. You get additional harnesses from speed. And you get saddlebags from capacity. So, if you want to switch from a brown horse to a black one, it won't affect how the horse actually functions, just give you the one you want.

    I think, and take this with a grain of salt, that they were talking about being able to toggle unlocked visual modifications, somewhere down the line. So if you didn't want armor, you could turn that off. But, that's not in 1.6, and it might not be a thing we'll ever actually get.
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
    ✭✭✭✭✭
    I love the spellcrafting info but I want a "Heal self" spell not a heal other spell, what type of Restoration type school doesn't have a heal self spell.
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3120 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. Both Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • P3ZZL3
    P3ZZL3
    ✭✭✭✭✭
    @Dominoid

    Just wondering whether you can give any bench marks on the data being given.

    i.e. When was the first snippet of Spell crafting found compared to when this was found? How many changes are there? Is the datasets on Spellcrafting growing or staying static?

    Just wondering as it would give an indication of whether it's actually being worked on, active or not.

    Also, who knows, maybe @ZoS are planning to include a few pleasant surprises?
    CP561 Redguard | Jabsy Templar | Stamina Build
    CP561 Breton | Jesus Beam Templar | Magicka Build Forever!
    CP561 Naked Nord | Tanky DK | Stamigicka Build

    ✭✭✭ Check ESO Server Status Live!: http://eso.webhub.eu/ ✭✭✭
  • ShadowHvo
    ShadowHvo
    ✭✭✭✭✭
    Hmm.. Muffle is going to be nice for us stealthy characters, I hope. I'm pretty excited to see where this is headed, though hopefully they will add more spells into the bunch.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • Exstazik
    Exstazik
    ✭✭✭✭
    1)check Q&A.Spellcrafting still can be DLC
    2)it's not all skills.For example:School Mysticism,skill-Reflect Spell( Reflect spells back at caster)
  • I_killed_Vivec
    I_killed_Vivec
    ✭✭✭✭✭
    ✭✭
    We know it's dangerous to believe what ZOS say, but I'm inclined to believe them when they say that things they have promised will be delayed.

    Firstly, they said that ALL future developments will be simultaneously released on ALL platforms. So absolutely NO new content until a while after the console version has been released and "settled-down".

    Secondly, they said that 1.6 involved a massive re-balancing act that they don't want to do again in a hurry "for obvious reasons". They wanted to give the game a chance "to breathe". This means that VR removal, spellcrafting and PvP justice system are all on hold.

    Finally, we've been told that spellcrafting is "on the backburner". I doubt it's been forgotten, because we all think it could be great, but the problem is not in the implementation - once again it is in the re-balancing that the game would require. In single-player TES games it's possible to develop a fireball that would kill anything and set fire to everything nearby. I'm sure they don't want that in a PvP environment.

    I expect that the ZOS masterplan is that the re-launch will go well, console sales will boom, players will get an autumn DLC to keep them interested and a bigger one for Christmas. Spellcrafting and PvP justice will be introduced to keep the masses of console players happy - probably some time next year, but again these will be phased so that there's always something cool just over the horizon...
  • Armann
    Armann
    ✭✭✭
    Although these spells will blur the lines between classes, they still seem to want class choice to matter. Like no invisibility (except for the ultimate version of muffle), no reflect spell, no self heal and no teleport or similar to bolt escape. Still looking forward to it though even if it's more limited than I wanted.
    EU megaserver | XboxNord Nightblade | Ebonheart PactImperial Dragonknight | Ebonheart PactDunmer Sorcerer | Ebonheart PactDunmer Warden | Ebonheart PactOrc Necromancer | Daggerfall CovenantAltmer Templar | Aldmeri Dominion
  • Dominoid
    Dominoid
    ✭✭✭✭✭
    ✭✭
    P3ZZL3 wrote: »
    @Dominoid

    Just wondering whether you can give any bench marks on the data being given.

    i.e. When was the first snippet of Spell crafting found compared to when this was found? How many changes are there? Is the datasets on Spellcrafting growing or staying static?

