They should just remove the term "Veteran Ranks", add one more level and increase the total level cap to 65. That way there's no need to redo the gear and item progression, and we get a nice complete sounding number like 65 instead of 14.
They should just remove the term "Veteran Ranks", add one more level and increase the total level cap to 65. That way there's no need to redo the gear and item progression, and we get a nice complete sounding number like 65 instead of 14.
clocksstoppe wrote: »Nothing to discuss really. History will repeat itself. 80% of the players gained from the relaunch in march will quit after one month because they will reach VR1 and realize what they have to go through...
That cosmetic change would achieve absolutely nothing.They should just remove the term "Veteran Ranks", add one more level and increase the total level cap to 65. That way there's no need to redo the gear and item progression, and we get a nice complete sounding number like 65 instead of 14.
Very, very stupid move on ZOS's part.
Veteran Ranks are a nuisance and shouldn't even be in the game in the first place. They do absolutely nothing except for causing massive disparity issues in PvP and segregating content.
Is it so hard to implement something like level scaling, especially considering you're using it in the DLC zones? There are other ways to provide a sense of progression besides inhibiting content by levels.
They should just remove the term "Veteran Ranks", add one more level and increase the total level cap to 65. That way there's no need to redo the gear and item progression, and we get a nice complete sounding number like 65 instead of 14.
Sallington wrote: »Focus is on the cash shop and new buyers. Standard B2P/F2P practice. OGs get shafted.
well I hope they do go away eventually; can't stand them. Thanks a whole lot for VR levels beta testers.
Not sure why this is a surprise to anyone. They said a long time ago, before they released the information regarding the console release and b2p, that 1.6 was only phase three of the champion system and that vet levels would stay until phase four.
Not sure where anyone got they idea that vet levels were going away before 1.7 and phase four (1.7) will not be released until after the consoles are released with 1.6.
PTS beta testers had access to the rest of the game.Alphashado wrote: »well I hope they do go away eventually; can't stand them. Thanks a whole lot for VR levels beta testers.
I was there during beta tests. We weren't allowed to test anything besides the starter zones and the lvl 1-15 zones. They might have opened the level 20 zones during the last beta wknd if I recall.
Nobody had any idea how much the veteran grind sucked until people started getting there and began posting on the forums about it.
They just added VR10 recipes in 1.6. Vet levels aren't going away anytime soon.
You should be thankful they aren't removing veteran ranks. You think 1.6 is a big change? Removing veteran ranks would be even more of a monumental challenge. Everything about ESO would have to change. Every weapon set, every jewelry set, every armor set, all quest rewards, all food, all drinks, all potions, everything would have to be redone and balanced. I'm sure ZOS knows this and that's why it's going to be a long time before that happens, if ever.
The question is: Why didn't they realize this from the beginning? Surely the players can't have been the only ones to ask "What will happen to VR gear, mats and consumables?".
Der_Deutsche_Hase wrote: »Sallington wrote: »Focus is on the cash shop and new buyers. Standard B2P/F2P practice. OGs get shafted.
Get used to it. This comes with all B2P/F2P games. Since no more subscription fee to play, things like P2W comes. If they don't do things like this however, they would have no money at all to release any content.