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My dream version of ESO end-game PVE.

Rioht
Rioht
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(Sorry for accidentally posting early/Editing!)

As we still do not have a clear picture of what the game will look like once/if veteran ranks ever get removed, I would like to share what I think is a great alternative to the end-game of PVE.

I will leave itemization out for the moment, as that is a much more complicated system that I am sure requires much more tweaking than I could imagine. For that reason I will focus specifically on the content.

Currently after defeating molag bal, we are left with a system that forces us into another linear story-line grind through the other alliance zones, one at a time. We can’t even choose which one we would like to work through first.

My suggestion, is to remove this restriction and open up all 3 realms to players upon finishing the storyline.

The Premise:
Upon defeating molag bal you are asked to travel to the other alliances to help them fight the deadric forces and bring all three alliances together, basically whatever your supposed to do with caldwells gold/silver. However, you are free to choose where you would like to start.

How it would work:
1) First things first, VR are removed and all VR players are capped at level 50 (Duh).

2) Both additional alliance starting areas become available to you to travel to, and you can instantly make your way to their additional zones, once you explore and discover them of course!)

3) All areas remain the same level as they currently are, there is no need to create different instances of each area for post-50 players. As per caldwells silver/gold, there is some “magic” that makes us appear as a member of each alliance. Which, if true, (according to Caldwell) then we should be able to enter the same instances as players of that alliance (cross realm). Maybe the players of that alliance only see you as a basic cosmetic template?

4) In order for #3 to work, we would need to address content scaling. I am assuming this will use a system similar to how the DLC packs will work where the player scales to the content rather than the content scaling to the player. This would be implemented everywhere, even the players own alliance which would allow players to revisit their own zones.

For example, a level 50 DC player playing through the AD starting area and fighting a level 3 mob would have their damage/armor scaled to that mob, rather than scaling the mobs damage/armor/health up to level 50 and creating a different instance for post-50 characters.

5) With all the content still being challenging for post-50 characters, there is no need to restrict the loot drops of mobs, and players can complete whatever content they want and still find gear that they can use post-50.

6) PVP will remain the same. In Cyrodiil, Caldwell’s magic will not work to hide your identity from the other alliances.

The benefits:
1) The benefits of this system is that it truly creates a sandbox MMO where the player can actually travel ANYWHERE at level 50. If they want to go back and fight through the quests they missed in their own zone, the mobs there can offer them a challenge and rewarding loot rather than the current system that offers no reward for content within your own alliance. Alternatively, players can wander through the other alliance zones at free will and pick and choose what quests they want to do instead of following a linear trail of breadcrumbs to progress.

2) There will be no need to funnel players to one specific area to reach mobs and content that is at the highest level cap. Everything in the game will feel like you are fighting a level 50 mob. Therefor you can play the game the way you want and not be confined to the latest piece of content that has the highest level mobs (i.e. craglorn).

3) You can play with your friends! No longer must you make a new character just to play with other alliance players. This doesn’t even go against the lore of the game, it’s already there as part of Caldwell’s Silver/Gold.

4) All alliance zones will feel fuller as players of every level/alliance will be able to play in the same instances. No more empty VR zones!

Anyways, I am sure it is too late for this type of system to be implemented, but maybe it can help out somehow.

Engage criticism/raging!
Edited by Rioht on February 12, 2015 3:57PM
  • AlnilamE
    AlnilamE
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    Question:

    I'm fighting a level 3 mob along a level 3 player. I have far more skills and resources than said level 3 player. How is this not going to be a faceroll for one or both of us?
    The Moot Councillor
  • Rioht
    Rioht
    ✭✭✭
    AlnilamE wrote: »
    Question:

    I'm fighting a level 3 mob along a level 3 player. I have far more skills and resources than said level 3 player. How is this not going to be a faceroll for one or both of us?

    While you may have note variety of skills, your skills will still be scaled to somewhere where the content would still be challenging, for you. However, the level 3 still has some basic abilities which will be just as effective. Obviosuly you will have a bit more damage output with synergies etc.

    Additionally, pretty much any content in the game is a faceroll with more than 1 player ;)
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rioht wrote: »
    (Sorry for accidentally posting early/Editing!)

    As we still do not have a clear picture of what the game will look like once/if veteran ranks ever get removed, I would like to share what I think is a great alternative to the end-game of PVE.

