This combo broke the game more than anything else thus far.Sneak attack w/ Wrecking Blow followed up by Radiant Destruction. Ouch!Incidently, whatever weapon set gives the most weapon power gives the most spell power. If only Templar's charge wasn't a self-stun, I'd be all set with DW.
Watch out for DW'ing Radiant Destruction spammers, they are OP.
Thought about it but that charge being horrible is kind of a setback. Looked like I get more from a 2 hander than I do a destro staff as well, though. hmmm
Yes, and ultimate generation, if not a Templar healer, would be spell-swordy. Keep a staff on swap to refresh the ultimate generation buff.rfennell_ESO wrote: »Wouldn't the staff, with lower damage stats still outpace trying to use a 2 hander due to the damage of light and heavy attacks being magicka based for a caster?
Here's another idea:
1. put down a couple Illustrious Healing spells
2. immediately weapon swap to dual wield (it grants more damage than 2h)
3. monitor if the new boost in weapon damage also changes your aoe heals output
My level vr14 green 2-handed weapons have 1220 power.
My level vr14 green destro and resto staves have 1037 power.
This power difference yields a 6% increase to healing output when using a 2-handed weapon.
Is this spell power difference intentional between these weapon types?
If so, is a Templar with 2-handed weapon the new healing-Templar paradigm after this effective 79% boost to Healing Ritual, 6% boost to Rushed Ceremony, and Templar nerf to Restoration Master?
EDIT: 1.5 did not work this way. Damage stat of a weapon does not affect spell power in 1.5 but it does in 1.6!
This was fixedI was surprised to notice that Agility, the +% weapon power passive when wearing 5 or more medium armor will contribute to spell potency also. I wonder if it is intended considering the recovery and cost reduction trade off for wearing less light armor.