ZOS_JessicaFolsom wrote: »We'll be keeping a very close eye on Cyrodiil campaign performance and population when Tamriel Unlimited goes live, and adjusting population and/or opening new campaigns if needed.
MormondPayne_EP wrote: »Wow, really, "...adjusting population and/or opening new campaigns if needed."
That's not what I would call fixing the issue. That's more like using s bandaid to fix a missing limb.
I have no words.
ZOS_JessicaFolsom wrote: »We'll be keeping a very close eye on Cyrodiil campaign performance and population when Tamriel Unlimited goes live, and adjusting population and/or opening new campaigns if needed.
ZOS_JessicaFolsom wrote: »We'll be keeping a very close eye on Cyrodiil campaign performance and population when Tamriel Unlimited goes live, and adjusting population and/or opening new campaigns if needed.
ZOS_JessicaFolsom wrote: »We'll be keeping a very close eye on Cyrodiil campaign performance and population when Tamriel Unlimited goes live, and adjusting population and/or opening new campaigns if needed.
ZOS_JessicaFolsom wrote: »We'll be keeping a very close eye on Cyrodiil campaign performance and population when Tamriel Unlimited goes live, and adjusting population and/or opening new campaigns if needed.
ZOS_JessicaFolsom wrote: »We'll be keeping a very close eye on Cyrodiil campaign performance and population when Tamriel Unlimited goes live, and adjusting population and/or opening new campaigns if needed.
ZOS_JessicaFolsom wrote: »We'll be keeping a very close eye on Cyrodiil campaign performance and population when Tamriel Unlimited goes live, and adjusting population and/or opening new campaigns if needed.
MormondPayne_EP wrote: »Wow, really, "...adjusting population and/or opening new campaigns if needed."
That's not what I would call fixing the issue. That's more like using s bandaid to fix a missing limb.
I have no words.
ZOS_JessicaFolsom wrote: »MormondPayne_EP wrote: »Wow, really, "...adjusting population and/or opening new campaigns if needed."
That's not what I would call fixing the issue. That's more like using s bandaid to fix a missing limb.
I have no words.
We're still continuing the ongoing back-end Cyrodiil performance evaluation and improvements. That effort won't end when we switch to Tamriel Unlimited. Adjusting campaign population and/or opening new campaigns if needed will be tied to the possible overall increase in Cyrodiil population.
ezareth_ESO wrote: »ZOS_JessicaFolsom wrote: »MormondPayne_EP wrote: »Wow, really, "...adjusting population and/or opening new campaigns if needed."
That's not what I would call fixing the issue. That's more like using s bandaid to fix a missing limb.
I have no words.
We're still continuing the ongoing back-end Cyrodiil performance evaluation and improvements. That effort won't end when we switch to Tamriel Unlimited. Adjusting campaign population and/or opening new campaigns if needed will be tied to the possible overall increase in Cyrodiil population.
All of your recent efforts from what I've seen have been front-end, not back end.
What's being removed from Cyrodiil next? Clouds? Trees? Smaller inzone texture-maps?
The population in Cyrodiil has steadily been declining since the days of Wabbajack 1.0, yet performance is on par with that or worse.
Hell I'd be happy just have weapon swap be 100% reliable and accurate, yet even in PTS (after what is it the third or fourth weapon swap rewrite?) I still find an inconsistent and unacceptable delay when attempting to swap weapons.
They need to just do away with the weapon swap code completely and institute some form of command queuing. Having to wait on an uncertain variable server response before being able to issue your next command in a real time PvP game is just unacceptable.
ZOS_JessicaFolsom wrote: »MormondPayne_EP wrote: »Wow, really, "...adjusting population and/or opening new campaigns if needed."
That's not what I would call fixing the issue. That's more like using s bandaid to fix a missing limb.
I have no words.
We're still continuing the ongoing back-end Cyrodiil performance evaluation and improvements. That effort won't end when we switch to Tamriel Unlimited. Adjusting campaign population and/or opening new campaigns if needed will be tied to the possible overall increase in Cyrodiil population.
For real? You are not giving us PVPers new content and saying that is because you are working on performance but overall we're not seeing any performance increase really are we (now we have issues both with latency and FPS, cool)? At this point I am starting to wonder if what we're seeing is latency issues because of lacking hardware or because the software is not written well enough or a combination. I made a thread with a video in the customer support about the current state of affairs and so far it seems it ain't getting any better with the update (will include link at the end of this post), and I haven't even gotten any response to that thread (funny huh?).ZOS_JessicaFolsom wrote: »MormondPayne_EP wrote: »Wow, really, "...adjusting population and/or opening new campaigns if needed."
That's not what I would call fixing the issue. That's more like using s bandaid to fix a missing limb.
I have no words.
We're still continuing the ongoing back-end Cyrodiil performance evaluation and improvements. That effort won't end when we switch to Tamriel Unlimited. Adjusting campaign population and/or opening new campaigns if needed will be tied to the possible overall increase in Cyrodiil population.
WraithAzraiel wrote: »ZOS_JessicaFolsom wrote: »We'll be keeping a very close eye on Cyrodiil campaign performance and population when Tamriel Unlimited goes live, and adjusting population and/or opening new campaigns if needed.
I think beefing up the server hardware to handle the loads better would be a better route to go in regards to these problems.
ZOS_JessicaFolsom wrote: »We'll be keeping a very close eye on Cyrodiil campaign performance and population when Tamriel Unlimited goes live, and adjusting population and/or opening new campaigns if needed.