Killers Blade on 1.6

Piedplat
Piedplat
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The stamina version, killers blade, the tooltip say magic damages but is a stamina skill it is weird because if you see Suprise Attack(stamina skill) is write physical damages.
So is obviously a bug.

Thanks for answer :)
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  • Zershar_Vemod
    Zershar_Vemod
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    Used to be a magicka ability along with Ambush; still makes no sense on whey they changed it and screwed up a lot of builds in the process...
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  • Bane_of_Fringe
    Bane_of_Fringe
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    I don't see the point of switching skills like this to stamina. Why couldn't they leave the game alone? When did a magical blade exert anyone physically? You're just pissing with us now. If you wanted to encourage stamina builds, this wasn't the way.
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  • Zershar_Vemod
    Zershar_Vemod
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    I don't see the point of switching skills like this to stamina. Why couldn't they leave the game alone? When did a magical blade exert anyone physically? You're just pissing with us now. If you wanted to encourage stamina builds, this wasn't the way.

    Yup.

    I look at some magical blade appearing in thin air....I don't think of stamina being used / physical dmg. :/

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  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    A lot of people like the change so I guess they cannot make everyone happy. honestly they need to just give you the choice to make a class skill stamina based or magicka based. Depending on what you choose ads ANOTHER seperate morph but keeps the original morph changes.

    Anyways, I use an NB magicka build now and will so in 1.6. I have decided to just go ahead and keep killers blade on. It's still cheap, still does good damage, and if you think about it you're really only using it once or twice at a time as a finisher. Kind of like a stamina dump accept you're really not wasting much stamina. The heal is to good to pass up and now that anyone can kill them and you get the heal.....awesome.
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  • Piedplat
    Piedplat
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    You dont understand I guess, zmx said the dmg sources will reflect on the stat the skill need to be used and for the killer blades the dmg is magical but you need stamina to use it so is a bug or why giving us (nightblade) a finish with a stamina cost if the dmg is not physical like ambush is in the 1.6.


    No dev can respond to that? thanks
    Edited by Piedplat on February 21, 2015 1:50AM
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  • mavrwb17_ESO
    mavrwb17_ESO
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    I don't see the point of switching skills like this to stamina. Why couldn't they leave the game alone?

    Because the way the game is now isn't conducive to a balanced game.
  • Father
    Father
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    I'm confused myself... does the passive from CS increase physical dmg apply on killers blade? or increase magicka damage?
  • Cody
    Cody
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    I don't see the point of switching skills like this to stamina. Why couldn't they leave the game alone? When did a magical blade exert anyone physically? You're just pissing with us now. If you wanted to encourage stamina builds, this wasn't the way.

    because stamina builds have been inferior to magicka builds for about 9 months now.
  • danno8
    danno8
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    A third morph, that appears more "physical" would have been a better option.

    OP if it uses stamina, then it scales off of weapon crit and weapon power. The fact it does magic damage is either an oversight or typo.
  • Varicite
    Varicite
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    I don't see the point of switching skills like this to stamina. Why couldn't they leave the game alone? When did a magical blade exert anyone physically?

    Since always.

    Killer's Blade / Impale have always been a physical damage (mitigated by armor, crits from physical crit%) ability, even though it cost magicka.

    I would assume the "magic damage" tooltip is a typo, as Killer's Blade (stam morph) is still mitigated by armor and uses physical crit%.


  • Piedplat
    Piedplat
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    Varicite wrote: »
    I don't see the point of switching skills like this to stamina. Why couldn't they leave the game alone? When did a magical blade exert anyone physically?

    Since always.

    Killer's Blade / Impale have always been a physical damage (mitigated by armor, crits from physical crit%) ability, even though it cost magicka.


    Wrong the damages is magical.

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  • Varicite
    Varicite
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    Piedplat wrote: »
    Varicite wrote: »
    I don't see the point of switching skills like this to stamina. Why couldn't they leave the game alone? When did a magical blade exert anyone physically?

    Since always.

    Killer's Blade / Impale have always been a physical damage (mitigated by armor, crits from physical crit%) ability, even though it cost magicka.


    Wrong the damages is magical.

    The attack costs Magicka. I know that it even says "Magic damage" on the tooltip.

    But Killer's Blade is and has always been a physical attack, mitigated by physical armor, and utilizing weapon crit.

    If it were an actual magical attack, it would have been mitigated by spell resistance and utilized spell crit. It didn't, doesn't, and won't.

    Killer's Blade is physical.
  • eliisra
    eliisra
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    Cody wrote: »

    because stamina builds have been inferior to magicka builds for about 9 months now.

    And now magicka NB's are inferior to stam, complete rubbish on PTS. I'm suppose to deal with that for 9 months? Not even funny, considering how NB's, both magicka- and stamina based where a pile of crap for as long as 2-3 months after ESO launched.

    You can offer stam builds more option without turning magicka ones into AP piñatas. As in not declining us crucial skills like a functioning gap closer. Lotus Fail...it's a *** joke. Concealed Weapon having no sneak bonus and tickling at best. So much for diversity.
  • Bane_of_Fringe
    Bane_of_Fringe
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    Cody wrote: »
    I don't see the point of switching skills like this to stamina. Why couldn't they leave the game alone? When did a magical blade exert anyone physically? You're just pissing with us now. If you wanted to encourage stamina builds, this wasn't the way.

    because stamina builds have been inferior to magicka builds for about 9 months now.

    They were inferior because stamina is tied in with survivability, (well, and the fact that none of the weapon stam skills had good burst...) such as blocking and rolling. Apparently, you can't block for days anymore either. Unless they keep up huge wrecking block damage and what not, they won't be able to topple magicka builds.
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  • Piedplat
    Piedplat
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    Varicite wrote: »
    Piedplat wrote: »
    Varicite wrote: »
    I don't see the point of switching skills like this to stamina. Why couldn't they leave the game alone? When did a magical blade exert anyone physically?