    I will leave itemization out for the moment, as that is a much more complicated system that I am sure requires much more tweaking than I could imagine. For that reason I will focus specifically on the content.

    Currently after defeating molag bal, we are left with a system that forces us into another linear story-line grind through the other alliance zones, one at a time. We can’t even choose which one we would like to work through first.

    My suggestion, is to remove this restriction and open up all 3 realms to players upon finishing the storyline.

    The Premise:
    Upon defeating molag bal you are asked to travel to the other alliances to help them fight the deadric forces and bring all three alliances together, basically whatever your supposed to do with caldwells gold/silver. However, you are free to choose where you would like to start.

    How it would work:
    1) First things first, VR are removed and all VR players are capped at level 50 (Duh).

    2) Both additional alliance starting areas become available to you to travel to, and you can instantly make your way to their additional zones, once you explore and discover them of course!)

    3) All areas remain the same level as they currently are, there is no need to create different instances of each area for post-50 players. As per caldwells silver/gold, there is some “magic” that makes us appear as a member of each alliance. Which, if true, (according to Caldwell) then we should be able to enter the same instances as players of that alliance (cross realm). Maybe the players of that alliance only see you as a basic cosmetic template?

    4) In order for #3 to work, we would need to address content scaling. I am assuming this will use a system similar to how the DLC packs will work where the player scales to the content rather than the content scaling to the player. This would be implemented everywhere, even the players own alliance which would allow players to revisit their own zones.

    For example, a level 50 DC player playing through the AD starting area and fighting a level 3 mob would have their damage/armor scaled to that mob, rather than scaling the mobs damage/armor/health up to level 50 and creating a different instance for post-50 characters.

    5) With all the content still being challenging for post-50 characters, there is no need to restrict the loot drops of mobs, and players can complete whatever content they want and still find gear that they can use post-50.

    6) PVP will remain the same. In Cyrodiil, Caldwell’s magic will not work to hide your identity from the other alliances.

    The benefits:
    1) The benefits of this system is that it truly creates a sandbox MMO where the player can actually travel ANYWHERE at level 50. If they want to go back and fight through the quests they missed in their own zone, the mobs there can offer them a challenge and rewarding loot rather than the current system that offers no reward for content within your own alliance. Alternatively, players can wander through the other alliance zones at free will and pick and choose what quests they want to do instead of following a linear trail of breadcrumbs to progress.

    2) There will be no need to funnel players to one specific area to reach mobs and content that is at the highest level cap. Everything in the game will feel like you are fighting a level 50 mob. Therefor you can play the game the way you want and not be confined to the latest piece of content that has the highest level mobs (i.e. craglorn).

    3) You can play with your friends! No longer must you make a new character just to play with other alliance players. This doesn’t even go against the lore of the game, it’s already there as part of Caldwell’s Silver/Gold.

    4) All alliance zones will feel fuller as players of every level/alliance will be able to play in the same instances. No more empty VR zones!

    Anyways, I am sure it is too late for this type of system to be implemented, but maybe it can help out somehow.

    Engage criticism/raging!
    +1.

    It's not my idea but I'd go with this

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • AlnilamE
    AlnilamE
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    Rioht wrote: »
    AlnilamE wrote: »
    Question:

    I'm fighting a level 3 mob along a level 3 player. I have far more skills and resources than said level 3 player. How is this not going to be a faceroll for one or both of us?

    While you may have note variety of skills, your skills will still be scaled to somewhere where the content would still be challenging, for you. However, the level 3 still has some basic abilities which will be just as effective. Obviosuly you will have a bit more damage output with synergies etc.

    Additionally, pretty much any content in the game is a faceroll with more than 1 player ;)

    Yeah but "End-Game" and "Faceroll" should not be in the same sentence.
    The Moot Councillor
  • Rioht
    Rioht
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    Yeah but "End-Game" and "Faceroll" should not be in the same sentence.

    Well, if you want a n end-game hallenge theres always VR dungeons, PVP, Trials, DSA etc that can be done as well.

    PVE can sometimes just be about exploring Nirn, experiencing the variety of quests, the lore, the landscapes etc. Kind of like how skyrim was never really "Hard", but I wouldn't really consider it a faceroll.
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