example wrote:So, for example, let’s say you as the buyer posted that you wanted 100 Ladys Smock. The present market rate in Zone Chat is bouncing around 120 per flower. So you might post a “Buy Ticket” in the RAH for: Ladys Smock / 100 / 11,000gold
Now as a seller, I have a couple of stacks of Ladys smock that I want to sell. Sure, I could split the stacks up, sell piecemeal and maximise the revenue. Alternatively, I might want a quick 10k gold. I would respond to the request, put in a bid and log it as 100 Ladys Smock for 10,000g
Then, lets say in the last 5 minutes of the “Buy Ticket”, a large Power Farmer comes along and offers 100 Ladys Smock for 9,000g. I would get my bid items back and can then re-bid at a lower price if I want to or leave it.
Hope that explains it…. And please, this IS just an example. I know the price in open market is higher
TehMagnus - fair point. Like it. Would make life a little easier and not require additional key functionality
Sounds like more hassle then it's worth . I'd rather just have a AH an be done with it . The current system just encourages price gouging and highway robbery . A centralized market brings competitive prices which is the real reason most crafters don't want to deal with it .
Sounds like more hassle then it's worth . I'd rather just have a AH an be done with it . The current system just encourages price gouging and highway robbery . A centralized market brings competitive prices which is the real reason most crafters don't want to deal with it .
But it doesn't. That's the thing you seem to miss in all of your comments and posts about AH's. All it does is create a "flat market" where everything is the same price from the same vendor.
Now, I DO understand you are looking at it from the "Buyer" perspective (I assume you are....as that's the only logical reason you would push so hard for it) but for me, this effectively gives both players the opportunity to do both.
Actually, if one was a pessimist and looked into your words and comments and twisted them in a perverse way, one might even come up with the theory that even here, with a solution to give BOTH to each type of person, you write it off as "a waste of time and just give me what I want"
Sounds like more hassle then it's worth . I'd rather just have a AH an be done with it . The current system just encourages price gouging and highway robbery . A centralized market brings competitive prices which is the real reason most crafters don't want to deal with it .
What's a "Flat Market" ? A market is created by supply and demand . This attemp to limit supply in order to raise the price on demand is exactly what I stated . It only makes things hard to find falsely more valuable .
Sounds like more hassle then it's worth . I'd rather just have a AH an be done with it . The current system just encourages price gouging and highway robbery . A centralized market brings competitive prices which is the real reason most crafters don't want to deal with it .
Am, no. Centralized market makes it so people with money&time can control the market and it's prices by setting up buy/sell systems that ensure they are the only ones selling a particular ware at a given price thus getting richer and richer while the people who BUY stuff are forced to buy at higher prices.
Current market is the best because players with lots of money & time can't find niches and exploit them since there is always other guilds to go to that you can't control.
Ashy - I did mention it back in another thread in JanuaryBut thought i would flesh it out a little (as I'm sitting here at work reading the forums rather than working
)
Add an NPC crafting guild. Add a new passive in each profession that allows you to join the guild (at a certain skill level)
The crafting guild would have an NPC where any player can walk up to and place a "buy order" for a crafted item, specifying motif, level, trait, set, upgrade level, quantity (for food/potions) etc. and price being offered. Price is immediately deducted from account.
Non-members of the guild would be able to view completed sales (in order to get an idea on pricing) Members of the guild would be able to accept orders. (possibly a limit on how many at a time?) Once accepted, an order is removed from display. (or perhaps just marked "in progress?") If the crafter fails to fulfill the order in an hour, he loses the opportunity to complete it, and it goes back on display. At any crafting station, a crafter can view his orders pending fulfillment and, if he has the correct item, mail it to receive the money. However a crafter has to actually be in town/at the guild to view available orders. So for set orders, the crafter has an hour to make it to the set station and craft the item. He doesn't have to try to get back to town in time)
Buyers, as long as a crafter hasn't yet claimed an order, can cancel their orders at any time, receiving their money back.
This idea dated September, 5.- [EDIT 05.09.2014 Idea by @Nazon_Katts] Introduce buy orders. Interested buyers who feel the prices for their desired item are too high would be able to place a buy order in the market of their choice. Sellers may be enticed by the idea of an immediate sale and fulfill such an order. {Note: This system exists in at least one game I know of and seems to work very well there.}
What's a "Flat Market" ? A market is created by supply and demand . This attemp to limit supply in order to raise the price on demand is exactly what I stated . It only makes things hard to find falsely more valuable .
