Can someone from ZoS please tell me why the removal of VR is being tabled?
It is a fact that a large majority of the population this game had, quit due to the Vet Ranks. So why is it not a priority to have the VR system removed?
Why will console players get to lvl 50 and realize they are only 33% done grinding their toon up level wise? Shouldn't the goal be to KEEP them playing? They will quit just like the PC crowd did.
The champion system does not fix anything that is wrong with VR. Not one, single thing. At best, it gives the illusion that grinding through 14 VRs will be worth it on all your toons because you gained 1.8% to your stats.
So can anyone at ZoS tell me what is more important than getting VR removed from the game? What single aspect of ESO can be greater than preventing (on console) the catastrophe that happened on PC with VR?
Why is there no sense of urgency from ZoS about this?
If the answer is "$launching consoles is the priority$" then I suppose that answer in itself is why consoles are launching with a broken VR system...
Force weapon swap to have priority over EVERYTHING. Close enough.
Make stamina builds even with magicka builds.
Disable abilities while holding block.
Give us a REASON to do dungeons more than once.
Remove PVP AoE CAP. It is ruining Cyrodiil.
Fix/Remove Forward Camps. They are ruining Cyrodiil.
Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
Werewolf is not equal to Vamps/Bats.