ZOS Help Sorcerers be viable!

Messy1
Messy1
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Yes, there are many many threads already about how sorcerers need to be reworked to be balanced and viable AND HERE IS ANOTHER!

Simply put, Sorcerers need buffs! Daedric summoning should be totally reworked. Pets are pathetic and useless, too many skills require you to keep activating them.

I am playing a heavy armor sorc with dual wield and bow, stamina build. It's fun, it would be even more fun if it was viable in PvP and effective for endgame trials and VR dungeons.

Devs at ZOS can you tell us why it has been so hard to balance sorc skills?

I don't buy that you guys "hate" the sorc class as some are saying.

Here are some of my suggestions to improve sorcerer:
-Rework Daedric Summoning by ditching the clanfear, scamp, and twilight flyer, instead let us summon more useful and cool looking pets like spider daedra, xivili, and banekin swarm with each type of summoned pet that specializes in magika, stamina, and health. How bout a xivili with a healing staff that heals you?
- why are sorcs limited to lightning, let's have access to more elements
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