Now that's a somewhat different point, and one I can entirely agree with .. LOTRO is my prime example of this, in fact what LOTRO suffered at Turbine's hands after it when F2P/sub is a dire warning of how badly ESO could suffer if ZOS follow the same path as Turbine.Nazon_Katts wrote: »So, buying IN-GAME potions using IN-GAME currency is now P2W?FIX: As such, I can tell you that we'll almost certainly have experience boost potions in the store at some point, as this kind of shortcut (spending less time to gain experience) is classified as a convenience. That way, you still have the choice of purchasing them with crowns or in-game gold.
it doesnt matter its still p2w. try and word smith it however you want to.
Really?
Depends a bit on the price difference, methinks. If they're cheap on the store and very expensive in game, you can skip a lot of initial playtime to get the potion and not just following playtime by consuming it, by simply forking out cash.
Actually you didn't, at all.Umm I just did?Totally excellent point .. entirely logical, I'm looking at the anti-P2W subscribers arguing this one.Isn't a subscription already pay to win though? They get more EXP/Gold/Inspiration/Research Times.
Pay sub, be better than others in leveling speed, wealth and crafting skill, fuss you're paying to win. Why are store items deemed different to this?
Actually you didn't, at all.Umm I just did?Totally excellent point .. entirely logical, I'm looking at the anti-P2W subscribers arguing this one.Isn't a subscription already pay to win though? They get more EXP/Gold/Inspiration/Research Times.
Pay sub, be better than others in leveling speed, wealth and crafting skill, fuss you're paying to win. Why are store items deemed different to this?
Actually you didn't, at all.Umm I just did?Totally excellent point .. entirely logical, I'm looking at the anti-P2W subscribers arguing this one.Isn't a subscription already pay to win though? They get more EXP/Gold/Inspiration/Research Times.
Pay sub, be better than others in leveling speed, wealth and crafting skill, fuss you're paying to win. Why are store items deemed different to this?
Actually I did. The premise was that we are supposed to think that sub giving 10% more cp is not pay to win while potions giving more cp are. Well we don't think like that so the entire premise is wrong. I have been saying all along that subbing to get 10% more cp is p2w too and it does not bother me because I like buying advantages.
whiteshadow711jppreub18_ESO wrote: »whiteshadow711jppreub18_ESO wrote: »Unless they have changed it, the Mara rings do not provide XP boost past lvl50.
I call BS on this because I know they work above level 50...why? because I have a partner in game (with Rings) and when we use them it changes the amount of XP we get (10% more above teamup) and we can use them in Craglorn or anywhere else and they work..
PS-
So lets see,
10% from the rings of Mara
10% from Team up
10% from Subbing after 3/17/15 from ESO+
= +30% XP to get CP points..
God forbid we use a XP Booster (IDK maybe +10%) and it stacks..
Call it BS if you like doesn't change that it was a fact that they did not work in VR when I used them last, as I leveled out in VR a long time back.
That is why I asked for someone in another thread to confirm if they do in fact work in VR levels at this time.
@Soulshine, I just wanted to apologize about my post I was being a Donkey, but trust me the rings of Mara do work now anywhere, when I recently (within the last 3 weeks, maybe month) made my new Alt duplicate of my Main character (Kotaro Atani), I broke out the rings (I used them for the 1st time, ever) with a good friend of mine in game, since he wanted to make a new duplicate of his Main character but use a different class, We partnered up and leveled quickly using the rings. The rings do seem to work anywhere now, (well we haven't tried Cyrodiil, but that is because it's just too dangerous and not a place to loose out on a ring slot), but the rings do work in Craglorn and in the VR1-VR5 area's, so I would believe that they will work anywhere.
We used the rings to level our new Characters up, via grinding and dailies only over the course of about 2-3 weeks, we did this to save all the Cadwell Silver and Gold quests so when the Champion system on 1.6 went live we could use the experience to gain Champion points at a faster rate.
I didn't know that you had already used your rings in the past and they did not work in the VR area's.
Tintinabula wrote: »theres a total of 4500 champion points to be had max?..I welcome a little xp boost.
Tintinabula wrote: »theres a total of 4500 champion points to be had max?..I welcome a little xp boost.
3600 actually.