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Armour & what the numbers mean in terms of damage mitigation (1.6)

aco5712
aco5712
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I decided to do some testing on what the numbers actually mean.

My test was conducted on a VR10 Boneshaper Clanslayer in the Rift.
The character used was a VR14 Redguard Dragonknight template.
Its base damage light attack is 1576

Below is the spreadsheet of the test.

https://docs.google.com/spreadsheets/d/1tt_28tiqkBlPlGcK-98PWoPGzJ2dwQHlCpsQ6LC5IHM/edit#gid=0

10% mitigation = 6500 armour (roughly judging by the results)

Therefore, 1% mitigation = 650 armour

Therefore, Mitigation = Armour (on character sheet) * 0.001538

Therefore for 50% mitigation (ie. hardcap) = 32510 armour (roughly)

Remember, that calculation is based off of one mob and its using that 10% mitigation is 6500 armour.
Banned for Naming and Shaming exploiters. Great ideology ZOS.
#FreeLeo

Main: Vir Cor | Dragonknight
Alt: Leo Cor | Nightblade
Alt: Leonidas Cor | Templar

Guild: K-Hole
Youtube: CorESO
DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • Tankqull
    Tankqull
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    spreadsheet is restricted prepare for a flood of unrestricting asks :P
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • aco5712
    aco5712
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    Tankqull wrote: »
    spreadsheet is restricted prepare for a flood of unrestricting asks :P

    sorry, is it fixed now?
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • Duukar
    Duukar
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    What does a full suit of each armor type give on average?? Armor glyphs?
  • aco5712
    aco5712
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    Duukar wrote: »
    What does a full suit of each armor type give on average?? Armor glyphs?

    Your looking at around 3 or 4k with full light Armour, med can get like 13 or 14 and heavy can be like 18 or 20 I think. Depends on your arm ours and sets and everything

    Armour glyph is 3.2k
    Edited by aco5712 on February 6, 2015 6:37AM
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • Exstazik
    Exstazik
    ✭✭✭✭
    aco5712 wrote: »
    I decided to do some testing on what the numbers actually mean.

    My test was conducted on a VR10 Boneshaper Clanslayer in the Rift.
    The character used was a VR14 Redguard Dragonknight template.
    Its base damage light attack is 1576

    Below is the spreadsheet of the test.

    https://docs.google.com/spreadsheets/d/1tt_28tiqkBlPlGcK-98PWoPGzJ2dwQHlCpsQ6LC5IHM/edit#gid=0

    10% mitigation = 6500 armour (roughly judging by the results)

    Therefore, 1% mitigation = 650 armour

    Therefore, Mitigation = Armour (on character sheet) * 0.001538

    Therefore for 50% mitigation (ie. hardcap) = 32510 armour (roughly)

    Remember, that calculation is based off of one mob and its using that 10% mitigation is 6500 armour.
    WoW thanks!Seems
    Concentration which Gives you a 75% chance any time you deal damage to afflict the target with Minor Breach, reducing their Spell Resistance by 960 for 8 seconds. is useless
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