Minnesinger wrote: »That would be quite different to the current system. You really have to push hard to earn ranks. I don´t want to directly reject your idea. I am not sure what goal that would serve. To get more pvpers or satisfy the current ones with multiple accounts?
thelordoffelines wrote: »
thelordoffelines wrote: »
You worked hard, oh my. So you feel that you should get account credit for all your toons because you skilled up 1 toon, again seriously ? Just go have fun playing and forget trying to figure out how to get it all faster.
No please. As I stated in another thread it'll ruin the point of creating another character or rerolling into another faction, as if there already is a point
No please. As I stated in another thread it'll ruin the point of creating another character or rerolling into another faction, as if there already is a point
For me the "point" of rerolling another faction is to balance populations.
Account wide Alliance ranks (or at least unlocking level 10 abilities) wouldn't make that easy, but it would make it less painful.
The game already has low replay value, because you complete the other faction quests no matter what faction you choose to play as. The only reason people switch factions anymore seems to be to play with friends, or if their guilds switch, if they made Alliance Ranks account-wide, then what's the point of making an EP or DC character to play with my EP and DC friends if I'm already maxed out in PvP. I want it to be a long grind. That way I can keep coming back without worrying about hitting the max rank and losing interest in PvP.
This is coming from someone who spends 90% of his time in Cyrodiil on two characters, both are Lieutenant Grade II.
Id be down with this so long as its account wide but faction specific. In other words, if you have a rank 34 AD char, you would not automatically be rank 34 in both EP and DC.
You should have to fight on a faction to be ranked in that faction. Alts and everything else lumped together is fine by me.
Note for the record I have six PvP toons, in three factions. AD ranks 22, 20, 19, and 12. EP rank 16, and DC rank 14.
While id combine for like rank 35ish on AD side, I should remain rank 16 in EP for example.
Id be down with this so long as its account wide but faction specific. In other words, if you have a rank 34 AD char, you would not automatically be rank 34 in both EP and DC.
You should have to fight on a faction to be ranked in that faction. Alts and everything else lumped together is fine by me.
Note for the record I have six PvP toons, in three factions. AD ranks 22, 20, 19, and 12. EP rank 16, and DC rank 14.
While id combine for like rank 35ish on AD side, I should remain rank 16 in EP for example.
Yep i agree. Really not happy about not having rank 10 aliance war because i like to play both NB and DK.
The game already has low replay value, because you complete the other faction quests no matter what faction you choose to play as. The only reason people switch factions anymore seems to be to play with friends, or if their guilds switch, if they made Alliance Ranks account-wide, then what's the point of making an EP or DC character to play with my EP and DC friends if I'm already maxed out in PvP. I want it to be a long grind. That way I can keep coming back without worrying about hitting the max rank and losing interest in PvP.
This is coming from someone who spends 90% of his time in Cyrodiil on two characters, both are Lieutenant Grade II.
Sorry but it seems to me that pvp should not be done with a purpose but for the fun it brings.
Having to grind my char for 3-4 months before i can fully enjoy playing it does not make it fun for me.
If indeed you are looking for a reason to play pvp outside the actual activity mb you can consider the AP you are making and how you can turn those into profit.
I know people who ONLY play pvp since the beggining of the game and are still pvp ranks 35 or so...on one char and playing intensively...sometimes 12+ hours per day.(it's because not all pvp activities yeald large amounts of ap)
So ..ok ..maybe not give all chars the same pvp rank or title...but at least allow all chars to access the maximum lvl of AVA skills available on all your chars
because unlike any other skill line in the game, it takes months of playing hours every day to reach AR 24 and unlock all the alliance war abilities... having to spend 3 months feeling like you're significantly weaker with limited build options... a lot of pvp players who would otherwise switch class/alliance to breathe new life into the game, end up getting bored and walking away when you make them wait months to get back to the same level of progress they previously were
I want it to be a long grind.
You need a relatively high rank to use some of the Assault passives in the tree, 28-35ish I think. Handing them out to level tens isn't okay, you have to level every single other skill line in the game for different characters, so why change the Alliance one?
You need a relatively high rank to use some of the Assault passives in the tree, 28-35ish I think. Handing them out to level tens isn't okay, you have to level every single other skill line in the game for different characters, so why change the Alliance one?
Because no other skill line in the game takes months of effort to unlock skills that are essential for pvp. I get it though, you spent a lot of time in pvp and want to have an advantage over other players who don't play as often as you. Some of us just aren't happy being stonewalled by abilities that have a grind associated with them that is incomparable to anything else in the game.
That would be good, but then they would also need to add in something worthwhile for reaching the higher ranks. At the moment, Alliance Ranks above 25 don't really do much.I am against this. But i would like to ask: why not unlock the skills earlier? Not on AR 24, instead giving them to AR 9, 12 etc. It doesnt take too long to get that rank, but you'd still have to earn it.
newtinmpls wrote: »No. If you were playing chess, or a game where all of your characters played simultaneously as a team, then yes. In ESO you play single characters, so experience (and the benefits it brings) are not shared.
newtinmpls wrote: »No. If you were playing chess, or a game where all of your characters played simultaneously as a team, then yes. In ESO you play single characters, so experience (and the benefits it brings) are not shared.