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Eso going B2P how are you going to FIX LAG in Cyrodi LAAAAAAAAAAAAG

DaggerfallTradeMasters
So today on EU TB another huge lag fest at Chalman.
Lets not even mention there were like 80vs 80 people not that many imo.
Game is going B2P like 1000000 new players will join perhaps even more how are these servers going to handle it?

Enemy spamming Impulse to safe keep you cant siege anymore they repair keep is safe while you can only stand and watch.

Seriously i am getting eunogh of this just like my friends did my friend list is drying up quicker then ever before.

And believe me i am not the only one who thinks this!
  • Roechacca
    Roechacca
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    I don't think they're going to fix things in time to keep a PVP player base . They've been hemmoriging Subscriptions all year .
  • LonePirate
    LonePirate
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    Has the animation/scripting of the guards at the transitus shrines in the keeps been investigated? Every time I go afk for several minutes while at or near a keep's transitus shrine (even at lightly travelled ones), I experience a temporary performance issue when I return.

    I know we scoffed at the deer's impact on performance, but maybe these guards should be investigated as well. I don't want the guards removed, though. However, I would not have any complaints if their hand waving animation was ceased.
  • Ghostbane
    Ghostbane
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    You not see the business model? When it goes B2P, pay a subscription for no lag.

    Just you wait..
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • c0rp
    c0rp
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    I believe removing all the wolves will be the next step...
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Roechacca
    Roechacca
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    I believe removing me will be the next step . Hope they fix this game . I absolutely love it when it's working and balanced .
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    We'll be keeping a very close eye on Cyrodiil campaign performance and population when Tamriel Unlimited goes live, and adjusting population and/or opening new campaigns if needed.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • Huntler
    Huntler
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    Give healing springs the wall of elements treatment. Only 1 up at a time, buff it accordingly.


    GG
  • MormondPayne_EP
    MormondPayne_EP
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    Wow, really, "...adjusting population and/or opening new campaigns if needed."

    That's not what I would call fixing the issue. That's more like using s bandaid to fix a missing limb.

    I have no words.
  • Elsonso
    Elsonso
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    We'll be keeping a very close eye on Cyrodiil campaign performance and population when Tamriel Unlimited goes live, and adjusting population and/or opening new campaigns if needed.

    I would feel a lot more comfortable about lag in Cyrodiil if a repeat of the Peons Vs Devs :smile: PVP event resulted in much better performance.

    Any chance those problems will be fixed on PTS and a second event scheduled?

    We should be allowed to break your server again. :wink:
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • DaggerfallTradeMasters
    Awesome i got a Zos reaction look i love that you actually read forums threads but the game got only worse imo.

    I remember the beta with hundreds of people fighting each other with out lag but every update it got worse and worse.....

    Even the PTS event was lagged out that has to say something just be fair!
    I just hope it will be fixed soon (half year or something) Otherwise i think i am out :disappointed:
  • Ezareth
    Ezareth
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    Wow, really, "...adjusting population and/or opening new campaigns if needed."

    That's not what I would call fixing the issue. That's more like using s bandaid to fix a missing limb.

    I have no words.

    What would you rather they say?

    "We've been aware of the true cause of Cyrodiil lag all these months but we've been holding back on the fix until enough players quit over the performance issues to justify pushing it to live"

    It's obvious to pretty much everyone that they aren't able to *fix* performance in Cyrodiil short of forcing segregation of the population and campaigns. Removing deer and spell effects can only get you so far.

    IMO, as long as they have the hardware capacity to create new campaigns for us (and haven't provisioned all of the servers for the Console release to save on capital expenses) then that's as much as any of us should hope for.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Columba
    Columba
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    Increasing aoe may help. However, more actions should be taken to penalize aoe lagspamming.
  • Roechacca
    Roechacca
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    We'll be keeping a very close eye on Cyrodiil campaign performance and population when Tamriel Unlimited goes live, and adjusting population and/or opening new campaigns if needed.

    In other words some time in March .
  • Sallington
    Sallington
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    We'll be keeping a very close eye on Cyrodiil campaign performance and population when Tamriel Unlimited goes live, and adjusting population and/or opening new campaigns if needed.

    This is possibly the worst response we could have received. Opening new servers is only a fix if the ones that exists are constantly pop-locked with deep queues, and lowering the population caps is a terrible "fix" to poor server performance.

    So basically don't ever expect any type of increased optimization or performance fixes for Cyrodil?
    Edited by Sallington on February 9, 2015 8:55PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • WraithAzraiel
    WraithAzraiel
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    We'll be keeping a very close eye on Cyrodiil campaign performance and population when Tamriel Unlimited goes live, and adjusting population and/or opening new campaigns if needed.

    I think beefing up the server hardware to handle the loads better would be a better route to go in regards to these problems.

    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Gooey
    Gooey
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    ZOS says that they'll fix this stuff but lets be honest, it's never going to happen. Last Cyrodiil fix that was somewhat good is when they reduced the lag so that skills would actually work and weapons would swap.
  • PainfulFAFA
    PainfulFAFA
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    We'll be keeping a very close eye on Cyrodiil campaign performance and population when Tamriel Unlimited goes live, and adjusting population and/or opening new campaigns if needed.