    Just wondering as it would give an indication of whether it's actually being worked on, active or not.

    Also, who knows, maybe @ZoS are planning to include a few pleasant surprises?

    I only started data mining with 1.6.X so I don't know what's new or been there a while, but based upon WHERE it is in the data, it's been there for some time as all the Champion and Justice System spells/abilities/passives come after it in the files.

    There's nothing particularly new that I've found, just details on what has been announced. Peruse my findings here:

    http://www.reddit.com/user/dominoid73/submitted/
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Govalon wrote: »
    Those spells sound awesome. I am really glad that invisibility will still remain a NB-thing because that was really big reason why I chose NB. Only way for other classes to gain invisibility is to make Muffle spell into ultimate. It wont be spammable and there are much better ultimates there so not many are going to use that.

    That really seems like an unfair perspective. Everyone will have access to Sorcerer's pets and more. Everyone will have access to essentially dragon knight shields. Everyone will have access to Templar style heals. Yet you somehow feel it would be unfair for other people to get invisibility? That's pretty well preposterous. I personally feel this is a bad choice if it is true.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Govalon
    Govalon
    ✭✭✭✭
    Govalon wrote: »
    Those spells sound awesome. I am really glad that invisibility will still remain a NB-thing because that was really big reason why I chose NB. Only way for other classes to gain invisibility is to make Muffle spell into ultimate. It wont be spammable and there are much better ultimates there so not many are going to use that.

    That really seems like an unfair perspective. Everyone will have access to Sorcerer's pets and more. Everyone will have access to essentially dragon knight shields. Everyone will have access to Templar style heals. Yet you somehow feel it would be unfair for other people to get invisibility? That's pretty well preposterous. I personally feel this is a bad choice if it is true.

    Alright, if I could get sorcerer's bolt escape, templars self heal and DK' reflect then MAYBE I would be ok with other classes having access to invisibility. What reason would I have playing NB when I could be someone who can teleport AND be invisible? Seems like a class I would rather be if that was possible.
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
    ✭✭✭✭✭
    A few thoughts on this awesome info (Thanks again Dominoid!):
    • I hope there is a way to make some of these use/scale off Stamina.
    • There's going to be an awful lot of class skills that become even more useless.
    • This info seems like it could be pretty outdated because weapon damage and other things like that are presented as having specific values, and thus not part of the Major/Minor buff system. All those effects are now becoming standardized (and non-stackable), so I wonder if that will still apply with Spellcrafted spells (I would assume so) or not.
    Edited by ThatNeonZebraAgain on March 3, 2015 1:39PM
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Armann
    Armann
    ✭✭✭
    Govalon wrote: »
    Govalon wrote: »
    Those spells sound awesome. I am really glad that invisibility will still remain a NB-thing because that was really big reason why I chose NB. Only way for other classes to gain invisibility is to make Muffle spell into ultimate. It wont be spammable and there are much better ultimates there so not many are going to use that.

    That really seems like an unfair perspective. Everyone will have access to Sorcerer's pets and more. Everyone will have access to essentially dragon knight shields. Everyone will have access to Templar style heals. Yet you somehow feel it would be unfair for other people to get invisibility? That's pretty well preposterous. I personally feel this is a bad choice if it is true.

    Alright, if I could get sorcerer's bolt escape, templars self heal and DK' reflect then MAYBE I would be ok with other classes having access to invisibility. What reason would I have playing NB when I could be someone who can teleport AND be invisible? Seems like a class I would rather be if that was possible.

