calling all Spellswords: 2-handed/DW weapons boost my spell power 16% past staves

  • glak
    glak
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    glak wrote: »
    technohic wrote: »
    glak wrote: »
    Incidently, whatever weapon set gives the most weapon power gives the most spell power. If only Templar's charge wasn't a self-stun, I'd be all set with DW.

    Watch out for DW'ing Radiant Destruction spammers, they are OP.

    Thought about it but that charge being horrible is kind of a setback. Looked like I get more from a 2 hander than I do a destro staff as well, though. hmmm
    Sneak attack w/ Wrecking Blow followed up by Radiant Destruction. Ouch!
    This combo broke the game more than anything else thus far.
  • glak
    glak
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    Wouldn't the staff, with lower damage stats still outpace trying to use a 2 hander due to the damage of light and heavy attacks being magicka based for a caster?
    Yes, and ultimate generation, if not a Templar healer, would be spell-swordy. Keep a staff on swap to refresh the ultimate generation buff.

    If you're on the front line in PvP where burst wins, light and heavy attacks can be more spread out and losing them is less noticeable.
  • Septimus_Magna
    Septimus_Magna
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    NotSo wrote: »
    Here's another idea:
    1. put down a couple Illustrious Healing spells
    2. immediately weapon swap to dual wield (it grants more damage than 2h)
    3. monitor if the new boost in weapon damage also changes your aoe heals output

    Can you confirm the weapon damage from both dual wield weapons is added to spell damage?

    Edit: tested 100% of the main weapon damage is added to base spell damage and 20% of the off-hand weapon is added to base spell damage. With purple VR14 dual swords I have 2890 spell damage, with purple vr14 lighting staff I have 2608 spell damage. Thats an increase of 282 spell damage without an additional set bonus.
    Edited by Septimus_Magna on April 3, 2015 6:45AM
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    Septimus Mezar - Altmer Sorcerer
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  • Dositheus
    Dositheus
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    I fully understand the idea of it not "feeling" right, but I think part of the reasoning they are using is balancing out ranged vs melee. As others have mentioned. That and the desire to have the possibility of running either stam or magica based builds accross multiple weapon types. If they bump up staff damage (ranged) to two hander (melee) damage ratio, they'd also have to bump up Bow (ranged) to Two hander as well. And somehow, I don't think too many folks would want that. *other than bow users*. An alternate, could be something along the lines of a Magika based melee two hander. As to what to call that... I don't know. Totem, Censor, Phantasmal Mace, bla bla. I don't know what to call it, but a two hander that's magika based and melee ranged. Ranged does less damage (auto attack and multiplier wise) than melee due to the risk. Unless you're a sorc hitting with 18 to 20k overcharged light attacks.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Umm guys hate to have to point this out but the twohanded weapons are pure Melee with a gap closer you have to be a Melee range to fight where the staff have 28m on some power this would be outrages if you could do the same amount of base damage at 8 m as you can from 28 m.

    And Melee and range did the same base damage them us Archer who loss 300 weapon power when we go Melee will have even stronger snipes and I have a feeling a bunch of casters on this post would rage about that is Melee does more damage it's logical and balance now let's move onto the many bugs this game has and leave a 6% power different alone
    Chaos Shadow-Scale: Shadow Archer
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  • Athas24
    Athas24
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    glak wrote: »
    My level vr14 green 2-handed weapons have 1220 power.
    My level vr14 green destro and resto staves have 1037 power.
    This power difference yields a 6% increase to healing output when using a 2-handed weapon.

    Is this spell power difference intentional between these weapon types?

    If so, is a Templar with 2-handed weapon the new healing-Templar paradigm after this effective 79% boost to Healing Ritual, 6% boost to Rushed Ceremony, and Templar nerf to Restoration Master?

    EDIT: 1.5 did not work this way. Damage stat of a weapon does not affect spell power in 1.5 but it does in 1.6!

    ha-ha I JUST noticed this last night on my Templar! Seems just wrong to me lol
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • glak
    glak
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    pilotfish wrote: »
    I was surprised to notice that Agility, the +% weapon power passive when wearing 5 or more medium armor will contribute to spell potency also. I wonder if it is intended considering the recovery and cost reduction trade off for wearing less light armor.
    This was fixed :(
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Range is weaker by base then range not sure how this is confusing people
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • BRogueNZ
    BRogueNZ
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    look at all the lovely staff passives your missing out on using a stamina weapon that your not even resourced to swing.

    Edit: I guess for a sorc with bursty procs it would make more sense

    @glak I agree you've the right idea for a Templar stamina or otherwise.
    The dots/debuffs are a good place to start for the rest of whatever you follow up with)


    Edited by BRogueNZ on May 4, 2015 4:33AM
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