    So for now you'll just leave pvp as it is while it slowly deteriorates and wait more months until TU come out to cash in...
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Junipus
    Junipus
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    We'll be keeping a very close eye on Cyrodiil campaign performance and population when Tamriel Unlimited goes live, and adjusting population and/or opening new campaigns if needed.

    Adjusting (i.e. reducing) population will kill the game quicker.

    Adding new campaigns won't make any difference. We had lag during the old PvP structure with 8 campaigns.

    The only sensible hope you have is that the changes to AoE caps in 1.6 will translate effortlessly into the live server, otherwise it's the final nail in the coffin of hopeful growth.
    The Legendary Nothing
  • Armitas
    Armitas
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    We'll be keeping a very close eye on Cyrodiil campaign performance and population when Tamriel Unlimited goes live, and adjusting population and/or opening new campaigns if needed.

    Dawnbreaker should be the first one opened. Viva la dawnbreaker.
    Edited by Armitas on February 9, 2015 10:14PM
    Retired.
    Nord mDK
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Wow, really, "...adjusting population and/or opening new campaigns if needed."

    That's not what I would call fixing the issue. That's more like using s bandaid to fix a missing limb.

    I have no words.

    We're still continuing the ongoing back-end Cyrodiil performance evaluation and improvements. That effort won't end when we switch to Tamriel Unlimited. Adjusting campaign population and/or opening new campaigns if needed will be tied to the possible overall increase in Cyrodiil population.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • Ezareth
    Ezareth
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    Wow, really, "...adjusting population and/or opening new campaigns if needed."

    That's not what I would call fixing the issue. That's more like using s bandaid to fix a missing limb.

    I have no words.

    We're still continuing the ongoing back-end Cyrodiil performance evaluation and improvements. That effort won't end when we switch to Tamriel Unlimited. Adjusting campaign population and/or opening new campaigns if needed will be tied to the possible overall increase in Cyrodiil population.

    All of your recent efforts from what I've seen have been front-end, not back end.
    What's being removed from Cyrodiil next? Clouds? Trees? Smaller inzone texture-maps?

    The population in Cyrodiil has steadily been declining since the days of Wabbajack 1.0, yet performance is on par with that or worse.

    Hell I'd be happy just have weapon swap be 100% reliable and accurate, yet even in PTS (after what is it the third or fourth weapon swap rewrite?) I still find an inconsistent and unacceptable delay when attempting to swap weapons.

    They need to just do away with the weapon swap code completely and institute some form of command queuing. Having to wait on an uncertain variable server response before being able to issue your next command in a real time PvP game is just unacceptable.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Grim13
    Grim13
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    I don't want to be the bearer of bad news here... but the lag is never going away.

    I think this is something we're all going to have to come to terms with if we want to keep playing this game.
  • Poxheart
    Poxheart
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    The answer to the OPs question is, "never."
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • sKorcheD
    sKorcheD
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    Wow, really, "...adjusting population and/or opening new campaigns if needed."

    That's not what I would call fixing the issue. That's more like using s bandaid to fix a missing limb.

    I have no words.

    We're still continuing the ongoing back-end Cyrodiil performance evaluation and improvements. That effort won't end when we switch to Tamriel Unlimited. Adjusting campaign population and/or opening new campaigns if needed will be tied to the possible overall increase in Cyrodiil population.

    All of your recent efforts from what I've seen have been front-end, not back end.
    What's being removed from Cyrodiil next? Clouds? Trees? Smaller inzone texture-maps?

    The population in Cyrodiil has steadily been declining since the days of Wabbajack 1.0, yet performance is on par with that or worse.

    Hell I'd be happy just have weapon swap be 100% reliable and accurate, yet even in PTS (after what is it the third or fourth weapon swap rewrite?) I still find an inconsistent and unacceptable delay when attempting to swap weapons.

    They need to just do away with the weapon swap code completely and institute some form of command queuing. Having to wait on an uncertain variable server response before being able to issue your next command in a real time PvP game is just unacceptable.

    This x1000. I love this game but how do some of these bugs make it to pts or live?
    Larrdok - Pact
    Filthy Barbarian
  • Lionxoft
    Lionxoft
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    Wow, really, "...adjusting population and/or opening new campaigns if needed."

    That's not what I would call fixing the issue. That's more like using s bandaid to fix a missing limb.

    I have no words.

    We're still continuing the ongoing back-end Cyrodiil performance evaluation and improvements. That effort won't end when we switch to Tamriel Unlimited. Adjusting campaign population and/or opening new campaigns if needed will be tied to the possible overall increase in Cyrodiil population.

    Population won't matter if you don't increase the xp rewards which translates to champion points in PvP. I thought you all were revisiting the xp reward or was that another lie? Just wonderin'.
    Edited by Lionxoft on February 10, 2015 3:12AM
  • Sacadon
    Sacadon
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    I just want to know what they changed that made it so much less performant, if it wasn't the lighting update that is. They know what changed. So I'm not exactly sure what the mystery is about.

