Yesterday I complained about the DK nerf in 1.6 (thread was closed). With the changes in light armor - sustainability is now gone. Still, I would have no reason to QQ if we had some sort of escape.
HOWEVER, after extensive theory crafting with a few of my DK buds, we have come up with a super OP DK build!!! (includes an escape!)
Step one is to fill all of your attributes into Health. Then focus all of your skill points into crafting, because that is all DK's will be good for once 1.6 goes live.
AND, if by some chance you happen to accidentally enter Cyrodiil and get into a situation with either of the two classes everyone will be playing (Templar/Sorc), simply use your go to DK escape!! (ALT+F4)
DK's enjoy your build while you can!! See you all at the crafting tables after 1.6!