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A champion point for level 1-50?

Ommamar
Ommamar
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I posted this on test but since the rate of posts is high there at the moment and is really a live issue I decided to post it here. So playing with 70 CP was slightly noticeable but left me unsure of how the system was going to change things. Applying the 3600 available on test right now makes you god like particularly in PvE. So this brings up a question how will new players fair against those who have been playing since release and have a better understanding of how to gain experience in game? One option I can think of is give a CP for each level gained 1-50. Once the new character moves to end game they will still be comparatively weak compared to someone who has been playing but at least it will give them a little boost to help them out. What say you?
  • radiostar
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    I say no. Once you reach 50/VR, you'll start earning your CP.
    "Billions upon Billions of Stars"
  • NewBlacksmurf
    NewBlacksmurf
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    To be honest, this is a good topic of discussion. I believe its completely fair if a person has achieved "x" amount of exp through the existing VR system and should have all that appropriate exp earned, captured by the CP point system.


    While we realize 3600 points is far too many, I do hope they include the conversion so that anyone who may have 8 VR14 characters, will have the appropriate CP assigned to their account.

    ...lets talk about this....
    Edited by NewBlacksmurf on February 11, 2015 4:29PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • TheShadowScout
    TheShadowScout
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    One C-point for people who went through levels up to 50 would not be unreasonable. Not needed either, they start earning them at that point, and the expees one cost aren't -that- hard to earn doing cadwells silver and/or cyrodil dailies...

    The ones with many V14... well, it would be a bit greedy to ask for more after the initial "30 for all" was already changed to "5 per VR, max 70".
    I can see the powers that be not wanting too large a gap between those who already played a lot, and those who will start into the champoin system anew... guess they figure former will just keep on playing to earn their C-points, and latter would not be in danger of leaving in disgust thinking they can never measure up.

    That stated... I could see some further rewards for those with lots of gametime under their belts. Like, say... giving out an extra 5 C-points for every completed cadwells silver/gold, seeing how those quests won't be available for them now. That also wouldn't be too much to keep track of... but its their game, their choice. I for one will be happy with getting 70...
  • AshySamurai
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    OP, I agree with you. And not only me. CS will create a huge gap between players. Why Champion System will Kill the game if it's implemented as is
    Make sweetrolls, not nerfs!
  • Tyr
    Tyr
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    OP, I agree with you. And not only me. CS will create a huge gap between players. Why Champion System will Kill the game if it's implemented as is

    It will take thousands of hours to get 3600 CP and 100X longer than getting to vr14.
    The difference in power between a level 1 and VR14 character is far greater than a VR14 with 0 cp and one with 3600.

    There's no problem here. This is minimal vertical progression.
  • AshySamurai
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    Tyr wrote: »
    OP, I agree with you. And not only me. CS will create a huge gap between players. Why Champion System will Kill the game if it's implemented as is

    It will take thousands of hours to get 3600 CP and 100X longer than getting to vr14.
    The difference in power between a level 1 and VR14 character is far greater than a VR14 with 0 cp and one with 3600.

    There's no problem here. This is minimal vertical progression.

    It's possible to get VR pretty fast and you become equal. With CS you will chase top player really long. And difference between new player and the one who playing from the beginning are game changing. If you want to argue, please read linked topic first and say your word there. Thanks.
    Make sweetrolls, not nerfs!
  • Drazhar14
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    I'm going to say yes, but the points gained from 1-50 should not be added to the account pool. They should be character locked. It would be way too easy to make new characters and exploit the system if they were account wide champion points.
  • jcasini222ub17_ESO
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    A character lock would be an interesting idea. I've been wondering of late come 4 or 6 months after cp rollout I might be around 200 cp's if not more (will get 70 now at go) then I decide to create a new character. From my understanding I would be able to spend 200 cp's on that new character; so what would happen when I enter cyro at level 10 but with 200 cp's distributed? I think it'd be like turning on god-mode.
    Edited by jcasini222ub17_ESO on February 11, 2015 6:53PM
  • Vizier
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    To be honest, this is a good topic of discussion. I believe its completely fair if a person has achieved "x" amount of exp through the existing VR system and should have all that appropriate exp earned, captured by the CP point system.


    While we realize 3600 points is far too many, I do hope they include the conversion so that anyone who may have 8 VR14 characters, will have the appropriate CP assigned to their account.

    ...lets talk about this....

    No- I'm not really into the idea of having instant Demi-Gods running through Cyrodiil. I think the 70 points ZOS has allocated for accounts with a V14 character with some experience is perfectly fair.

    XP gain up until recently has been seriously lopsided for those that decided to grind out levels which is what they did if they have 8 V14 characters. Even if they have a small stable of V14 characters they still ground out exploit XP hubs. Which then gave them access to higher xp gain through greater access and faster kills while dungeon diving or grinding for materials. If someone has had the time to actually quest several characters to V14 they would be an extreme minority and their pain is definitely for the greater good IMO.

    These were experience exploits of the game design. There was never any intention on ZoS part to provide hubs to allow folks to grind out several Veteran levels a day. Be happy you got to enjoy your V14 characters with hirelings for as long as you have AND you still have all the Cadwell's content to get xp. Or just make some new characters and quest with the rest of us...shrug.
  • Ommamar
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    I am not speaking of a bump to the number of CP points when update 6 hits live, I think that has been changed for the good even though as an altaholic with my highest being VR4 the change took me backwards from the number of CP stand point.

    I am speaking of when the game goes B2P or soon after to help out the new players I see coming into the system. I believe the discrepancy that already exists will rise even further once the CP grind kicks into high gear. If I as a VR1 or high level 40 character go into a situation where someone who already has 13 "levels" on me plus the added benefit of a 100 CP they can use. I believe the prevalent feeling is that I have no use in AvA. I already feel this perception is out there with the if you are not VR14 your fodder comments I have seen. With the advent of another system to be leveled I think it is only going to widen.
  • driosketch
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    Instead of giving per level, (you could grind dozens of CP in just a few hours), they should make it so Non-Vet XP can also generate CP.

    Right now the system forces new players to grind one character to Vet right away, and in fact not to spend too much time on any alts in the non-vet content ranges.

    Combine this change with a decrease in the XP needed for CP and the enlightenment system, and new or slower leveling players wouldn't be as high as the more experienced players, but at least they could keep up.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Ommamar
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    driosketch wrote: »
    Instead of giving per level, (you could grind dozens of CP in just a few hours), they should make it so Non-Vet XP can also generate CP.

    Right now the system forces new players to grind one character to Vet right away, and in fact not to spend too much time on any alts in the non-vet content ranges.

    Combine this change with a decrease in the XP needed for CP and the enlightenment system, and new or slower leveling players wouldn't be as high as the more experienced players, but at least they could keep up.

    I am not sure how allowing a non-vet character gaining experience in the Champion system would slow down someones ability to grind CP in just a few hours? I agree that it has been a race for this community to get at least one character to vet particularly with the initial blanket amount of 30 CPs. Really though this is about after update 6 drops on live and the new players coming into the game. Which are already way behind as far as the power curve of AvA. Anyway it sounds like the majority agree that something should be done differently then the current method planned.
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