What is the logic behind the stupidly long boss respawn timers in Cyrodil? I've been to Toadstool Hollow multiple times now, killed 4 of 5 bosses numerous times and still have NEVER seen the 5th boss. Several times I've had everything in there dead and it still won't spawn so I don't buy the story that you can only have two boss at a time. I've had zero in there and still not gotten the 5th one to spawn.
ZOS - what is the value in having it set up like that? of what purpose is having people wait and wait and wait for a boss? I know you understand the value of time because you said so when you justified making faster xp available to premium subscribers because you understand some players have limited time. So why make people wait for these bosses? What purpose does that serve?????