Er, why would the game want any voice system built-in, let alone probably the least-used of the 'big three'?
Er, why would the game want any voice system built-in, let alone probably the least-used of the 'big three'?
Have you ever actually used mumble in a game? It can do 3d positional audio which would be a great way to do voice with so many people. Basically you can hear peoples voices coming from their characters, so when there's 100 of your defending a keep you could still have voice comms with all those people, but it wouldn't be like having 100 people in a teamspeak server, because they're not all yelling in your ear unless you're stacked on each other.
Er, why would the game want any voice system built-in, let alone probably the least-used of the 'big three'?
Have you ever actually used mumble in a game? It can do 3d positional audio which would be a great way to do voice with so many people. Basically you can hear peoples voices coming from their characters, so when there's 100 of your defending a keep you could still have voice comms with all those people, but it wouldn't be like having 100 people in a teamspeak server, because they're not all yelling in your ear unless you're stacked on each other.
Would it add to lag to have voice positions assigned to characters on a battlefield?
https://www.youtube.com/watch?v=nLFNkRDZlYY SkorosMindkiller wrote: »Please add this in a future update. Instructions here.
sarttsarttsarttub17_ESO wrote: »SkorosMindkiller wrote: »Please add this in a future update. Instructions here.
wtf is mumble?