    Since always.

    Killer's Blade / Impale have always been a physical damage (mitigated by armor, crits from physical crit%) ability, even though it cost magicka.


    Wrong the damages is magical.

    The attack costs Magicka. I know that it even says "Magic damage" on the tooltip.

    But Killer's Blade is and has always been a physical attack, mitigated by physical armor, and utilizing weapon crit.

    If it were an actual magical attack, it would have been mitigated by spell resistance and utilized spell crit. It didn't, doesn't, and won't.

    Killer's Blade is physical.
    So explain to me why Annulment absorb damages from Killer's Blade if it is a physical attack?
    Edited by Piedplat on February 26, 2015 4:23AM
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  • Varicite
    Varicite
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    Piedplat wrote: »
    Varicite wrote: »
    Piedplat wrote: »
    Varicite wrote: »
    I don't see the point of switching skills like this to stamina. Why couldn't they leave the game alone? When did a magical blade exert anyone physically?

    Since always.

    Killer's Blade / Impale have always been a physical damage (mitigated by armor, crits from physical crit%) ability, even though it cost magicka.


    Wrong the damages is magical.

    The attack costs Magicka. I know that it even says "Magic damage" on the tooltip.

    But Killer's Blade is and has always been a physical attack, mitigated by physical armor, and utilizing weapon crit.

    If it were an actual magical attack, it would have been mitigated by spell resistance and utilized spell crit. It didn't, doesn't, and won't.

    Killer's Blade is physical.
    So explain to me why Annulment absorb damages from Killer's Blade if it is a physical attack?

    It doesn't anymore.
  • Piedplat
    Piedplat
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    There no clue converse a skill into stamina if the dmg is magic...
    Varicite wrote: »
    Piedplat wrote: »
    Varicite wrote: »
    Piedplat wrote: »
    Varicite wrote: »
    I don't see the point of switching skills like this to stamina. Why couldn't they leave the game alone? When did a magical blade exert anyone physically?

    Since always.

    Killer's Blade / Impale have always been a physical damage (mitigated by armor, crits from physical crit%) ability, even though it cost magicka.


    Wrong the damages is magical.

    The attack costs Magicka. I know that it even says "Magic damage" on the tooltip.

    But Killer's Blade is and has always been a physical attack, mitigated by physical armor, and utilizing weapon crit.

    If it were an actual magical attack, it would have been mitigated by spell resistance and utilized spell crit. It didn't, doesn't, and won't.

    Killer's Blade is physical.
    So explain to me why Annulment absorb damages from Killer's Blade if it is a physical attack?

    It doesn't anymore.

    Annulment absorb Killer blade dmg...

    Edited by Piedplat on March 17, 2015 12:34AM
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  • sagitter
    sagitter
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    Actually, killer blade stamina makes more sense than impale, because of the range.
    What actually hits for the ex 1 shot magicka nb build is the ambush switched stamina, becaue of the 35% bonus on next hit, but now gives only 20%. Anyway the tooltip is wrong i think, should say physical and not magic.
  • Piedplat
    Piedplat
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    No I'am sure the skill do magical dmg, a mage with annulment absorb the damages for killer blades.

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  • Varicite
    Varicite
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    Piedplat wrote: »
    No I'am sure the skill do magical dmg, a mage with annulment absorb the damages for killer blades.

    It wouldn't be the first time that something didn't work the way that it was supposed to.

    /shrug
  • Piedplat
    Piedplat
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    You mean avery time I use it? I dont think so.

    The skill do magic damage because is write magical on it, event if his damage is boosted by physical damage it do magical.

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  • Varicite
    Varicite
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    Piedplat wrote: »
    You mean avery time I use it? I dont think so.

    The skill do magic damage because is write magical on it, event if his damage is boosted by physical damage it do magical.

    I meant that they were supposed to be changing stamina abilities to all be countered by armor, be boosted by physical crit%, and be based on weapon damage. Likewise, magicka abilities are supposed to be countered by spell resistance, boosted by spell damage and spell crit.

    So if it isn't behaving that way, it's either a bug or an undocumented outlier.
  • Helluin
    Helluin
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    But for magic/phisycal dmg, there is sometimes another bug related to this skill.

    Edit: I start a specific thread for the bug, so it's easier to be found by other users.

    Edited by Helluin on April 15, 2015 8:26AM
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  • RavenSworn
    RavenSworn
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    I dont get it, Stamina builds were *** before update 6. a lot of the meta was literally (insert class) use resto and go magicka, get your soft cap and BOOM, best play ever.

    This wasn't called Elder Sorcerers Online for nothing. Hell, even DKs were putting out resto staff or destro and basically doing everything. There wasn't even a viable melee dps option. So what if survivability is tied in to the stamina resource? You can now grab medium gear, take the dodge passives, inc stamina regen and such to go hand in hand with the stamina builds.

    I don't agree with some of the morphs but hell, NB bow / DW / TH are now competitive builds compared to when this game first launched.

    the meta changes, they give you a full reset on attributes and skills. now you can also reset morphs if you made a mistake.
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  • kalunte
    kalunte
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    new things are always buggy and not finished with Z, this change such as grim focus: cost magicka, deals magic dmg, scales with stamina and weapon dmg...

    we won't ever see the end of nightblades' tunnel...
  • Kahrgan
    Kahrgan
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    The ability being magical damage is fine, no change needed.
  • Elijah_Crow
    Elijah_Crow
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    Except that stamina builds also spec into physical damage in the champion trees. This would negate that investment with magical damage.
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