So you are complaining about ZOS making good business decisions...? That's a real head scratcher.
Their buisness decisions directly correlate to you playing their game. If you don't like the decisions that they make then don't play their game. No company in existance has ever created a product that 100% of their customer base has thought was perfect.
It's not very hard to understand that ZOS didn't make this game for fun and they definitely didn't make this game for you.
They made this game for profit. Just like every other game on the market, the point of this game is to make the developing company money so that they can in turn put more money into the game and/or develope new games. If gaming companies didn't "cater to casual players" they would never make enough money to keep their games running.
Maybe one day you can talk some excentric b/millionaire into developing the perfect game for you, but until then you will have to just play the games that are available to you.
So, claiming level scaling is "at the heart of Elder Scrolls series" is not only entirely false, but actually disrespectful towards the best part of the series.
Scaled DLCs are a horrible idea. You know why? ESO needs endcontent. Scalable content is no endcontent.
ESO has a lot of content from 1-50, the content after 50 is missing.
With scaled content they want to cater to every player out there so that they increase their sales on those DLCs but in the end it's just another bad design decision.
For me the main thing is give people an incentive to subscribe, the 10% bonuses aren't enough, maybe make the DLC's permanent after a period of subscription - ie 3 or 6 months after continued subbing they become yours, that way it encourages people to remain subbed and remain loyal to the game.
They don't need to remove Silver and Gold quests themselves, they just need to remove VRs so that you aren't forced into doing Silver and Gold. Leave them as an option, remove them as a requirement for being viable.True but I would like to see them remove the silver and gold quests.
Seems like they are shooting themselves in the foot when people who buy DLC's get to keep it and subbers do not. So... were renting the DLC and it's gone if we don't have a lifetime subsciption? Doesn't that make it better to just not sub and buy the DLC?
krseb17_ESO wrote: »> Renting content is the worst idea and doomed to fail.
World of warcraft and several other large MMOs use the rent to play payment and they seem to go well, So does netflix and hundreds of other streaming services.
some people prefer a monthly charge over the hassle with buying patches.
Scaled DLCs are a horrible idea. You know why? ESO needs endcontent. Scalable content is no endcontent.
ESO has a lot of content from 1-50, the content after 50 is missing.
With scaled content they want to cater to every player out there so that they increase their sales on those DLCs but in the end it's just another bad design decision.
So ESO isn't following the route of DCUO with subscribers and DLC'S?
DCUO if you're a sub when the DLC is released you have access to that DLC even if you cancel your sub.
Cause if they think I'm willing to pay a sub for X months a DLC come out and for whatever reason I have to cancel my sub and then I have to shell out cash for the DLC to continue it when I return they are very mistaken about me subscribing
i do agree that this is a good game that worth the sub, but i doubt any game worth sub + cash shop plus buy to play
infraction2008b16_ESO wrote: »Scaled DLCs are a horrible idea. You know why? ESO needs endcontent. Scalable content is no endcontent.
ESO has a lot of content from 1-50, the content after 50 is missing.
With scaled content they want to cater to every player out there so that they increase their sales on those DLCs but in the end it's just another bad design decision.
Yes there is a lot of content 1-50 (or 1-VR10 rather), but 99% of it was a bland rail road levelling experience that was the first thing for reviewers and critics to pick up on.
Scaled content would change that and give the player more choices on what he/she wants to do with their time in the game.