I_killed_Vivec wrote: »I see two separate "problems" with VR.
The first is that some people expect to achieve godlike status as soon as they have defeated Molag Bal - they want to be competitive in PvP and in trials and have access to ALL of the game's content. (I find this a strange attitude, boiling down to "I want to be as powerful as a VR14, but without having to gain all that XP").
The second is that people leveling alts don't want to go through all of the game again - and don't want to have to grind up to VR14 either.
The Champion System goes some way to address the second problem because points are account wide. It does not provide a solution for those who want to be "competitive" as soon as they have defeated Moley, for the simple reason that they will have no CP, which will place them at a huge disadvantage.
XP = CP = Power
There's no getting round it - either quest through silver and gold or grind for XP to get those all important CP.
I know that some people have a manic degree of allegiance to their alliance, but I was happy to see the other alliances with my main character and without having to level an alt.
Most games are set up for you to hit max level when you finish the main story. This game has 13 more levels for the player to grind after beating the main story.
Is there any rule saying you need to collect every CP as fast as possible? I'm here for the journey, not the destination.
Disagree with this.. you are certainly entitled too .
If ZOS can actually remove Vet Levels with out screwing it up or alienating a lot of people or both I will be surprised.
Personally I cannot see the point in going through the hassle of actually trying to remove Vet levels, readjusting potions, food, enchants, equipment and crafting materials. Whilst the champion system was an add on, the VR system is buried deep within the game.
So what is wrong with the VR system... as far as I can tell it is that I take so long to get to VR14. Currently 1 million points per level (originally much, much worse)
Possible Solutions;
a) reduce the VR points significantly so that getting to VR14 is relatively easily or
b) replace VR1to 14 with levels 51 to 63 with the same level progression as from 0 to 50.
Both would require a modification of Monster levels in Cadwell's silver and gold but surely easier to do successfully than a total revamp of the game levelling system. No equipment, crafting etc would need to change.
Whilst it will not fix the major problem with this game, the fact that the end game came at level 50, it would surely fix the complaints about VR being a grind.
Personally the champion system at 400,000 experience per champion point is an even worse grind than VR. Whilst to get to VR14 from VR1 is currently around 13 million points, to get to top level of the Champion system it takes something like 1440 million points. If you think VR is a boring grind then the champion system is hell on earth.
Certainly the champion system is no Game changer as to retaining customers after the Molag Bal 'incident' But then maybe retaining customers is not what it is all about. Certainly cheaper for ZoS to get people buying the console game, deciding after a few months they have 'had it with the game' and leave. Then shut down the servers and take their profit. Game over .
If they cannot stop with the forever tinkering of systems and instead provide regular delivery on content to expand the game beyond one zone per year (which is what they have managed to date), they are not going to take us anywhere other than to another title to play.
If they cannot stop with the forever tinkering of systems and instead provide regular delivery on content to expand the game beyond one zone per year (which is what they have managed to date), they are not going to take us anywhere other than to another title to play.
I believe it has been expressed that going forward, we should be seeing more in the way of new content and less tinkering of current systems. While we have seen some new content since release (ex: Craglorn), a bulk has really been either new systems (ex: dye system and upcoming justice system) or entire revamps to an existing system (ex: champion points replacing VRs).
The focus will change with the upcoming console and B2P releases.
I will believe that when it actually happens, given the many times similar statements have been made.
Disagree with this.. you are certainly entitled too .
If ZOS can actually remove Vet Levels with out screwing it up or alienating a lot of people or both I will be surprised.
Personally I cannot see the point in going through the hassle of actually trying to remove Vet levels, readjusting potions, food, enchants, equipment and crafting materials. Whilst the champion system was an add on, the VR system is buried deep within the game.
So what is wrong with the VR system... as far as I can tell it is that I take so long to get to VR14. Currently 1 million points per level (originally much, much worse)
Possible Solutions;
a) reduce the VR points significantly so that getting to VR14 is relatively easily or
b) replace VR1to 14 with levels 51 to 63 with the same level progression as from 0 to 50.
Both would require a modification of Monster levels in Cadwell's silver and gold but surely easier to do successfully than a total revamp of the game levelling system. No equipment, crafting etc would need to change.
Whilst it will not fix the major problem with this game, the fact that the end game came at level 50, it would surely fix the complaints about VR being a grind.
Personally the champion system at 400,000 experience per champion point is an even worse grind than VR. Whilst to get to VR14 from VR1 is currently around 13 million points, to get to top level of the Champion system it takes something like 1440 million points. If you think VR is a boring grind then the champion system is hell on earth.
