Horse armor was criticised/ a laughing stock because of it's initial price point($15 or $20). I don't think it's quite comparable.
jp_antillb16_ESO wrote: »As you already identified it's a money vs effort vs risk thing. They can make a wedding dress in a day and sell it a thousand times on novelty value for a good profit or they can make an engaging quest over a week and maybe break even. Except what if the quest actually isn't a good one and people who would have brought the dress out of novelty dont buy it? Not to mention that development time is a finite resource that they can invest elsewhere if there is no quest attached.
I stand corrected, I've edited my initial post. That being said I still don't think it's quite comparable. This is an MMO and they need to find ways to make revenue post launch to support further development and server costs; Oblivion didn't. Also let's not forget the horse armor DLC actually ended up selling relatively well for Bethesda despite the controversy surrounding it.geoffreyb14_ESO wrote: »Horse armor was criticised/ a laughing stock because of it's initial price point($15 or $20). I don't think it's quite comparable.
I don't know who you people are that are agreeing with this guy, but I can confirm that:
"On April 3rd, 2006, Bethesda Game Studios released the first DLC for the game The Elder Scrolls IV: Oblivion, charging $2.50 for access to an item called “Horse Armor.”[4] Once installed, the player could visit an Orc non-player character (NPC) and receive a set of armor to be placed on a horse (shown below). While the first set was free, each subsequent horse armor purchase would cost the player 500 gold."
@brandalf it would be nice if you got your information straight before you posted...thanks.
geoffreyb14_ESO wrote: »Spending 2 bucks for a half hour quest that rewards a wedding dress because you "saved the wedding" is so much more engaging than just opening the Collections Tab and immediately finding it unlocked.
Dekkameron wrote: »I would actually buy cosmetic horse armour if they put it in the crown store
geoffreyb14_ESO wrote: »We all laugh at how pathetic the original DLC for Oblivion was....you know....the Horse Armor.
Are we just falling for it all over again? Is a wedding dress, or a jester's outfit, or even a mount that much different from "horse armor" ?
What if, instead of just selling these items outright in the Crown Store, they made them quest rewards and delivered actual content?
One of the problems with the game, in general, is a lack of interesting rewards for quests. Yet, it's evident that there are tons of things that people think would be cool to buy in the Crown Store. So why not create stories around these items and offer them as rewards? Wouldn't that be so much better?
Spending 2 bucks for a half hour quest that rewards a wedding dress because you "saved the wedding" is so much more engaging than just opening the Collections Tab and immediately finding it unlocked.
I know, i know...people are going to say "but it takes time and effort to create those quests." Well...that's what game companies do, they create games. And that's why we pay extra for premium content.
geoffreyb14_ESO wrote: »We all laugh at how pathetic the original DLC for Oblivion was....you know....the Horse Armor.
Are we just falling for it all over again? Is a wedding dress, or a jester's outfit, or even a mount that much different from "horse armor" ?
What if, instead of just selling these items outright in the Crown Store, they made them quest rewards and delivered actual content?
One of the problems with the game, in general, is a lack of interesting rewards for quests. Yet, it's evident that there are tons of things that people think would be cool to buy in the Crown Store. So why not create stories around these items and offer them as rewards? Wouldn't that be so much better?
Spending 2 bucks for a half hour quest that rewards a wedding dress because you "saved the wedding" is so much more engaging than just opening the Collections Tab and immediately finding it unlocked.
I know, i know...people are going to say "but it takes time and effort to create those quests." Well...that's what game companies do, they create games. And that's why we pay extra for premium content.
Satisfaction or Gratification? The game has since it's inception been dumbed down to meet the expectation of the 'Sesame Street' Generation... They come and go leaving those that have expectation of real content and genuine game play dismayed and disillusioned. What could have been, has become a never was.A lot of people prefer instant satisfaction, that's just how the world rolls.
Voice acting can get really expensive pretty fast. Some actors don't even stand up to go to the studio for less than a four digit number, even if they'd just need like 5 or 10 minutes to get their stuff done.
Also remember that you don't just create your content instantly, there'd be at least a small team of - I don't know - 5-10 people working on that quest for at least one or two weeks, possibly 3-4.
jamesharv2005ub17_ESO wrote: »They have tools to do stuff like add quests. Its not like they have to recode the entire game every time they make a new quest. A quest like this would take one person about 15 minutes to make.
geoffreyb14_ESO wrote: »jamesharv2005ub17_ESO wrote: »They have tools to do stuff like add quests. Its not like they have to recode the entire game every time they make a new quest. A quest like this would take one person about 15 minutes to make.
I think that might be the other extreme
I think the approximate production costs for an appropriate quest for something like this should be in the 30-100k range.
jamesharv2005ub17_ESO wrote: »geoffreyb14_ESO wrote: »jamesharv2005ub17_ESO wrote: »They have tools to do stuff like add quests. Its not like they have to recode the entire game every time they make a new quest. A quest like this would take one person about 15 minutes to make.
I think that might be the other extreme
I think the approximate production costs for an appropriate quest for something like this should be in the 30-100k range.
Why would you think pressing a button would cost 30-100k?