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Zenimax what is the point of dungeons?
Can someone please elucidate me on what exactly the purpose of dungeons are (for lower levels that is)?
1) Public Dungeons: There is a skyshard. And a skill point. Then I leave, because the mobs give almost 0 xp. All the beautiful scenery inside is a waste of time. What is the point?
2) Group Dungeons: What is the point? A little bit of xp at the end but not better than what I would make questing. Mob xp still sucks. Why do it?
How does this mesh with the Elder Scrolls at all? One of the series greatest features is dungeon delving. Why is it killed?
I understand some people exploited a boss in the beginning of the game, but that was fixed. Why are those of us who like to hang out in dungeons penalized for doing this aspect of the game?
Who has ever heard of a fantasy MMO that does NOT want its players in dungeons!?!
Edited by Fellwitch on February 14, 2015 8:46PM