Certainly the champion system is no Game changer as to retaining customers after the Molag Bal 'incident' But then maybe retaining customers is not what it is all about. Certainly cheaper for ZoS to get people buying the console game, deciding after a few months they have 'had it with the game' and leave. Then shut down the servers and take their profit. Game over .
+1
Pirhana7_ESO wrote: »I think you are missing the point of what the Champion System is exactly. For the Vet Ranks you needed to be max rank 14 to be able to compete in Cyrodiil or in Trials. BUT the Champion System doesnt work that way. The Champion system is a very long term progression system with very small improvements. You do not need to be a certain Champion rank to be able to compete like you did with vet ranks.
The Champion system is there to reward you for your time playing and doing what you want to do like Cyrodiil, trials or even crafting. You get rewarded for playing and keep getting points to make your character slightly stronger so you never hit that "Im finished wall". So dont look at Champion points like its something you need to grind, just play and do what you want to do and get rewarded while doing that.
I_killed_Vivec wrote: »Pirhana7_ESO wrote: »I think you are missing the point of what the Champion System is exactly. For the Vet Ranks you needed to be max rank 14 to be able to compete in Cyrodiil or in Trials. BUT the Champion System doesnt work that way. The Champion system is a very long term progression system with very small improvements. You do not need to be a certain Champion rank to be able to compete like you did with vet ranks.
The Champion system is there to reward you for your time playing and doing what you want to do like Cyrodiil, trials or even crafting. You get rewarded for playing and keep getting points to make your character slightly stronger so you never hit that "Im finished wall". So dont look at Champion points like its something you need to grind, just play and do what you want to do and get rewarded while doing that.
There will be no difference between the relative "power" of someone currently VR14 and someone with the equivalent CP.
""You do not need to be a certain Champion rank"?
If you walk into PvP having just attained level 50, with no CP, thinking you can compete with someone with a hundred CP "because the Champion System makes things different" then you are sadly mistaken.
XP = power
It doesn't matter if XP is converted to VR or to CP. The more XP you have collected the more powerful you will be.
And that's why people will grind
Disagree with this.. you are certainly entitled too .
If ZOS can actually remove Vet Levels with out screwing it up or alienating a lot of people or both I will be surprised.
Personally I cannot see the point in going through the hassle of actually trying to remove Vet levels, readjusting potions, food, enchants, equipment and crafting materials. Whilst the champion system was an add on, the VR system is buried deep within the game.
So what is wrong with the VR system... as far as I can tell it is that I take so long to get to VR14. Currently 1 million points per level (originally much, much worse)
Possible Solutions;
a) reduce the VR points significantly so that getting to VR14 is relatively easily or
b) replace VR1to 14 with levels 51 to 63 with the same level progression as from 0 to 50.
Both would require a modification of Monster levels in Cadwell's silver and gold but surely easier to do successfully than a total revamp of the game levelling system. No equipment, crafting etc would need to change.
Whilst it will not fix the major problem with this game, the fact that the end game came at level 50, it would surely fix the complaints about VR being a grind.
Personally the champion system at 400,000 experience per champion point is an even worse grind than VR. Whilst to get to VR14 from VR1 is currently around 13 million points, to get to top level of the Champion system it takes something like 1440 million points. If you think VR is a boring grind then the champion system is hell on earth.
Certainly the champion system is no Game changer as to retaining customers after the Molag Bal 'incident' But then maybe retaining customers is not what it is all about. Certainly cheaper for ZoS to get people buying the console game, deciding after a few months they have 'had it with the game' and leave. Then shut down the servers and take their profit. Game over .
NewBlacksmurf wrote: »It's the VR levels, silver and gold quests that need to go. No need to retool items and gear. Just make them all Lvl 50 and any new drops would produce appropriate stats based on the new adjustment.
That's the basic simple fix. The VR mobs would not change as CP's create character progression but their levels would move to a numeric system instead of VR levels.
It's really that simple
The trouble is, your journey in this game is gated by having to do group content .. and your ability to do that is gated by your ability to be 'accepted' by the min./max elite.Is there any rule saying you need to collect every CP as fast as possible? I'm here for the journey, not the destination.
I thought the CP system was going to be awesome but the more I play on PTS the more im worried about the barrier of entry to be competitive in PVP.
The game is for console players now. It is about grinding and p2w shop. It is all done and set,the game goes the console path.
The Veteran Ranks really need to be gone before console launch or Zos can expect another mass exodus not long after. Veteran Ranks killed off a huge percentage of players already so Zos don't make the same mistake again!