    True, either they implement all these things or they don't, it would be unfair otherwise. Spells like Heal Other will be a boon for non-templar healers, a ward spell will help NB's, DK's can use ranged 28m nukes without destro staff and non-sorcs having proper combat pets etc. It's still good.
    EU megaserver | XboxNord Nightblade | Ebonheart PactImperial Dragonknight | Ebonheart PactDunmer Sorcerer | Ebonheart PactDunmer Warden | Ebonheart PactOrc Necromancer | Daggerfall CovenantAltmer Templar | Aldmeri Dominion
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Govalon wrote: »
    Govalon wrote: »
    Those spells sound awesome. I am really glad that invisibility will still remain a NB-thing because that was really big reason why I chose NB. Only way for other classes to gain invisibility is to make Muffle spell into ultimate. It wont be spammable and there are much better ultimates there so not many are going to use that.

    That really seems like an unfair perspective. Everyone will have access to Sorcerer's pets and more. Everyone will have access to essentially dragon knight shields. Everyone will have access to Templar style heals. Yet you somehow feel it would be unfair for other people to get invisibility? That's pretty well preposterous. I personally feel this is a bad choice if it is true.

    Alright, if I could get sorcerer's bolt escape, templars self heal and DK' reflect then MAYBE I would be ok with other classes having access to invisibility. What reason would I have playing NB when I could be someone who can teleport AND be invisible? Seems like a class I would rather be if that was possible.

    Reflect won't be what it once was. The days of DK's standing among an army of enemies firing bow shots and fireballs are over, unless all they want to do is flap and hold their shield. I'm not sure how teleporting and being invisible is that great. Teleporting by itself is pretty amazing. I'd like to personally get Sorcerer Negate on my Templar though, particularly since I'm tired of NPC's using Eclipse + Negate.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Sotha_Sil
    Sotha_Sil
    ✭✭✭✭✭
    I am not sure I understand the point of those spells. Is it to give to everyone the classes skills ? (but why make classes in the first place ?). Some of these spells seem new but I thought we would get only new unique abilities not the same we previously had.
    Edited by Sotha_Sil on March 3, 2015 2:27PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    Goldie wrote: »
    I have already found several of these doors in the world, so they ARE implementing the system, or at least parts of it!

    So, where did you find these doors? Locations would be nice, like Zone, cords, where it might be near or in.

    I am not sure of coordinates, but they are in certain Mages Guilds. They are a door with lights and you cant enter.
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • Tintinabula
    Tintinabula
    ✭✭✭✭✭
    Goldie wrote: »
    I have already found several of these doors in the world, so they ARE implementing the system, or at least parts of it!

    So, where did you find these doors? Locations would be nice, like Zone, cords, where it might be near or in.

    I am not sure of coordinates, but they are in certain Mages Guilds. They are a door with lights and you cant enter.

    sounds like the doorways to Eyevea.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Goldie wrote: »
    I have already found several of these doors in the world, so they ARE implementing the system, or at least parts of it!

    So, where did you find these doors? Locations would be nice, like Zone, cords, where it might be near or in.

    I am not sure of coordinates, but they are in certain Mages Guilds. They are a door with lights and you cant enter.

    From what Konkle said last summer, the doors will be in the wilderness, not in cities.

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    Sotha_Sil wrote: »
    I am not sure I understand the point of those spells. Is it to give to everyone the classes skills ? (but why make classes in the first place ?). Some of these spells seem new but I thought we would get only new unique abilities not the same we previously had.

    These spells are more Elder Scrolls type of spells that those of us who have played Elder Scrolls games in the past have used. I am anxiously awaiting Spellcrafting.

    Also for those who think that are not working on it, yes it's on the "back burner" but also in a Reddit AMA type of thing not that long ago they said it would still be released.

  • xMovingTarget
    xMovingTarget
    ✭✭✭✭✭
    ✭✭
    It´s already in the gamefiles? Well, better to hold it in for later monetisation right.
  • Artheiron
    Artheiron
    ✭✭✭
    spellcrafting skills could work like weapon skills. like in other tes games. hand-sword, hand-hand. maybe that's why they fixed 1h weapon animation with update 6.
Sign In or Register to comment.