A flat market is effectively what is happening in many towns around the UK right now with the growth of "Pound Stores". You can get all kinds of things in these stores. From detergent to washing up soap to chocolate. And yes, everything is a Pound (£1.00)
However, you can also go to Netto/Aldi's/Lidl where things are a little more expensive, but slightly better brands or quality. Then you have Asda/Tesco/Morrisons who sell main line brands for more than the other's. Etc. Etc. Etc.
As you rightly mentioned, a market is defined simply by supply and demand, but that doesn't mean there are not multiple tiers to each market. IF it was a simple as "buy of the cheapest" then all the other stores, going up to the likes of Harrods would close down.
You mentions "Hard to find things more valuable". That's IS the crux of ALL business. The time invested in bringing something to market directly effects the cost of the item being sold. You can go and buy a Ford, off a production line for £10,000 new or less. But it's made by machines with standard materials. IF you want a Ferrari or a Bentley, you have to pay 10 times that amount, due to the time/tools/items/mats used.
Sounds like more hassle then it's worth . I'd rather just have a AH an be done with it . The current system just encourages price gouging and highway robbery . A centralized market brings competitive prices which is the real reason most crafters don't want to deal with it .
Am, no. Centralized market makes it so people with money&time can control the market and it's prices by setting up buy/sell systems that ensure they are the only ones selling a particular ware at a given price thus getting richer and richer while the people who BUY stuff are forced to buy at higher prices.
Current market is the best because players with lots of money & time can't find niches and exploit them since there is always other guilds to go to that you can't control.
So you are saying that people that put in more time and money will control the market . That's the rewards of working harder then others . How you came to the logic this will increase prices is way beyond me .
Hey, I've never used the "greater good" argumentI'm a Trader and I like to Trade.
Ironically, using your example, actually the price is increased due to Convenience. You don't HAVE to travel back to a main city and purchase there, or find a bank and get your own supply, as you're in the middle of where-ever. Thus you DO pay for convenience.
What we are ACTUALLY talking about is people pricing what they feel is a fair price for the item, under THEIR circumstances.
If anything, you are taking advantage of someone not running any add-on where they have a rough idea what the market rates are and can price accordingly.
Hey, I've never used the "greater good" argumentI'm a Trader and I like to Trade.
Ironically, using your example, actually the price is increased due to Convenience. You don't HAVE to travel back to a main city and purchase there, or find a bank and get your own supply, as you're in the middle of where-ever. Thus you DO pay for convenience.
What we are ACTUALLY talking about is people pricing what they feel is a fair price for the item, under THEIR circumstances.
If anything, you are taking advantage of someone not running any add-on where they have a rough idea what the market rates are and can price accordingly.
The fact is the current system makes finding things so difficult with travel prices and time waisted to locate the vendor that has what you're looking for that it stunts game play . I get that some people find shopping immersive , I don't . A little shopping in one town with dozens of kiosks there I can handle but not making an entire travel quest to find one missing piece of gear or a decent deal on pots .
Hey, I've never used the "greater good" argumentI'm a Trader and I like to Trade.
Ironically, using your example, actually the price is increased due to Convenience. You don't HAVE to travel back to a main city and purchase there, or find a bank and get your own supply, as you're in the middle of where-ever. Thus you DO pay for convenience.
What we are ACTUALLY talking about is people pricing what they feel is a fair price for the item, under THEIR circumstances.
If anything, you are taking advantage of someone not running any add-on where they have a rough idea what the market rates are and can price accordingly.
The fact is the current system makes finding things so difficult with travel prices and time waisted to locate the vendor that has what you're looking for that it stunts game play . I get that some people find shopping immersive , I don't . A little shopping in one town with dozens of kiosks there I can handle but not making an entire travel quest to find one missing piece of gear or a decent deal on pots .
Lol, there are three hubs where the most popular guilds are located and they are all close to wayshrines (which is why they are popular) and it usually takes a small amount of time to check them all and wayshrine to wayshrine travel is free.
For stuff you don't find in those three hubs, it's easier to look in /z than to keep checking half empty guild stores.
If you waste time checking every single hub, you can only blame yourself for your poor optimization of your time.
Hey, I've never used the "greater good" argumentI'm a Trader and I like to Trade.
Ironically, using your example, actually the price is increased due to Convenience. You don't HAVE to travel back to a main city and purchase there, or find a bank and get your own supply, as you're in the middle of where-ever. Thus you DO pay for convenience.
What we are ACTUALLY talking about is people pricing what they feel is a fair price for the item, under THEIR circumstances.
If anything, you are taking advantage of someone not running any add-on where they have a rough idea what the market rates are and can price accordingly.
