I posted this as a comment under another thread but I thought I'd make it a new discussion.
Every map should be given just one incredibly huge and obnoxious boss that throws tons of insta-kill AOEs and will take hours to kill but will award tons of xp, then immediately come back to life (not re-spawn, just stand back up) and insta-kill everything in vicinity. Does not award any items or gear. All your equipment's durability is set to 0 when you kill boss. OK maybe not take hours to kill but it should definitely be a long fight.
Boss will never use direct attacks, only back to back AOE abilities. So the fight does not require a tank.
Boss has high armor and spell resist so attackers will be keen to keep active debuffs.
Boss will use a flurry of unblock-able, oddly shaped AOEs that cause insta-death to keep pugs moving and active, using movement bonus abilities would not be a bad idea.
Boss's AOEs are not specific to Boss's position but rather the entire area around Boss.
Boss is prone to all negative affects except CC (includes Defile).
Boss keeps his ground with his back to a wall so all of his attackers face his front, in the action. OR Boss will have a massive AOE that fires off behind him making the Boss's rear a bad place to be.
Boss will also fire off a massive AOE every so often to cover the ground at a specific range and outward to keep players within other AOE ranges, and also to keep nonparticipants away.
Boss grants full XP on death to all fight participants, regardless of the amount of help any player has committed.
Boss will heal itself for x% of max health whenever it kills a player (only occurs once per 10 minutes per player, so somebody can't troll and keep the boss alive). Higher % heal with lower health.
Boss will throw out AOE attacks faster based on health remaining.
Boss health will reset if Boss has not taken weapon/spell damage for 10 seconds.
Cyrodiil Boss wanders around aimlessly in Cyrodiil while not being attacked. Boss is prone to siege damage (but you're going to have to have a very large standoff distance to not get killed).
Totally cool to kill Boss without taking any damage at all, just gotta dodge those AOEs.
Boss's name is Boss
Sorry I kept adding to it. I thought the idea was fun :P
Post your ideas and any changes you would make to this.
Edited by NotSo on February 28, 2015 6:40PM Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade