"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
Then I need to kill the assissin (Vavin or something like that) and this is where things to wrong. I must have tried at least 10 times but he seriously kicked my butt every single time. I have tried everything from standing still to running like a mad man, the latter bringing a bit more success.
So am I missing something obvious regarding combat or am I just terribad?
I guess it is a group quest, try to call for someone to help ya
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
And this is why we should start on the starter islands, Zenimax. There's a reason everyone still calls them "starter islands" a year later.
Some quests in the main cities are doable, others are rather difficult for a brand new player. You encountered one of those. I remember my first day in Daggerfall, I got my butt kicked within minutes of landing in the city: the werewolf quest. My level 3 got mauled to death. So fun!
Rev Rielle wrote: »Yes, I think it's the only game in history where you don't start at the beginning, instead having an option to go 'backwards' to the starter zones, rather than starting in the traditional first zone and having the option to go forward.
I could be wrong, but I don't think this change was something that was done to please the beta testers. I thought it was some influential people who had just a demo at one of the tech shows who complained about starting on the starter islands, and whose opinion was (unfortunately) listened to by ZOS. Again, though, I'm fuzzy on the details and could be wrong.First off... you are being cursed with what the Beta testers dumped on you. Originally, you landed on a starter island (Stros M'Kai, I think, in your case) and worked your way and leveled up to that big city. They whined about having to redo starter islands over and over, so ZoS made them optional, by landing you in the first big city.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I could be wrong, but I don't think this change was something that was done to please the beta testers. I thought it was some influential people who had just a demo at one of the tech shows who complained about starting on the starter islands, and whose opinion was (unfortunately) listened to by ZOS. Again, though, I'm fuzzy on the details and could be wrong.
Yes, but ZOS missed the obvious solution: drop us on the island and let us immediately take a boat to the mainland if we want. Instead they broke story continuity and possibly confused new players.I could be wrong, but I don't think this change was something that was done to please the beta testers. I thought it was some influential people who had just a demo at one of the tech shows who complained about starting on the starter islands, and whose opinion was (unfortunately) listened to by ZOS. Again, though, I'm fuzzy on the details and could be wrong.
If the Beta forums were still around, and available, you would see 30 plus pages of how wrong you are. A LOT of the people who were in Alpha and Beta basically were bored with redoing the same quests over and over. The new Beta testers were saying they needed to stay. The quest giver standing outside where you land in Davons or other areas, waiting to send you back to the islands, is the compromise. Funny thing was.. as soon as they did it, people were complaining about "How hard the landscape mobs for the starting areas were.. " missing that quest to go backwards entirely.
BTW, expect MANY more threads, probably identical to this, starting March 18th.
Yes, but ZOS missed the obvious solution: drop us on the island and let us immediately take a boat to the mainland if we want. Instead they broke story continuity and possibly confused new players.
Question regarding the starter island, is it the same for the other factions. The first character I started just to see if the game worked ended up on a boat, so same thing if I choose that faction. First thing, go back to the starter island?
Yes, on my first day of ESO this quest kicked my butt too (I would have been either level 3 or 4). I got frustrated and decided to go do something else and come back to it. Luckily for me, the "something else" I decided to do was go off to Stros M'Kai (the first of the 2 Daggerfall Covenant starter islands).
Rev Rielle wrote: »Yes, I think it's the only game in history where you don't start at the beginning, instead having an option to go 'backwards' to the starter zones, rather than starting in the traditional first zone and having the option to go forward.
TBH, if you have a higher level crafter to make gear for the L3/L4, the first zone is perfectly doable with a full set of armor and weapons, especially improved to Green or better. Heck, I have even done it with a set of White. Its just that most people fresh out of Coldharbor have like one armor piece and one weapon, a bow, that may or may not match their choice for a first weapon.
I have started two mules who are parked in Glenumbra (well they have since ported to a guild mate in Wayrest) who have never been to the starter islands, but completed all the Daggerfall quests.
Even if they didn't do this (but they definitely should), they could help the situation by making the starter quest to the islands Level 3, and the quests in the city beginning at Level 4. As they stand at the moment, I think the starter island quest is Level 4, and the first city quest is Level 3. That's definitely backwards, particularly if you consider how the alliance story is supposed to advance.Yes, but ZOS missed the obvious solution: drop us on the island and let us immediately take a boat to the mainland if we want. Instead they broke story continuity and possibly confused new players.