The fact is the current system makes finding things so difficult with travel prices and time waisted to locate the vendor that has what you're looking for that it stunts game play . I get that some people find shopping immersive , I don't . A little shopping in one town with dozens of kiosks there I can handle but not making an entire travel quest to find one missing piece of gear or a decent deal on pots .
Lol, there are three hubs where the most popular guilds are located and they are all close to wayshrines (which is why they are popular) and it usually takes a small amount of time to check them all and wayshrine to wayshrine travel is free.
For stuff you don't find in those three hubs, it's easier to look in /z than to keep checking half empty guild stores.
If you waste time checking every single hub, you can only blame yourself for your poor optimization of your time.
Hey, I've never used the "greater good" argumentI'm a Trader and I like to Trade.
Ironically, using your example, actually the price is increased due to Convenience. You don't HAVE to travel back to a main city and purchase there, or find a bank and get your own supply, as you're in the middle of where-ever. Thus you DO pay for convenience.
What we are ACTUALLY talking about is people pricing what they feel is a fair price for the item, under THEIR circumstances.
If anything, you are taking advantage of someone not running any add-on where they have a rough idea what the market rates are and can price accordingly.
The fact is the current system makes finding things so difficult with travel prices and time waisted to locate the vendor that has what you're looking for that it stunts game play . I get that some people find shopping immersive , I don't . A little shopping in one town with dozens of kiosks there I can handle but not making an entire travel quest to find one missing piece of gear or a decent deal on pots .
Lol, there are three hubs where the most popular guilds are located and they are all close to wayshrines (which is why they are popular) and it usually takes a small amount of time to check them all and wayshrine to wayshrine travel is free.
For stuff you don't find in those three hubs, it's easier to look in /z than to keep checking half empty guild stores.
If you waste time checking every single hub, you can only blame yourself for your poor optimization of your time.
I don't waist time any more buying . I just make my own gear or have one of my friends make it . I don't participate in this broken game play . Between the four of us that play together we leveled everything and hordes everything since pre launch so we didn't have to get price gouged on items . There are many groups that have done the same . So because we didn't join a big trade guild we don't sell our stuff and don't participate in the economy . Some of us would like too but the current system doesn't allow small guilds to have stores . Which is bs also . Rather have a AH where everyone's included then the current system .
AshySamurai wrote: »Hey, I've never used the "greater good" argumentI'm a Trader and I like to Trade.
Ironically, using your example, actually the price is increased due to Convenience. You don't HAVE to travel back to a main city and purchase there, or find a bank and get your own supply, as you're in the middle of where-ever. Thus you DO pay for convenience.
What we are ACTUALLY talking about is people pricing what they feel is a fair price for the item, under THEIR circumstances.
If anything, you are taking advantage of someone not running any add-on where they have a rough idea what the market rates are and can price accordingly.
The fact is the current system makes finding things so difficult with travel prices and time waisted to locate the vendor that has what you're looking for that it stunts game play . I get that some people find shopping immersive , I don't . A little shopping in one town with dozens of kiosks there I can handle but not making an entire travel quest to find one missing piece of gear or a decent deal on pots .
Lol, there are three hubs where the most popular guilds are located and they are all close to wayshrines (which is why they are popular) and it usually takes a small amount of time to check them all and wayshrine to wayshrine travel is free.
For stuff you don't find in those three hubs, it's easier to look in /z than to keep checking half empty guild stores.
If you waste time checking every single hub, you can only blame yourself for your poor optimization of your time.
I don't waist time any more buying . I just make my own gear or have one of my friends make it . I don't participate in this broken game play . Between the four of us that play together we leveled everything and hordes everything since pre launch so we didn't have to get price gouged on items . There are many groups that have done the same . So because we didn't join a big trade guild we don't sell our stuff and don't participate in the economy . Some of us would like too but the current system doesn't allow small guilds to have stores . Which is bs also . Rather have a AH where everyone's included then the current system .
Actually, AH exclude people even more. Good items become even more expensive, trash items become even more cheaper. Now I sometime can see Undaunted Sets sells far too expensive. I'm ok with it, but I know actual price and I won't buying overpriced items. But! Month ago I found 3 Fortified Nirncrux for 15k each. It was not a bad deal. Why it wsa possible? Did seller wanted to sell his/her goods faster or did he/she didn't know the actual price? I don't know. I doubt that it's possible with AH (actually no, it's impossible with AH). With AH you can forget about normal prices. You can't buy for lower price and also you can't sell for higher price. Only fixed prices. Want few more coins for that item? Too bad to you. You can only drop price.