They're attempting to balance the grinding times against the questing times. If you don't like sitting there killing the same thing over and over, do some quests.
They're attempting to balance the grinding times against the questing times. If you don't like sitting there killing the same thing over and over, do some quests.
They're attempting to balance the grinding times against the questing times. If you don't like sitting there killing the same thing over and over, do some quests.
there is no more Bleepin quests.. Im still at vet 12. My ONLY option is grouping in crag and killing the same 15 mobs repeatedly..
They're attempting to balance the grinding times against the questing times. If you don't like sitting there killing the same thing over and over, do some quests.
They have had complaints about how long the leveling process is, so the anwer is nerf one thing to force people to do the other that was even slower? Its decisions like that which add to my loss of faith in ZOS. They could have increased quest VR XP rather than chase grind spots
And OP; I know how you feel. You just need to find a spot as they will never get rid of them all together without hurting that same quest experience as well. Just hard to find one that is not already being farmed to death.
I found a dungeon that just running the actual quest was fun because it was it was packed with enemies. As I fought and moved around I would run into other groups of mobs and pull them in to where it was actually fun with how intense and fast paced it was. Was heart broken to see that enemies had been nerfed to 85 and 15 XP per mob.
I just don't get why a game maker would try to push you away from just having fun however you feel like, but ZOS does. Just try to level up even at half the speed of questing via PvP and see how that goes.
They're attempting to balance the grinding times against the questing times. If you don't like sitting there killing the same thing over and over, do some quests.
They have had complaints about how long the leveling process is, so the anwer is nerf one thing to force people to do the other that was even slower? Its decisions like that which add to my loss of faith in ZOS. They could have increased quest VR XP rather than chase grind spots
And OP; I know how you feel. You just need to find a spot as they will never get rid of them all together without hurting that same quest experience as well. Just hard to find one that is not already being farmed to death.
I found a dungeon that just running the actual quest was fun because it was it was packed with enemies. As I fought and moved around I would run into other groups of mobs and pull them in to where it was actually fun with how intense and fast paced it was. Was heart broken to see that enemies had been nerfed to 85 and 15 XP per mob.
I just don't get why a game maker would try to push you away from just having fun however you feel like, but ZOS does. Just try to level up even at half the speed of questing via PvP and see how that goes.
You really don't understand why they wouldn't increase the xp from questing to the extent that quests were equal to the old craglorn grind spots? You must not have used those grind spots, they were broken, everyone knew it. You really expected them to go back over the whole quest line and rebalance it all towards those few "broken" craglorn bosses?
You say "I just don't get why a game maker would try to push you away from just having fun however you feel like, but ZOS does." except that was exactly their intent in fixing these craglorn boss grinds. Before the fix, those bosses were by far the best and therefore became THE way to level up in vet ranks. It was exactly what you say is bad, we were forced to stand on a rock healing or single target bittermaw over and over and over and over and over. Doing anything else was a waste of your time unless you were just trying to have fun. The UC grind was kind of fun at times where there weren't enough people, but then it quickly became impossible when you had too few.
The amazing grinds you guys want so badly, weren't that much fun, but the broken rewards made them the only real choice. The grinds that are remaining that I've used seem to be pretty balanced towards the questing gains, therefore there are now options for leveling up veteran ranks. Perhaps you want it all to be quicker, but you have to consider the amount of time it takes to run through the quests isn't something they can change, the amount of content takes X amount of time, the grinds need to take that same amount to get to the same spot, otherwise it's not balanced. If they simply raised the amount of XP per quest, players would out level the quests.
Sprinkles28 wrote: »@badmojo So you feel that 20 hours, as stated by ZOS, is acceptable amount of time for 1 veteran rank?
nerevarine1138 wrote: »As always, the complaint here doesn't appear to be "I'm not leveling fast enough," so much as it's "I'm not leveling faster than I would by questing."
No one "nerfed" your playstyle. You just don't get to progress faster than other people via exploits.