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The probably most important change with 1.6 noone noticed yet

Ahzek
Ahzek
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Greetings fellow players
in this thread i want to bring attention to a very important issue concerning the 1.6.x patch which is live on the PTS right now.
With this patch the emote animation of /headache has been changed.
YOUR CHARACKTER DOESNT KEEP HOLDING HIS HEAD AFTER THE ANIMATION TOOK PLACE !!!
Please everyone lets ZOS know that we want our full /headache back either by commenting in this thread or by /feedback in game.
This is very important in I hope I can count on your support in this very crucial matter.
RAISE THE AWARENESS
Jo'Khaljor
  • dharbert
    dharbert
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    No one. Two words.
  • Minsc
    Minsc
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    I confirm this issue is causing headaches to Ahzek
  • Elsonso
    Elsonso
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    dharbert wrote: »
    No one. Two words.

    Yes, the title is giving me a headache. Mission accomplished. :smile:
    Edited by Elsonso on February 7, 2015 7:42PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Ahzek
    Ahzek
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    Please dont let Minsc's pun distract you guys fron this VERY REAL issue !
    Jo'Khaljor
  • Gyudan
    Gyudan
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    Reading this thread gave me a headache. :|
    The current live version of /headache seems quite silly. I'm glad they changed it.
    Wololo.
  • Ahzek
    Ahzek
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    @Gyudan The animation of the headache itself is still the same. HOWEVER your charackter doesnt keep grasping his head and instead just returns to the standard idle animation. This is a big issue and ruins my immersion !!!
    Jo'Khaljor
  • Gyudan
    Gyudan
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    Ahzek wrote: »
    @Gyudan The animation of the headache itself is still the same. HOWEVER your charackter doesnt keep grasping his head and instead just returns to the standard idle animation. This is a big issue and ruins my immersion !!!
    If I wasn't clear: the animation is the same except for the "holding your head forever" part that I didn't like. I'm glad they fixed that part of the animation, which looked quite silly to me.
    Wololo.
  • Elsonso
    Elsonso
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    Were other long term animations set to end, also? The /clap one also runs until forced to end.
    Edited by Elsonso on February 7, 2015 7:57PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Ahzek
    Ahzek
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    @lordrichter‌ /clap seems to be fine, as well as /eatX, /drinkX or /read. But we still need to make ZOS revert the changes to /headache or they might butcher those emotes as well in their hate for poor innocent everongoing animations =( FIGHT FOR /HEADACHE
    Jo'Khaljor
  • Emma_Overload
    Emma_Overload
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    You want a 1.6 /headache????

    Roll a Sorc.
    #CAREBEARMASTERRACE
  • Ahzek
    Ahzek
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    Also @Guydan if you are against the "holing your head part" from /headache (which i can in no way understand) we should at least make ZOS create a /headacheloop emote like it is the case with /saute.
    Jo'Khaljor
  • Ahzek
    Ahzek
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    @Emma_Eunjung‌ while i can completely understand where you are coming from ,playing a sorc myself, and also think that the class is needing buffs ;) (just joking dont kille me) it is i no way relevant to this VERY important issue about /headache and I would ask you to contribute by showing ZOS how much you want /headach in its old glory back.
    Jo'Khaljor
  • Darthgil
    Darthgil
    OMG. ZOS why did you nerf /headache? :( How could you do that!? That is really frustrating for every player in 1.6. Pls buff it. Thank you.
    Norrix V16 EP Magicka Sorcerer

    The true and the only Swag Master
    Solo gameplay or Ginger Squad troll mode

  • Tandor
    Tandor
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    dharbert wrote: »
    No one. Two words.

    Only in the US, it's usually hyphenated ("no-one") outside the US.

    Wherever you may be, however, "noone" is definitely incorrect, although apparently quite common.

    As for the complaint itself, I've never used this emote but can see the logic behind the change in 1.6.
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