Dev time, just like housing.Thanks, I think you could get so much out of this and I dont see why it wasnt implemented...
One important thing to understand about water in ESO is how it actually works.
Basically, the water you see in-game is actually just a different textured ground layer that changes the way you move across it. As a result, if you can get far enough out to sea, the ocean will literally end and you'll fall onto the ocean floor, no longer drowning. Yes, you can walk around underneath the ocean without drowning, if you can get to that level through a clip glitch or getting to an unplayable area.
So basically, in order to make underwater exploration, they'd need to completely redo the way that the servers render the ocean to allow us to explore in it.
Source: I've been there, man. And I saw things, things nobody should see.
One important thing to understand about water in ESO is how it actually works.
Basically, the water you see in-game is actually just a different textured ground layer that changes the way you move across it. As a result, if you can get far enough out to sea, the ocean will literally end and you'll fall onto the ocean floor, no longer drowning. Yes, you can walk around underneath the ocean without drowning, if you can get to that level through a clip glitch or getting to an unplayable area.
So basically, in order to make underwater exploration, they'd need to completely redo the way that the servers render the ocean to allow us to explore in it.
Source: I've been there, man. And I saw things, things nobody should see.
jasonquigley646_ESO wrote: »They didn't put anything down there for you to explore so there is no reason to go underwater, so they just saved you alot of time which alotted them time that they spent designing other stuff that actually is in the game.
@gidorick , they did kind of miss some opportunities on that one.jasonquigley646_ESO wrote: »They didn't put anything down there for you to explore so there is no reason to go underwater, so they just saved you alot of time which alotted them time that they spent designing other stuff that actually is in the game.
That's really the issue. Why didn't they? Underwater environments have been part of the elder scrolls experience since Morrowind. Did no one bring it up in design meetings? Did they discuss it and think we wouldn't care?
@gidorick , most games, MMO or otherwise, never go near it in the first place.So other MMOs started without underwater also?
I think I should just go away and come back to ESO in five years. Lol
Merlin13KAGL wrote: »
@TheShadowScout , thinking you must have missed some outstanding content in both Morrowind and Oblivion then. There were some wonderful easter eggs to be found, including lost Daedric Shrines, ships, grottos, pearls, and treasure chests.TheShadowScout wrote: »Underwater exploration?
Someday, sure. Not that it was ever a big part of TES games, but many had the possibility in small ways - lakebottoms or a wall that had to be jumped into to get something from under the water...
Right now though, there are dozends of things more important I would think... both those they are currently working on, and those they have on their to-do list...
Drawberrry wrote: »I think revamping the entire world to be explorable under-water is very unlikely to happen.