    And if so many have left the game but perf hasn't improved then it makes me think they keep winding down server resources and why we don't see any improvement.
    Edited by Sacadon on February 10, 2015 3:32AM
  • ThyIronFist
    ThyIronFist
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    There will be an option in the crown store that will remove lag. Not satisfied?

    Buy the pre-June patch lighting pack for only 5000 crowns and enjoy Cyrodiil at 60 fps again!
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • Kuro1n
    Kuro1n
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    Wow, really, "...adjusting population and/or opening new campaigns if needed."

    That's not what I would call fixing the issue. That's more like using s bandaid to fix a missing limb.

    I have no words.

    We're still continuing the ongoing back-end Cyrodiil performance evaluation and improvements. That effort won't end when we switch to Tamriel Unlimited. Adjusting campaign population and/or opening new campaigns if needed will be tied to the possible overall increase in Cyrodiil population.
    For real? You are not giving us PVPers new content and saying that is because you are working on performance but overall we're not seeing any performance increase really are we (now we have issues both with latency and FPS, cool)? At this point I am starting to wonder if what we're seeing is latency issues because of lacking hardware or because the software is not written well enough or a combination. I made a thread with a video in the customer support about the current state of affairs and so far it seems it ain't getting any better with the update (will include link at the end of this post), and I haven't even gotten any response to that thread (funny huh?).

    Maybe NA is doing better than EU, but for real. On EU in mass PVP you have not only issues with the FPS but also massively so with latency (spiking 999+ every minute or so), and server performance when you do your AOE skills in a enemy zerg and run away then 5-10 seconds later you see the damage pop up and you start taking damage, it might be that you get rooted and can still run around and other 'funny' things like this.

    I mean considering ESO in general will have a fuckloads of more players and we're already lagging and getting kicked in every major city/zone with cyrodiil being even worse and the only thing you are saying is that you will keep an eye on performance and adjust population and campaigns? Sounds pretty weak to me.

    Now add to this that you can't really keep up to people PVE'ing when doing PVP as it is now and you will fall behind in power, why can't you increase the PVP EXP by like 10x (or some such) and people can actually spend time PVPing and doing what they enjoy instead of being forced to grind *** and get burnt out?

    Here is the thread I am talking about:
    http://forums.elderscrollsonline.com/discussion/comment/1547075

    And here is the video (for anyone too lazy to open the thread):
    http://www.hitbox.tv/video/408420

    EDIT: The issue is not on my end either as playing on times other than primetime I am not having these issues and my connection is a 100/100 fibre connection and my computer hardware is i5 4690k 4.5Ghz OC, 16GB ram and a R9 290x Tri-X.

    Speedtest result:
    http://www.speedtest.net/result/4122606741.png

    Pling plong @:
    @ZOS_JessicaFolsom‌ @ZOS_GinaBruno‌ @ZOS_BrianWheeler‌
    Edited by Kuro1n on February 10, 2015 10:08AM
  • kevlarto_ESO
    kevlarto_ESO
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    We'll be keeping a very close eye on Cyrodiil campaign performance and population when Tamriel Unlimited goes live, and adjusting population and/or opening new campaigns if needed.

    I think beefing up the server hardware to handle the loads better would be a better route to go in regards to these problems.

    I agree, no action on new campaigns no one is going there, Azure's star is a waste of recourses right now, I guess we will have to wait and see
  • NukeAllTheThings
    NukeAllTheThings
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    We'll be keeping a very close eye on Cyrodiil campaign performance and population when Tamriel Unlimited goes live, and adjusting population and/or opening new campaigns if needed.

    I appreciate the update even though it is not what I want to hear. I believe it is time for you guys to do something different. Performance issues have been constant for months now and "keeping a close eye" on it has produced no results. The meltdown the week before last on the PTS that you guys experienced was not a one off deal and it was not isolated because the server was small. That type of performance is a daily occurrence. You have tried to adjusting population, reduce particle effects and remove wildlife and that hasn't helped. Now you are saying that adjusting population again and/or opening new campaigns could be the next course of action.

    It is painfully obvious that the initial vision of large scale siege and combat with 200 people on the screen will never be realized with the technology you have deployed. It is sad, but there is opportunity here. It is time to introduce the 4v4v4 Arena you guys showed at Quakecon. This is not the answer to the lag problems but it is a much better choice than opening new campaigns and "adjusting population".

    With those 2 courses of action alone you are doing nothing but thinning out the masses and creating new buff servers while giving PVP'rs nothing. Adding Arena is your real solution to new campaigns and adjusting population while giving the players something new. Players have been begging for duels and something small scale. This is the opportunity to add something that gives players value and add to their experience while thinning out the population. You have the assets already created, it is time to do it.

    twitch.tv/bethesda/b/548441906
    Edited by NukeAllTheThings on February 10, 2015 12:02PM
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
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